I agree she would age normally in realm of darkness. People think she has unlimited speed because "time is stopped" there but it's clearly not as 10 years literally pass. (How she eats, I don't know) The time stop seems more like a one-time event that occurred before she got there.
Hello, Richy5. I really like this mod you made. I myself am also a modder. I've made similar UE4 game mods in the past, most notably when I posted a mod that replaces the original hair mesh of Samurai Jack: Battle Through Time's female lead with a different hair mesh. But I think my mod was easier to pull off because her hair mesh is static; I just had to anchor it to her head. I imagine that this mod is more complex because it required replacing parts of a character model that had multiple bones associated with them. I want to make a version of another Aqua model mod by replacing that mod's hair with this one's, but I'm not sure I know how to go about doing it. Would it be possible for you to make a tutorial, or post a link to a tutorial, on how to perform this kind of character model mod? If not, then even just a brief description of how you did it would be helpful and appreciated.
Hey there! I've made a text guide long ago, you can find it in the kh-modding-tutorials channel of the OpenKH discord server, here's the link to enter: https://discord.openkh.dev/
Yes, although it's a bit outdated. If you feel to, you can integrate the info there with experimenting with custom skeletons (it basically allows to have different skeletons together and have overall better physics), make sure to install the fuse skeleton addon for blender (https://github.com/AnimNyan/Fuse-Skeletons) and follow this tutorial for the setup in unreal (https://www.youtube.com/watch?v=uFgW6MZNTaE&t=1034s), it's meant for weapons mod but the process is very similar for characters
When you say it's outdated, do you mean because its UnrealPak link leads to a page that says "Request access, or switch to an account with access. Learn more"?
I was speaking about the method actually (as said, now it's possible to use custom skeleton to have better physics, and this avoid the weight painting part in blender if you use parts of meshes of different characters from the game), but anyway you can download UnrealPak here: https://github.com/KarbonAKitt/CVWiki/blob/master/unrealpak-bundle.zip
Darn, i have to choose between this mod, or the dumpy aqua butt mod.. This is a truly difficult conflict. lol all seriousness i love this look for aqua, thank you for sharing.
A. This mod is wonderful. Got me simping for Aqua all over again. Thank you.
B. Through this mod, I discovered your KH rewrite series. I ended up binging the whole thing; I'm really digging it. I don't imagine you have an idea as to when the next part will be released?
Thank you! Next part may take a while, I'm currently going through a big life transition and haven't had time to work on it fully. Just working on a lot of the little stuff behind the scenes.
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lol all seriousness i love this look for aqua, thank you for sharing.
B. Through this mod, I discovered your KH rewrite series. I ended up binging the whole thing; I'm really digging it. I don't imagine you have an idea as to when the next part will be released?