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Revolvere

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Revolvere

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  1. Torsten
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    Hey.

    Unfortunately i get a compiler error within reshade. This points to the qUINT_motionvectors.fx from martymcmodding.

    D:\Cemu_2.0-34\reshade-shaders\Shaders\qUINT_motionvectors.fx(84, 1): preprocessor error: could not open included file 'qUINT\Global.fxh'

    D:\Cemu_2.0-34\reshade-shaders\Shaders\qUINT_motionvectors.fx(85, 1): preprocessor error: could not open included file 'qUINT\Depth.fxh'

    Too bad.
    1. Revolvere
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      Try dropping the motion vectors shader into the reshade-shaders/Shaders/qUINT folder and restart Cemu. If that doesn't work then try downloading the shader again and place it in the folder I mentioned. This happened to me as well.
    2. kolow0
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      Same issue here, i did what you told and got the same error
    3. Torsten
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      Thanks Revolvere for replying. I guess you are quite busy. Hence, appriciated!

      Well, i did what you suggested but it did not worked at all. :(
      Sadly, I have to fallback to v.5
    4. ErxzII
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      Same here. I tried dropping it on reshade-shaders/Shaders/qUINT folder but it doesn't work
    5. snackdadddy
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      Yes same here. Also the DOP causes blur in the menu and goes off and on at the weirdest times. Not sure how to fix this
    6. Revolvere
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      Let me ask the developer of NGL to see if there's a solution and I'll update with another reply here. Sorry about that guys! ReShade be like that sometimes.
    7. Revolvere
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      Okay so while we wait, you guys can try downloading these two shaders and replacing them in the reshade-shaders/Shaders/qUINT folder. I'm hoping this would solve the problem.

      Right click on Raw and Save link as...
      Depth.fxh
      Global.fxh

      Edit: Right when I posted this comment, the dev for NGL got back to me lol what are the odds. He sent me a link to a modified version of qUINT Motion Vectors which does not require Depth.fxh or Global.fxh. Download this and replace the file in the reshade-shaders/Shaders/qUINT folder. Please let me know if this works or not so I can update the installation process.

      https://gist.github.com/mj-ehsan/4f60386e4eb7cb4cbb1f2087e4786f9a
    8. Torsten
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      Great job Revolvere! Just testing it now.

      Testing done:
      New error came up with using the updated qUINT_motionvectors.fx:
       13:14:04:305 [23200] | ERROR | Failed to compile "D:\Cemu_2.0-34\reshade-shaders\Shaders\NGLighting.fx":
      D:\Cemu_2.0-34\reshade-shaders\Shaders\NGLighting.fx(569, 422): preprocessor error: unterminated string literal
      D:\Cemu_2.0-34\reshade-shaders\Shaders\NGLighting.fx(1453, 394): preprocessor error: unterminated string literal
      D:\Cemu_2.0-34\reshade-shaders\Shaders\NGLighting.fx(1463, 402): preprocessor error: unterminated string literal
      D:\Cemu_2.0-34\reshade-shaders\Shaders\NGLighting.fx(2168, 175): preprocessor error: unterminated string literal
    9. Revolvere
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      Damnit man, what is up with that? Let me ask him again and see what he says. Thank you for your patience.

      EDIT: While I wait for an answer I would suggest uninstalling reshade and doing a clean install. Maybe that could help. Especially if you are running an older version of reshade. I'll even do the same thing later tonight to see if I can replicate the error.

      EDIT 2: It may be worth doing a clean install of reshade using OpenGL. Just remember that you'd have to change the graphics API to OpenGL as well under the Cemu graphics settings.
    10. z3ntity
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      I'm getting all the same errors reported here and had to revert back to the old version. However since you updated the install information I no longer know the correct right settings for the *old* distant fog removal portion within Cemu. I'm referring to "Distant Fog Main, Hyrule Castle Base Fog, Hyrule Castle Ganons Aura, NPC Fog Removal, and World Fog Fields".. I'm pretty sure you had the pictures of what to set these to before in the old version, no?

      Would you mind posting what the settings for the old version should be?? I'd appreciate it.. Thanks!
    11. Revolvere
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      Hi there, I am sincerely sorry about the errors you've received with the new version. I tried my best to find a proper solution but couldn't find anything concrete. I even asked the developer for NGL for suggestions and all he said was that he never tested his shader with Vulkan. Of course I even asked about using OpenGL for Cemu but sadly he did not reply back to me.

      It does sound like some people are having success using my preset with his shader though. So unfortunately, using my preset for NGL is all based out of pure luck afaik. Any issues pertaining to NGL at this point are out of my control so please understand that I did everything in my power to find a solution with no guaranteed success.

      That being said, there wasn't much difference in the Fog settings between v5.2 and v6.0. I would recommend just following the updated steps for Remove Distant Fog and not use the older graphics pack for Distant Fog Removal included with the DL for v5.2.
    12. CrazyChazyChaz
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      I got the same error when I installed both rtgi and ngl at the same time according to the instructions. Then I removed the all shaders and tried a clean install of rtgi, without ngl, and everything worked.
  2. PhysicxInc
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    My god... this reshade preset NGL in Zelda Tears of the Kingdom is the best thing i saw in the last month. leave the preset like it is and just add MXAO [qUINT_mxao.fx] on default and Clarity default on with maybe a lightly touch from tonemap.fx. you will see some srly magic guys this is ... diffrent. also set in Ryujinx vulkan on with 1440/2160p and PP effect SMAA Ultra, Upscale FSR 0,0, AF 16x. it feels like i play on a whole new graphic engin its INSANE. i wirte down some fixed you should know to get the best out of this experience.

    After the NGL preset with reshade you might get Flickering on Ryujinx in fullscreen mode. you can handle that by enable "copy depth buffer before clear operations" in the area "Add-ons" in the reshade overlay.

    if you want to want to 100% kill the sound async in cutscenes you should download the ZTOTK 30fps mode patch and enable in Ryujinx on graphic settings "Enable Texture Recompression"
    1. Revolvere
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      So you're saying you've tested my preset with TotK running on Ryujinx? If so, this is great news! Hopefully, once I get my hands on Totk (legally of course!) I can adapt this preset to the game. I'll definitely keep your suggestions for Ryujinx in mind as well.

      Although I just need to say up front that I am extremely skeptical about releasing a preset for TotK. I hope you all understand the dire consequences this would have on my YT channel and my well being if I ever got into any sort of trouble with Nintendo for any of this. That being said, please do use any of my mods at your own risk and I hope you understand that I may or may not release a preset for TotK. At least not for a while and maybe if the time is right. I just don't want to make myself a target and avoid any inconveniences.
    2. Revolvere
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      So I'm happy to report that I have tested REVO ReShade for TotK on Ryujinx. Outside of the unstable depth buffer, I'm pleased to find out that this preset works extremely well with TotK. So well in fact that I really don't need to make any changes at all. Maybe a few slight adjustments to compensate for the lack of fog removal mods but other than that, everything looks great so far.
    3. PhysicxInc
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      yeah bro u are the boss for sure. compared to the normal switch version to ur reshade its like ps1 vs ps5 version of the game. its awsome
    4. Cladounay92
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      I tested it with your settings on Ryujinx, but the grass feels weird, too dark and I think. And the flowers spawns and despawn so fast when you just run.
      But hopefully we'll get an upgrade for totk
      Edit : Oh I noticed that I used the RTGI instead of the NGL lol
      Gonna give a new try
  3. Kingo2552
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    Looks really good thx. Ive got a question tho. Maybe its not cause of your work but anyway, maybe you can help? 
    In a lot of places Link just starts to swim and i hear water noices etc even tho there is no water like in the forest at the start. 
    Hope you can help. Have a nice day :) 
    1. snackdadddy
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      Go to the Cemu discord, then go to the pinned comments in "botw_discussion". They say it's caused by the game loading too fast. You can try turning your FPS down or moving the game to a slower drive. That's the only fixes they have for now I believe. It is unfortunate
  4. devaser
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    Hello, i cannot get 60 fps with RTGI 0.36.1 on Cemu.
    Is it normal? I have 4070 super.

    Does anyone know their discord or something?

    Thank you.
    1. Louiess
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      I have a basic 4070, and the average framerate is around 55, 45-50 inside villages
  5. Jight
    Jight
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    idk if this has already been said but if you get "failed to compile" for the nice guy shaders, running the game in opengl instead of vulkan fixed it for me (i reinstalled reshade while i did it but dunno if you need to do that but might as well to be safe)
  6. FaZebRuTaL
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    Is there supposed to be a haloing/ghosting effect on grass etc using NGL? Theres also 2 NGLs in the reshade preset is that normal?
    1. leinad7274
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      Did you ever find a fix? I found the same thing. I'm able to use reshade rtgi, but the performance cost is too much and only looks really good on higher settings.
  7. longoon
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    hey I seem to have a problem with the setup. I followed the instructions and chose to use NG Lighting, but it makes it look really bad when moving the camera. like every object leaves behind a ghost and trail of some sort. disabling NG Lighting immediately fixes this issue.

    any clue why this is and how to fix it?
  8. YonchiGho
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    Has anyone tried installing CompleteRT 1.4 on REVO?
    If so, can you tell me the CompleteRT settings?
  9. ragekillerz
    ragekillerz
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    i dont no what im doing wrong but i cant get the depth buffer to work properly. i have it set up it shows correclty but i have this constant flicker when i enable reshade with any depth shader..same can be said with other emulators.  ryujinx, dolphin. etc  tried on latest version of reshade and the one you suggest under files info. 5.8,0. how do you set it up so it dose not flicker??
  10. ragekillerz
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    just wondering why you use old reshade and not latest version? dose the depth buffer not work correctly with later versions of resahde or what?
  11. CrazyChazyChaz
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    How can I tell if ngl is working correctly?
    
    
  12. CrazyChazyChaz
    CrazyChazyChaz
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    installed RTGI, where can I find "Fade out range" to check? thanks
  13. Zan00zaa
    Zan00zaa
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    hello, how do I make the same graphics as in the picture where it says REVO ReShade v3.0 ON (w/CinematicDOF)?