I love this mod but i cant play through the game. it always crashes during combos and saw comments saying to not spam or to not use the shortcuts while taking dmg but none of it helps, the crashes jsut happen and i'd love to know if theres anyway to fix it
I love this mod, but there needs to be a few fixes/updates 1.is the flowmotion and freeflow, its WAY too slippery and can cause sora to be stuck in the air and/or not able to aim correctly at opponents when using the blizzard claws/blades 2. the lethal frame time stop is buggy and cannot be turned off, it needs to be fixed. 3. while the combo game is creative, it can be hard to hit opponents sometimes even when locked-on or having combo master on or off, that also needs to be attended to.
Hi, I'm looking to install this mod but I got a question: I know this sounds silly but is there a way to disable the feature where the faster I press to attack, the faster sora attacks?
It's not really a feature per-se, the new attack animations have quicker timings compared to base KH3. It's not like the ReSTYLE mod where the combos can be cancelled early.
been playing with this mod already for a few days and it's completely mindblowing! I LOVE the gameplay, I can't believe someone is able to make a mod like this 😭. Although I do get some fatal error crashes when trying to perform a finisher sometimes, which I believe are due to sora suddenly not being in a "controllable" state when I press the finisher: some examples are found are when I'm about to do a finisher and get hurt, but still press the finisher or when I'm about to do a finisher but sora goes from being normal to a sliding animation (like when you can slide in the tangled world). Mod is worth it nonetheless! insane work
Hi there Sora, I am not sure if this is possible but can you make a optional file with no air reflectga guard... i really wanna pair this mod with the Heartless Angel mod by Xydes... i am trying to combine the two mods together but its seem the remember mod overwrite it
You can rename the mod to have "ZZZ" at the front, and a "_P" at the end of it to load as the absolute last mod in the mod order!
Apologies for the trouble! Wanted to make absolutely sure nobody had any issues with the mod if they had overhauls like Animation Enhancement Overhaul and Light v. Darkness!
It doesn't work with the renaming... Remember mod still overwrite the Heartless Angel mod... or the Heartless Angel maybe not compatible with Remember mod... Would so amazing if can pair this mod with the Heartless Angel.. i trying to make a moveset made of light and dark by pair with others attack mod
After a lot of trying with zzz it finally works out great... can't believe this.. Thank you Sora i really really appreciate it... I love your mods even more now... cant wait to see what you working on next... Thanks again for the help 😊😊🥰
Appreciate your support bud! Working on stuff as we speak, something that other modders can use to make their moveset making much easier:
It's hard to describe without knowing how KH3 works, but I'll try describing it: The "Flag" that KH3 uses in an animation to hit an enemy -- I'm adding more stuff into it, like HitStop, HitShake, Casting Projectiles, etc. Anything a modder needs for an attack pretty much!
It'll make creating new allies and moveset much easier on my end, too. I'll get started on my next mod when this is all set to go. (It's almost done!)
Really great mod and moveset but I seem to be having a problem where using the command finishers seems to be constantly causing a fatal error every 10-15 min I'm not sure exactly what's causing this as the mod seems to work for most people the mods I'm currently using are Limit Form - Second Form E - D Overhaul QuickRun and Dodge Roll ReMember (Update 1.3) - Sora Moveset Overhaul Oathkeeper and Oblivion in Twilight Town Thanks for any help in advance
Is there any message from the Fatal Error that could help narrow things down? Or is it just "Fatal Error"?
If you are playing on the steam version of KH3, make sure you delete the "0_P" Patch files found in the Paks folder. Those are the new textures and stuff, but because of how they're handled, the files overwrite mods and cause more issues for the game. It's highly recommended you delete them-- you'll hardly notice the difference in regular gameplay.
Is it ALL of the finishers, or just certain ones? If it's not ALL of the finishers, can you inform me which finishers are causing the crash?
This is a very strange error where TresAttachEffect (A 'notify' that tells the game to spawn an FX for the attack) causes the game to crash if a GUID is attached to it. DavidRM99 helped 'uncook' all of Sora's attack animations, which helps us save time, but a lot of the attacks with effects unintentionally crash.
I thought I fixed all of them, but I guess you got the short end of the stick. (Sorry!) Keep me posted and let me know ASAP so I can work on a fix!
Not every Finisher I'm not exactly sure what the names are but I mainly crash from finishers using the Y button (Light orb attacks) and B Button (Time Freeze) I've had a single crash from the A (Dash Attack) Most crashing occurs from ground Finishers the only Air one I've had any crashing from is the Y Finisher (Light Orb Attack) I haven't had any type of crashing from Base moves/Walking around or Using Finishers with the X Button Edit: Not sure if this helps much but I've uploaded a clip of the game crashing https://www.youtube.com/watch?v=eaus18xzSQY
This helped clear up what's causing the crashing: It's not something with the finishers and how they/the fx are made, but rather you are still performing the ShortcutEX Commands even after getting hit. Performing a forced attack while in the HURT state, then proceeding to press any button after that while cause the entire state machine of KH3 to crash and burn!
I'll try to look more into this to knock out the issue. Thank you for your help!
Alright! Thanks for the great communication really appreciative of it I'll definitely make sure to pay more attention to when I'm using the skills now that I know what causes it.
This happens really often for me, I crashed like 4 times in an hour yesterday, is this something you can/will fix eventually? Or is it just how it works and there's nothing to be done
Thanks for the answer, also, I don't seem to be affected by this exact same issue.
I'm crashing more often after doing a double aerial Y finisher, often happens on the forest on twilight town, double aerial Y against a monkey causes a fatal error when I'm dropping to the ground after the second finisher, without getting hit at all.
This is going to be just an adjustment issue because I always find myself mashing a bit too much during combos and have triggered this crash a few times :(
Also there's perhaps a much bigger issue in the lethal frame technique. Whenever Sora stops time, you're not able to use quickfire magic mapped to the triangle button and you can't select other options like grand magic or form change activation commands. In the case of the former, the game will accidentally recognize it as you wanting to resume time early while in the case of the latter, they're completely greyed out.
264 comments
1.is the flowmotion and freeflow, its WAY too slippery and can cause sora to be stuck in the air and/or not able to aim correctly at opponents when using the blizzard claws/blades
2. the lethal frame time stop is buggy and cannot be turned off, it needs to be fixed.
3. while the combo game is creative, it can be hard to hit opponents sometimes even when locked-on or having combo master on or off, that also needs to be attended to.
Give the mod a whirl and see if you like it!
Apologies for the trouble! Wanted to make absolutely sure nobody had any issues with the mod if they had overhauls like Animation Enhancement Overhaul and Light v. Darkness!
So for what you want, you can do the following:
pakchunk99-Heartless-Angel-Air-Guard.pak ---> ZZZ-Heartless-Angel-Air-Guard_P.pak
Appreciate your support bud! Working on stuff as we speak, something that other modders can use to make their moveset making much easier:
It's hard to describe without knowing how KH3 works, but I'll try describing it: The "Flag" that KH3 uses in an animation to hit an enemy -- I'm adding more stuff into it, like HitStop, HitShake, Casting Projectiles, etc. Anything a modder needs for an attack pretty much!
It'll make creating new allies and moveset much easier on my end, too. I'll get started on my next mod when this is all set to go. (It's almost done!)
Limit Form - Second Form E - D Overhaul
QuickRun and Dodge Roll
ReMember (Update 1.3) - Sora Moveset Overhaul
Oathkeeper and Oblivion in Twilight Town
Thanks for any help in advance
If you are playing on the steam version of KH3, make sure you delete the "0_P" Patch files found in the Paks folder. Those are the new textures and stuff, but because of how they're handled, the files overwrite mods and cause more issues for the game. It's highly recommended you delete them-- you'll hardly notice the difference in regular gameplay.
This is a very strange error where TresAttachEffect (A 'notify' that tells the game to spawn an FX for the attack) causes the game to crash if a GUID is attached to it. DavidRM99 helped 'uncook' all of Sora's attack animations, which helps us save time, but a lot of the attacks with effects unintentionally crash.
I thought I fixed all of them, but I guess you got the short end of the stick. (Sorry!) Keep me posted and let me know ASAP so I can work on a fix!
This helped clear up what's causing the crashing: It's not something with the finishers and how they/the fx are made, but rather you are still performing the ShortcutEX Commands even after getting hit. Performing a forced attack while in the HURT state, then proceeding to press any button after that while cause the entire state machine of KH3 to crash and burn!
I'll try to look more into this to knock out the issue. Thank you for your help!
I'll look more into it!
I'm crashing more often after doing a double aerial Y finisher, often happens on the forest on twilight town, double aerial Y against a monkey causes a fatal error when I'm dropping to the ground after the second finisher, without getting hit at all.