I have this mod working. Question though. When I restarted my pc, the corruption count doesn't show again. Is this intended? Does it mean we always have to peek into each empowered monoliths every time we login?
Would be really useful to create a new mod or functionallity for monoliths that can be used to search for a specific node type. For instance an EXP node type, when you click on it in the echo tree map it will teleport your mouse cursor to the node and you won't have to look around and find the node type you want to spam. I think that would save a lot of time. What do you think about that idea?
Hey, bro, could you create a MOD that displays the tier and affix value range on equipment? I've browsed through KG's MODs but couldn't find where the affix values are. My skills are too bad, haha.
Thank you. Here are some parameters I found: UniqueItemMod (value and max_value) correctly display the minimum and maximum values of the affix. However, ItemList.EquipmentImplicit (implicitValue and implicitMaxValue) returns incorrect results as implicitValue retrieves the current value instead of the minimum value. I'm sorry, I couldn't find where the value on rare equipment is located,Hope these parameters can help you quickly build the mod. :)
Quick question, I been trying to find a way to make a filter that only shows item with gold value above for example: 300 gold because for some reason the loot filter built in game does not have this ability. How hard it is it to make a mod that highlight or show items that have high sell vendor value. To make it more efficent for farming/selling trash vendor item.
Thanks I only know how to code in python and lua. I'm trying to wrap my head around C# codes. I just want to make quality of life mods like these. It should be a no-brainer for the dev to add a don't display items below x gold or display only items above x gold. I don't understand why they want us to play with 99% of our screen covered.
Thanks for the headstart, I didn't know what to do with that information, so I started with dnaspy and found something close inside my lib folder in my Assembly-CSharp.dll I couldn't find the exact string but found this public unsafe int _VendorSaleValue_k__BackingField { get { System.IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (System.IntPtr)IL2CPP.il2cpp_field_get_offset(ItemDataUnpacked.NativeFieldInfoPtr__VendorSaleValue_k__BackingField); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (System.IntPtr)IL2CPP.il2cpp_field_get_offset(ItemDataUnpacked.NativeFieldInfoPtr__VendorSaleValue_k__BackingField)) = value; } }
23 comments
public unsafe int _VendorSaleValue_k__BackingField
{
get
{
System.IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (System.IntPtr)IL2CPP.il2cpp_field_get_offset(ItemDataUnpacked.NativeFieldInfoPtr__VendorSaleValue_k__BackingField);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (System.IntPtr)IL2CPP.il2cpp_field_get_offset(ItemDataUnpacked.NativeFieldInfoPtr__VendorSaleValue_k__BackingField)) = value;
}
}
Is this what you're referring too?