110 comments

  1. fumoporr0
    fumoporr0
    • member
    • 11 kudos
    Very enjoyable and well made mod!!! I did play on hard mode and loved every minute of it. I haven't played this game since it came out a decade ago, so almost everything was new to me becouse i seem to forget everything about it :) One complain is the balance of some spells (mostly some defensive ones are too strong), so my frontline characters ended up being pretty much immortal by the time i got those buffs plus they ended up doing like 2 or 3 times the damage than my wizard with +800% spellpower on his main element, wich is weird coming from a magic focused mod hahaha. So the hard mode became more like an easy mode past certain point. Anyways i can see alot of work, effort and love has been put in this mod wich i appreciate and respect a lot!! Thank you so much :P
  2. lolboy
    lolboy
    • member
    • 2 kudos
    Is there any chance you could give some kind of info on how to get the alchemy system working when adding it to other mods? I'm almost certain I'm doing the exact same thing as you did for that, but it just refuses to work.
  3. mozh
    mozh
    • supporter
    • 0 kudos
    Finished the game with group of 4, had 0 bugs, just awesome mod.
    Now I started play-through with group of 2 and have two bugs for now.
    Firstly applying a spell to the spell matrix while the hero is not in the position where he was created is just impossible - it becomes disabled and the matrix cell is corrupted (no spells available).
    Second - can't cast water breathing - game crashes:

    mod_assets/spells_pack/spells_functions.lua:3925: attempt to compare number with boolean
    stack traceback:
        mod_assets/spells_pack/spells_functions.lua:3925: in function 'setConditionIcons'
        mod_assets/spells_pack/spells_functions.lua:822: in function 'onCast'
        mod_assets/spells_pack/spells_functions.lua:4971: in function 'matrixCast'
        mod_assets/spells_pack/spells_functions.lua:4479: in function 'drawMatrixFloat'
        mod_assets/spells_pack/spells_functions.lua:4294: in function 'drawSpellMatrix'
        mod_assets/spells_pack/spells_functions.lua:4777: in function 'drawGui'
        mod_assets/scripts/utils.lua:1089: in function 'f'
        mod_assets/scripts/utils.lua:1078: in function 'partyOnDrawGui'
        mod_assets/scripts/init.lua:79: in function <mod_assets/scripts/init.lua:78>
        [string "Component.lua"]: in function 'callHook'
        [string "Gui.lua"]: in function 'draw'
        [string "GameMode.lua"]: in function 'update'
        [string "Grimrock.lua"]: in function 'display'
        [string "Grimrock.lua"]: in main chunk
  4. Kriogener
    Kriogener
    • member
    • 0 kudos
    Hello. There are bugs in the spell pack. For some reason, fire no longer sets enemies on fire. Frost bolt is now always level 5, and has a high chance of freezing. How can I fix this?
  5. solamon77
    solamon77
    • supporter
    • 0 kudos
    Can someone explain why the Spellbook only seems to hold certain spells and not others?
    1. leindel
      leindel
      • member
      • 3 kudos
      The spells are added to the book when you right click on a spell scroll or when you cast a spell.
  6. spaenot
    spaenot
    • member
    • 0 kudos
    This mod seems to be the only fix to scanning every wall for secret buttons. I absolutely love this fix. Is there a way to get just the oracle spell or it's effect as a trait/buff and apply it to any dungeon I have downloaded?
    1. lolboy
      lolboy
      • member
      • 2 kudos
      THIS. This is one of my favorite mods, and that ONE spell is like 60% of why. Having something similar as a Umod or even just a console command would be AWESOME!
  7. Luffycreature
    Luffycreature
    • member
    • 0 kudos
    Can anyone tell me why my wizard spells have all become light spells? My wizards portrait has an odd glow around it, but I can't seem to find what's causing it equipment wise or in the traits tab. It seemed to have happened around the time I started using the Orb of Radiance. Now my fire wizard doesn't do hardly any damage, and firewall just seems to tickle and blind enemies. Even his air spells seem to be light spells now.
    1. leindel
      leindel
      • member
      • 3 kudos
      Casting Light while Light is already activ adds or removes the Light Form to the caster. Same thing for Darkness and the Shadow Form.
  8. FrogFrozen
    FrogFrozen
    • member
    • 0 kudos
    I was wondering if you ever had any plans to release your QuickBar and Willpower Affects Spell Damage mods as modders' resources.
    1. leindel
      leindel
      • member
      • 3 kudos
      The spells pack is a modder ressource and existed before the mod :)
      For the quick bars I should rework it as a Umod someday !
  9. birkir211
    birkir211
    • member
    • 0 kudos
    Absolutely amazing mod man, like the best one I have played. But the speed run timer in the lower right corner is like reeeeeaaaaly immersion breaking. is there any way to disable it?
    1. leindel
      leindel
      • member
      • 3 kudos
      Oh yeah you can click on the clock icon to hide it :)
  10. Oji42
    Oji42
    • member
    • 0 kudos
    Can you explain please a bit more mechanic of multiple casters doing the same spell from matrice? 
    Does it stack spellpower that is used for  casted spell from all participants, whos accuracy rating is used, does trait like malevolence multiply final dmg? 
    Is it even meaningful to add others to cast if they cant cast that spell? They seem to spend mana even if they cant cast it.

    Which spellpower rating is used from multi element spells?

    BALANCE observations:
    Undead in the cemetery seems to be off the charts - they can literally one-shot 300hp+full hp shield + 100 prot, plus they have tonns of hp.

    Earthquake spell seems worthless, while all shall fall deals 5x damage of whole earthquake duration instantly and in similar area.

    Angelic shield with group cast lasts around 20 minutes and you can stack it up to 99% resist all damage making you invulnerable (from being one shoted before getting this spell), quite a swing in balance  180 degree.

    Fire aura permanently FREEZEs enemies and damages them a bit, you can basically forget that enemies exist...

    Damage wise the only viable spells against over-bloated enemy hp 1000-2000hp+ (one that are spawned from script  i assume) seems to be arcane storm spam or all shall fall spam.


    BUGS:

    After learning multiple elemental skills, basic spells like fireburst turn into completely different spells like some purple ice spikes !?
    Spells like lightning bolt, shots stone instead...

    Elemental bolt spells become unusable for receptacle use.

    All shall fall knockback causes hidden scripted elementals that are inside stone blocks to move.
    1. leindel
      leindel
      • member
      • 3 kudos
      Version 4.1 simplifies the Spell matrix interface! Now it can only be used as shortcuts or to cast a spell with several casters.
      For multi-casters spells, the same rules apply: all stats are added together. Accuracy too, which has a diminishing return for spells, so it won't ever reach 100%. All traits from all casters apply. Each caster tries to put 100% of it's spell power into it, and pay 100% of its cost. In this case you get the power of 4 spells with 4 casters, for 4 times the cost and triggering 4 cooldowns. If a caster's energy is too low, they will try to put as much as possible into the spell, and the power will be lowered proportionally. If the total of all casters energy is lower than 100% of the spell cost, they will fail to cast the spell. Specific spell power boosts / costs reductions apply to each caster individually.

      For multiple elements spells you get bonuses added from all elements involved, above 100%. For example if you have Fire Magic at 130% and Air Magic at 120% a Fire & Air spell will be cast with 150% spell power.

      All shall fall was nerfed and deals half damage now. That said I still find its animation not that good :p

      Angelic shield still needs a rework I agree!
      Now the elemental shields spells show their added effect that turn your spells into altered spells as you reported without knowing the source of the effect (fire aura, bolt spells...).

      Thank you for the All Shall Fall knochback report, I'll look into it next time :)