With 8GB of RAM, I was always forced to finish the days earlier than I wanted bec of no memory left, causing my game to freeze and crash. No I can have days with 3-4 hours of farming, which is awful for my health but great for the game
Honestly, the unloading when out of view and reloading in view thing is pretty jarring. It would be nice to have the memory leak fix and the unloading part as separate mods. Thankfully for me, my pc can take the memory leak (it's still less memory than what is being taken by the extra tabs I leave open all the time :D ). Regardless, thank you for optimizing the game for the computers that struggle to keep up with it.
The game is very bad optimizated, it has a big issue with the ram, it starts consuming like 300mb/s of ram, and when you keep playing it it consumes more and more, reaching a point on which the game crashes giving the error of "memory leak", but it doesn't happen to anyone, because it depends on your computer, for example, mi PC has 4GB of ram and i suffer a lot on days +40, but there is a lot of people (you can check it on steam forums) that doesn't have this problem.
So far only found 2 bugs: -E.G.O gifts will always be visible on agent entities regardless if you toggle their visibility. They will still show correctly as hidden/visible on the agent's status screen. -When the game is paused, offscreen agents and clerks remains unloaded even if you move the camera to them until the game is resumed, but you can still select and order unloaded agents despite them being invisible
Should i replace the modded Assembly-CSharp.dll (from 0.3) with the original dll since the updated mod uses BaseMod? Or does it also need the 0.3 version to be installed?
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although the unload & reload do take a toll on my laptop. it will be even greater if there's an option to not unload off cam item.
btw, the unload also affect special death like void dream and alriune death
-E.G.O gifts will always be visible on agent entities regardless if you toggle their visibility. They will still show correctly as hidden/visible on the agent's status screen.
-When the game is paused, offscreen agents and clerks remains unloaded even if you move the camera to them until the game is resumed, but you can still select and order unloaded agents despite them being invisible
Other than that, it's a really great mod
Edit: also I've just noticed that the 0.3b file still says 0.2b on the main menu.
If you have time, is it also possible to have a version only with the memory leak fixed so you can see agents off screen when you pause?