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Aproydtix

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Aproydtix

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38 comments

  1. RadiantXIV
    RadiantXIV
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    Is it possible to make it not dependent on sora animations cause if you using a character replacement mod like project xiv it doesn't work.
    1. Aproydtix
      Aproydtix
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      You can also use the Mod Loader. If a mod isn't compatible with that either, it's up to the creator to add it, and they honestly should since it allows us to load logic mods
  2. is there a way to completely disable boss healthbars only?
  3. Naridar
    Naridar
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    The mod doesn't seem to work properly with Animation Enhancement Overhaul. I can add "Healthbars" via Modloader's F1 menu, but pressing H ingame doesn't seem to do anything and there's no healthbar over enemies. Deleting AEO fixes the issue. Would it be possible to circumvent it somehow and make the two compatible?
    1. Aproydtix
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      It shouldn't be difficult to get around, but I'm kinda confused why that would interfere in the first place. You can probably ask David, he knows his mod better than I.
    2. Sonow7
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      My guess is that, because AEO changes Soras ideal animations, Healthbars can no longer trigger
    3. CarterGoat
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      Hey, I was able to get Healthbars to work with AEO by renaming the Healthbars pak to come later in alphabetical order than the AEO pak (adding more Zs to the beginning of the name). This may limit AEO's functionality, but I haven't noticed it if it does
  4. UltimaPhoenix2405
    UltimaPhoenix2405
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    I installed the optional file to hide healthbars on top of enemies (as all I really want is the enemy names and levels on the normal, top right healthbar) but it doesn't seem to work :/
    I try to mess with the settings, but when I manage to hide the field healthbars, the top right one disappears
    Edit: I may be stupid! The extra file is what hides the top right healthbars, so i simply had to delete it to fix my issue lmao
    Leaving this comment up just in case someone else runs into this issue. great mod btw!
  5. bobwastakensobob
    bobwastakensobob
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    love this, any chance this will come for kh1+2? the optional no target health hides my minimap, not sure if its conflicting with one of my other 2 mods or not 
  6. Sonow7
    Sonow7
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    Just wanted to say, this mod's amazing. I'm curious, would it be possible to add enemy weakness to the bar?
  7. Greyhoof
    Greyhoof
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    .
  8. KillDaemon
    KillDaemon
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    Can you add a visible Reaction and revenge Value to enenies bar? would make bosses more understandable
    1. Aproydtix
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      Nobody has found the RV variable yet, so sadly not.
  9. Vilksen
    Vilksen
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    Is it possible for a No Scan dependent. 
    1. Aproydtix
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      Added an option for it in the latest release.
  10. Timoram
    Timoram
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    Awesome new update, I've been looking forward to that one for quite a long time! It's super helpful to have a segmented health bar, it alleviates even more the need to look at the upper-right corner of the screen and makes me focus on the target itself instead.

    Just one bug with the new update: it seems that debug names are showing up regardless of the ticked debug name options:


    EDIT: The other mods I have installed besides this one's v4.0 are KH3 Modloader (v2.1.1), Yuri's Command Line Mod Menu (v1) and your Improved Movement (v2.3). Both this mod and Improved Movement are loaded through the Modloader.
    1. Aproydtix
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      Ah, that's awkward, I forgot to update the file responsible for retrieving names!
      It was always working for me because I already had that updated in the Coliseum.
      It's fixed now.