is this up to date idk if im being a moron or its no up to snuff lol i am sorry tho if you get asked this a lot i have no idea what im doing when it comes to moding lol
i read and do exactly the admin say. KingdomTwoCrowns_Data\Managed ==> "Mono" version down mono BepInEx, Extract to where the "KingdomTwoCrowns.exe" Folder. down mod, Extract to BepInEx\plugins. open game. "End" cant Displays debug,"Space" do not Throws a boulder. what should i do ?
Hey, the mods are updated on the github website . I also had to update bepinex, downloaded the current version (in my case x64 bit version) directly from the Bepinex website:
https://builds.bepinex.dev/projects/bepinex_be
and now it works wonderfully. The modder (abevol) has updated the all of her/him mod data on the respective github page.
In irder to use this mod you need to first convert your game to a dev/debug build using Unity Editor, it's not hard and there are some tutorials on the internet for that. It's a ridiculous requirement added by the developer to ensure only modders use this mod.
It seems like such an annoying stipulation. Let people play the way they want, if they want to cheat let them cheat. it doesn't affect one person's experience of the game whatever someone else might be doing youknow? So now I have to try and figure this out too XD To google!
Sorry I have been searching everywhere trying to find instructions on this. I managed to find unity hub and download the editor inside it, but have no clue what to do to "convert the game to a dev/debug build"
Honestly to use the debug version is not that hard but if you are trying to use it on a steamdeck or similar is best to just drop it. Modder did a good job but under such predicament is very hard to assess the quality of the mod.
same reason simple native trainer was made, for fun.
also the mod works because i can see it in logs but the hotkeys doesn't work. tried with latest version of BepInEx [..]688 and didn't helped. more beggar is all i need
Hey bro i've been editing the game's code to spawn more beggars if that's what you want. Im trying to get the dev tool to work also, have you found any solution? Btw do you have a save file with the HelsHead that can you send my way maybe? Im testing letting it spawn more than 3 archers and 1 vanguard.
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KingdomTwoCrowns_Data\Managed ==> "Mono" version
down mono BepInEx, Extract to where the "KingdomTwoCrowns.exe" Folder.
down mod, Extract to BepInEx\plugins.
open game.
"End" cant Displays debug,"Space" do not Throws a boulder.
what should i do ?
https://builds.bepinex.dev/projects/bepinex_be
and now it works wonderfully. The modder (abevol) has updated the all of her/him mod data on the respective github page.
Link: https://github.com/abevol/KingdomMod
Let people play the way they want, if they want to cheat let them cheat. it doesn't affect one person's experience of the game whatever someone else might be doing youknow?
So now I have to try and figure this out too XD To google!
also the mod works because i can see it in logs but the hotkeys doesn't work. tried with latest version of BepInEx [..]688 and didn't helped. more beggar is all i need