I no longer have the game or the tools, but to be honest I don't remember almost anything about how the SWITCH games were modified, it's been a year now.
It seamlessly integrates into my save file and loads all my currently fused weapons as pristine ones! Thanks so much. It's a GREAT Mod... But It doesn't work with Unbreakable equipment Mod. Any suggestions?
there is no PouchActorInfo.Product.120.rstbl.byml.zs it only has 100, 110, 120. would that be an issue? because some of the mod isnt working but it doesnt crash
the weapon skins work but the ui doesnt work. i made sure that the rsdb thing is the only thing in all mods PouchActorInfo.Product.???.rstbl.byml.zs that. but the ui still isnt showing correctly.
PouchActorInfo.Product.???.rstbl.byml.zs only modifies the attack numbers of the weapons in the UI so that they are shown as their Pristine versions and the folder UI\Tex\Icon contains the images of the weapons, if they do not load I do not know what can be the reason.
Any mod that modifies the same file PouchActorInfo.Product.???.rstbl.byml.zs as this mod will conflict with it and will not allow the data to be seen correctly in the UI, I recommend you to delete the other mod's file or disable it, the only problem is that deleting the file will not show the data in the UI but all the effects and armor enhancements will still be active.
Hola amigo, espero que me entiendas porque veo que las imagenes que has puesto estan en español.
Te quiero contar que yo hice mis propias modificaciones al texto de las armas para que todas tengan el nombre y descripcion de las armas pristinas. Eso era lo que me estaba faltando para que esta mod sea perfecta.
Tambien tengo una pregunta. Me di cuenta que la arma Sword_051 y la version desgastada Sword_105 no fueron incluidas. Fue esto a proposito?
Hola, supongo que solo habrás modificado las armas en el idioma castellano, si los has modificado para todos los idiomas estaría muy bien que lo compartieras en Nexus y lo enlazaras a este mod.
El boomerang parece ser que al utilizar la lista de armas del Save Editor de Marc Robledo no estaba marcado como (decayed) y me lo salte, ya lo he actualizado gracias por darte cuenta y comentármelo.
Tienes razón, solamente hice modificaciones al idioma que yo uso, que es el USen. No tengo mucha motivación para modificar el resto de los idiomas jaja.
So on 1.1.0 on yuzu its kind of weird bc it did give ea weapon the shining star like you get when you get new weapons not the 3 different colored stars that you get for getting a "shiny" weapon but like the glowing hey this is a new weapon thing but the descriptions are still for the old decayed version but it did make my hunting boomerang clean and boost the dmg to what i assume the clean version is but for my normal boomerang its visually the same along with stats + desc and it completely broke textures for me everywhere im assuming i probably need to merge your mod with a conflicting mod and it would be good but idk how to do that
My Castilian translator cannot translate your text well, but any mod that modifies the same file PouchActorInfo.Product.110.rstbl.byml.zs as this mod will conflict with it and will not allow the data to be seen correctly in the UI, I recommend you to delete the other mod's file or disable it. I tried boomerang and it does not make me any broken texture neither in the game nor in the UI.
yes im almost certain the issue is on my side ill have to mess around and see what mods are conflicting for me but otherwise thank you you did an awesome job looking forward to anything else you work on!
I am sorry to tell you that you are wrong, this mod completely replaces the weapons with their undecayed versions and also their image, durability and damage original, in the game and also in the UI.
I hope I have cleared up any doubts, for more testing pick up any undecayed weapon save the game and use the Savegame Editor by Marc Robledo to check that the weapon has its maximum durability.
I've checked multiple times and I've even gotten full durabillity weapons and it still doesn't have the same damage. I have a travelers sword and the shiny version of it does 7 damage and the "decayed" one only does 5. also i play on 1.1.1 totk and on latest ver. of ryujinx
What you comment makes no sense because the mod makes the game load the .pack.zs of the shiny weapons, so that all their statistics are the same as the original ones, another thing is that you tell me that another mod conflicts with this one and you can't see the damage correctly in the UI.
Any mod that modifies the PouchActorInfo.Product.111.rstbl.byml.zs file will conflict with this mod and will not allow the correct damage to be read from the UI, but the damage done by the weapons will be the correct ones.
the mods I have installed are, 30fps, free armor enhancements, brighter lights, darker nights, celestial soldier armor, duck bow 120++ no decayed weapons, streamlined all in one, faster teleport, zonai devices that last longer, and infinite zonai store.
OK, my mod Dusk Bow 120++ modifies the same file PouchActorInfo.Product.111.rstbl.byml.zs as this mod, in this file you can find the data that shows the UI, I recommend that you delete the file from the Dusk Bow 120++ mod and this mod will be seen correctly in UI, the only problem will be that you will see the Dusk Bow with damage 30 in the UI but in reality it will still do 120 damage.
That is not possible because it was created with version 1.1.1 and it is the one I currently use, I can only advise you to delete the other files of RSDB\PouchActorInfo.Product.???.rstbl.byml.zs and leave only the 111 file.
37 comments
It seamlessly integrates into my save file and loads all my currently fused weapons as pristine ones! Thanks so much. It's a GREAT Mod... But It doesn't work with Unbreakable equipment Mod. Any suggestions?
Te quiero contar que yo hice mis propias modificaciones al texto de las armas para que todas tengan el nombre y descripcion de las armas pristinas. Eso era lo que me estaba faltando para que esta mod sea perfecta.
Tambien tengo una pregunta. Me di cuenta que la arma Sword_051 y la version desgastada Sword_105 no fueron incluidas. Fue esto a proposito?
El boomerang parece ser que al utilizar la lista de armas del Save Editor de Marc Robledo no estaba marcado como (decayed) y me lo salte, ya lo he actualizado gracias por darte cuenta y comentármelo.
SALUDOS ^_^
Gracias por actualizarlo amigo.
I tried boomerang and it does not make me any broken texture neither in the game nor in the UI.
I hope I have cleared up any doubts, for more testing pick up any undecayed weapon save the game and use the Savegame Editor by Marc Robledo to check that the weapon has its maximum durability.