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Changelogs
Version 4.0
Added language support, segmented option, and rounded option.
Version 3.2
Added names to minimalist mode, and the option to only display name on the targeted enemy frame.
Version 3.1.1
Added ModLoader compatability.
Version 3.1
Added minimalist mode. Should now stay open if another mod closes all widgets.
Version 3.0
Added an options menu. Several minor improvements, including actual names.
Version 2.0
Massive update, redid almost everything.
Version 1.0
Created the mod.
Place in "\KINGDOM HEARTS III\Content\Paks\~mods\". Now compatible with the ModLoader using the name Healthbars. This is optional, and the mod still works standalone.
The mod requires the Scan ability, this was really just a personal creative choice that just makes sense. Open the menu with H to change options. To close it, simply click on the screen away from the menu and press H again.
Compatibility This mod relies on Sora's idle animation to execute logic or the ModLoader. Should be compatible with my other mods that also do this.
Features Healthbar: - Level - Name - Special boss frame - Dynamic colour, opacity, and scale Target Info: - Level - Health - Name Menu Options: - Show/hide healthbars - Show/hide names, can show debug(pawn) names, and limit to target only - Show/hide levels - Show/hide health - Global scale - Boss scale - Fade out distance
Added an optional file to hide the target Healthbar, credit to BlasterGrim.
Known Issues Healthbars show up over all of the original UI, and will occasionally end up in the way. The lock-on info only shows when fully locked on. Some healthbars and boss frames are shown/hidden on a case-by-case basis. If you find anything strange, please tell me.