1 items

File information

Last updated

Original upload

Created by

mudoso

Uploaded by

mudoso

Virus scan

Safe to use

13 comments

  1. mozamhere
    mozamhere
    • member
    • 0 kudos
    I believe you forgot to add buck's blood to the list. i didn't see any mention in the description of that being omited and then tried in game and couldn't get it to work, opened the file and didn't see it in the recipe .xml. maybe i am wrong but if you could, please update this. love the mod other wise. only other thing is maybe add a note that the recipe won't show up until you crafted it even if you have the base version. i wasn't thinking and was trying to test the mod and kept loading my game to see if the recipe was in the book like stated and it wasn't until i brewed it. 
    1. mudoso
      mudoso
      • member
      • 0 kudos
      It was a bug—Buck's Blood was there under "recipe_potion_stamina" but couldn't be activated due to a typo in the xml.
      Thanks for letting me know! Fixed and uploaded
    2. mozamhere
      mozamhere
      • member
      • 0 kudos
      Awesome, thank you for the quick reply and action! 
  2. BL4DE
    BL4DE
    • supporter
    • 1 kudos
    Very nice idea and it might be a good implementation on lower levels.
    BUT

    Once Henry is of sufficient skill (power alchemy leveler players can hit 30 alchemy before leaving troskowitz) and has certain alchemy perks you can get 6 henry level potions per go, meaning crafted two times it is 12 potions.
    The double output from this mod is 9 henry level potions (likely because it does not double the perk effect) for the same material costs as two normal crafts.

    Essentially meaning the higher output this mod proclaims can actually be lower.
    1. mudoso
      mudoso
      • member
      • 0 kudos
      I didn’t change the perk effects.
      I tested this mod with both my endgame character (Alchemy 24) and a new game character (Alchemy 1).
      With the endgame character, I managed to brew 12–16 potions when brewed correctly.
      With the new game character, it was 2–3 potions when brewed correctly.
      So I assumed it's kinda working.
      That said, there's a lot happening under the hood with alchemy, and unfortunately, I don’t have full control over it.
      I’m currently on my second playthrough, 5+ hours in, so I’ll be able to test progression more thoroughly. I may increass the output to make it more worthwhile

      Anyway, Thanks for the feedback
    2. BL4DE
      BL4DE
      • supporter
      • 1 kudos
      Tested the numbers I posted with Bane poison.
      Two times six Banes without the mod, one time nine with.
      And the quality was Henry Level i.e. near perfectly brewed.

      The perk in question is called "Secret of Matter".
      If you brew a potion you get ONE additional potion of the same quality.
      The higher tier of that perk is "Secret of Matter II".
      That gives an additional TWO potions of the same quality, bringing it up to three.
      That is a bonus calculated AFTER the result from alchemy.

      The perks are exclusive with "Secret of Equilibrium" I and II which allows for considerably more errors in brewing, like boiling to long, not grinding an ingredient like demanded or putting the wrong amount in (one eyebright instead of two for instance).


      It may or may not be as advertised with Potions.
    3. mudoso
      mudoso
      • member
      • 0 kudos
      You were right, I did some more testing and the final yield wasn’t quite correct.
      I made some tweaks to the max yield of both weaker and stronger potions to better reflect the "double yield", and I also increased XP to 2x. Even if more potions aren’t produced, at least the experience gain will be doubled.
      Considering the Alchemy perks, brewing potions the normal way will still result in a higher yield thanks to the perks—it'll just take more time, making it a trade-off.

      I've already uploaded version 1.0.1 if you want to give it a try
      Thanks for the feedback
  3. argetlamium
    argetlamium
    • member
    • 0 kudos
    do it more version, like x2, x3, x5, x10, please!
  4. decimus1201
    decimus1201
    • member
    • 0 kudos
    it seems to be incompatible with easy alchemy, a shame
    1. mudoso
      mudoso
      • member
      • 0 kudos
      Unfortunately, it doesn't work, I created new recipes in my mod, while Easy Alchemy only affects the vanilla recipes
    2. decimus1201
      decimus1201
      • member
      • 0 kudos
      I've been using yours now since it's more immersive, especially with faster animations mod. Thanks a lot.
  5. bibalaem
    bibalaem
    • member
    • 0 kudos
    I need 3x mode.
  6. Stikersleed
    Stikersleed
    • member
    • 0 kudos
    you are hero.