On the plus side, since all the EGO armor and weapons disappeared, the game doesn't take forever to load. Too much modded equipment will slow down the game and if you have the Permanent Agent mod the best you can do without losing an agent is use the Promise Abnormality to get rid of the weapons you don't want (the ones without special effects). Without this bug, you're stuck with any useless armor you may have accidently bought since removing the mods that make them also get rid of the Gifts. Putting the same Gift via console commands 47 times can be more than a little tedious.
I installed the mod and after starting a new game, got stuck on a screen explaining how core meltdowns worked, unable to continue on. Choosing "Continue" instead of "Day 1" does the same thing. Here are the Error logs. The Initerror.txt reads: Could not find matching atlas page in the texture array. at Spine.Unity.AtlasAsset.CreateRuntimeInstance (System.String atlasText, UnityEngine.Texture2D[] textures, UnityEngine.Material materialPropertySource, Boolean initialize) [0x00000] in <filename unknown>:0 at Spine.Unity.AtlasAsset.CreateRuntimeInstance (System.String atlasText, UnityEngine.Texture2D[] textures, UnityEngine.Shader shader, Boolean initialize) [0x00000] in <filename unknown>:0 at Add_On.init () [0x00000] in <filename unknown>:0
The Herror.txt reads: Exception has been thrown by the target of an invocation. at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 at Add_On.init () [0x00000] in <filename unknown>:0
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The Herror.txt reads: Exception has been thrown by the target of an invocation. at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 at Add_On.init () [0x00000] in <filename unknown>:0
I hope this helps fix the mod.