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Jhrino

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Jhrino

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158 comments

  1. Jhrino
    Jhrino
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    Update 1.04 is here!
    -Add heat actions for sledgehammer and hero
    -Fix a weapon type not having moveset
    -Fix animation bug on kiryu's back grab and WPN
    -Fix heat action conditions
    -Fix broken UI
    -Fix damage numbers not being shown when enabled
    -Try to fix a mysterious crash
  2. Jhrino
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    I cannot help you if you don't provide me useful information!

    "This does not work, still turn based" is not helpful
    "It does not work, here's what i tried after looking at Troubleshooting, here is a screenshot of the console/de_log.txt file" is helpful and may help me pinpoint why the mod is not working for you.

    I'll try to get back to as much of you as i can, but i cannot help everybody, sorry!
  3. Manor2003
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    not available on microsoft store version?
  4. hys860726
    hys860726
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    I'm Korean. First of all, thank you for making such a great mod. When you do a hit action, the enemy's HP and name appear at the bottom of the game. But my name is broken like this: ㅁㅁ?ㅁ라ㅁ. Is there a way to fix this?
  5. Hybrid9456
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    I seem to not be able to pick up objects anymore after chapter 2 in fights like bicycles and cones but i could before for attacks and heat actions is this a new bug ? otherwise the mod works great
    1. Hybrid9456
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      Fixed you can not use kiryu moveset change mods for turn based/npc not compatible as it breaks grabbing objects.
  6. TanamoXV2
    TanamoXV2
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    Currently facing an issue where my game keeps crashing at the big shark fight in the big swell, because i like switching between Ichiban and Kiryu using My Own Party. I walk in as Kiryu, and then my game just drops dead.
  7. NishiJones
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    I've been trying to get this to work on Deck for days, and am so frustrated with the process I am just going to say this doesn't work at all on the Deck. If someone has some how pulled off the sorcery required to make dotnet48 ACTUALLY INSTALL, then please do share it with me. This whole process is completely hung up on dotnet48, which apparently is like the one dotnet that barely works via protontricks for some reason.

    TLDR, just play this on your main desktop it's not worth the trouble of trying to get this to work on the deck. Awesome mod though, love it on my main PC.
  8. seinarkumas
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    I finally figured it out. 1. First, open SRMM. 2. Press the "Install MOD" button from the three buttons at the bottom left of SRMM. 3. Select the MOD itself that has not yet been unzipped or extracted. 4. If the MOD is in the list within SRMM, just check it and press the green check mark to complete.As for other related MODs, you can add them to the list in the same way, and then use them by replacing and updating them with the ones in the MODs folder for SRMM in Explorer. *This refers to another mod required for this MOD.
  9. Luxiqq
    Luxiqq
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    So I talk to the npc to switch the gamemode to real time but it's still turned based. Anybody that can help?
  10. agn1017
    agn1017
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    When an ally character becomes non-combatable, can't I use resuscitation items at all while using this mod or is there any other special way?
  11. ThatMota
    ThatMota
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    I tried installing it, at first the game wouldnt load at all so i tried reinstalling the game which seemed to have worked.
    opening the game shows the custom "real heroes play turn bases" but the combat itself seems to not have changed. i know you most likely dont know a fix but any help would be really apreciated. apologies for not having more information
  12. luislopez407
    luislopez407
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    Hi Jhrino

    The mod is causing a problem with cutscene audio - Often the sounds of city noise loop in the background
    Will you be able to fix this in next update?

    Many Thanks.
    1. Tanza3D
      Tanza3D
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      facing same issue over here, easy enough to just ignore but kind of annoying :(