0 of 0

File information

Last updated

Original upload

Created by

n8bits

Uploaded by

n8bitsVR

Virus scan

Safe to use

34 comments

  1. warpspeed10
    warpspeed10
    • member
    • 0 kudos
    Have you considered adding Configuration Manager integration to add FOV sliders in game?
  2. Damaskox
    Damaskox
    • member
    • 0 kudos
    My menu/settings window has text beyond the screen, and I also cannot see the time of the day with this mod.

    What part of the config should I tamper with to fix it?
    1. Damaskox
      Damaskox
      • member
      • 0 kudos
      Found out through the Discord modding server. It's the second last paragraph - something about the UI.
  3. LevKing
    LevKing
    • member
    • 0 kudos
    NOt working, no config is created
    1. DragonDrop1997
      DragonDrop1997
      • premium
      • 8 kudos
      First make shure BepinEx is installed correctly.  He explains it at 1:17 in the video.

      In a nutshell:

      • Drop the BepinEx files in the desired location.
      • Launch the game and close it when you reach the main menu.  (the required files for this mod to work are generated)
      • Drop the Lethally Wide Mod files in the desired location.
      • Launch the game and close it when you reach the main menu.  (the LethallyWide.cfg is generated)


      Test if everything seems to your liking and configure if not.
    2. Phooopy
      Phooopy
      • member
      • 0 kudos
      Could you make a variant of this that makes the areas outside the 16:9 area transparent blurred/acrylic with a gradient to eliminate the border between the areas?

      I have a 21:9 OLED and want to utilize the full screen area to avoid uneven wear while still keeping the claustrophobic feel of the vanilla experience.
  4. DragonDrop1997
    DragonDrop1997
    • premium
    • 8 kudos
    An example of your recommended 32:9 settings on a Samsung Odyssey G9 monitor.Version 1.0.0

    resdiv = 4
    use_custom_dimensions = true
    Width = 3840
    Height = 1080
    UI_scale = 2
    UI_aspect = 2.9

    Everything else is default.
  5. xybernick
    xybernick
    • supporter
    • 0 kudos
    These are the settings I used on my 21:9

    [FOV]
    ## Whether to use the values here for FOV or just use vanilla. Default is 66.
    # Setting type: Boolean
    # Default value: false
    use_custom_FOV = false
    ## Sets the default field of view (FOV). On a 21:9, 3440x1440 monitor, a maximum FOV of 103 is recommended to avoid gameplay issues due to pop-in effects.
    # Setting type: Int32
    # Default value: 103
    targetFOV = 80
    ## Adjusts the FOV for terminal use. An FOV of 80 is optimal for 21:9, 3440x1440 monitors, balancing text distortion and camera zoom.
    # Setting type: Int32
    # Default value: 80
    terminalFOV = 80
    [OFFSET]
    ## Used if FOV > 66 to prevent player model clipping. The default value suits a 21:9, 3440x1440 monitor and balances readability with zoom level.
    # Setting type: Single
    # Default value: -0.15
    cam_offset_z_terminal = -0.15
    ## Alters the camera's forward/backward offset to compensate for a higher FOV, preventing player model clipping, such as the back of the head during sprinting animations.
    # Setting type: Single
    # Default value: 0.1
    cam_offset_z = 0
    ## Adjusts the camera's vertical position to prevent the player model from clipping through the view during sprinting, ensuring arms remain visible. The default is set for a 21:9, 3440x1440 monitor.
    # Setting type: Single
    # Default value: -0.1
    cam_offset_y = 0
    [RESOLUTION]
    ## Divides resolution by this number. Higher values make pixelation effect stronger.
    # Setting type: Int32
    # Default value: 1
    resdiv = 1
    ## True = Mod sets game dimensions to values in this file. Fale = Mod auto-detects resolution.
    # Setting type: Boolean
    # Default value: false
    use_custom_dimensions = true
    ## Only used if use_custom_dimensions = true. Otherwise this value is detected automatically.
    # Setting type: Int32
    # Default value: 3440
    Width = 2560
    ## Only used if use_custom_dimensions = true. Otherwise this value is detected automatically.
    # Setting type: Int32
    # Default value: 1440
    Height = 1080
    [UI]
    ## Whether the visor overlay is visible
    # Setting type: Boolean
    # Default value: true
    visor = true
    ## Scales the games first person UI.
    # Setting type: Single
    # Default value: 3.2
    UI_scale = 2.4
    ## Scales the games first person UI.
    # Setting type: Single
    # Default value: 1.77
    UI_aspect = 2.1
  6. K0SR0
    K0SR0
    • member
    • 0 kudos
    Screenshot
    Thanks for this mod! It makes playing on triple montiors (5760x1080) possible in the first place <3
    I'm running into one issue though (see screenshot)..
    A vignette or and extended visor would be awesome..

    I tried it with visor = false
    but I'd really like to keep the crack fx..
  7. masterx1234
    masterx1234
    • member
    • 0 kudos
    Seriously kudos for making this mod, those black bars are so annoying on an ultrawide. I'm happy there are great modders out there like this making life easier for us ultrawide owners.
  8. PlayGamma
    PlayGamma
    • supporter
    • 0 kudos
    How Do I delete??
  9. Gartenharke
    Gartenharke
    • member
    • 0 kudos
    For super ultra wide user with dqhd monitors (5120x1440): with this i worked out you can read the terminal and the visor doesnt end and the edge and you can see enough in the middle:

    use_custom_FOV = true
    targetFOV = 66
    terminalFOV = 50
    cam_offset_z_terminal = -0.15
    cam_offset_z = -0.15
    cam_offset_y = -0.15
    resdiv = 1
    use_custom_dimensions = true
    Width = 5120
    Height = 1440
    visor = true
    UI_scale = 1.75
    UI_aspect = 2.9
  10. NoyingNabi
    NoyingNabi
    • supporter
    • 0 kudos
    Thanks a lot, it is working for me!

    Question though is there a way to make it render 32:9 instead if 21:9?
    1. spkez100
      spkez100
      • member
      • 0 kudos
      I got it to work and I would like to know this too!
    2. n8bitsVR
      n8bitsVR
      • member
      • 0 kudos
      I've just updated the mod with bug fixes and support for 32:9. It's uploading now. Enjoy!
      The mod should now automatically detect your display, but you can manually override the resolution in the cfg file if needed. The UI appears very large on 32:9, so you will want to change the UI_Scale to something like 2, and play with UI_aspect to something around 2.9. If you guys have any more questions or trouble I am happy to help :)
    3. NoyingNabi
      NoyingNabi
      • supporter
      • 0 kudos
      Can confirm it works perfectly now, thank you so much!
    4. dtodd27
      dtodd27
      • member
      • 0 kudos
      I am on a 2560 x 1080 Ultrawide monitor and the following settings work like a charm without any distortion:

      use_custom_FOV = true
      targetFOV = 80
      terminalFOV = 80
      cam_offset_z_terminal = 0
      cam_offset_z = 0
      cam_offset_y = 0
      resdiv = 1
      use_custom_dimensions = true
      Width = 2560
      Height = 1080
      visor = false
      UI_scale = 1.75
      UI_aspect = 2.9

      I hope this helps!
    5. sholz1
      sholz1
      • supporter
      • 0 kudos
      Thank U!