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  1. xowny
    xowny
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    REMINDER - Turn foliage, global illumination and reflections to medium. The light and reflections use ray-tracing on high and foliage just lags for
    no reason.
  2. xowny
    xowny
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    If you wish to support me, consider donating directly to my PayPal.
    Appreciate it!
  3. TheGaymer
    TheGaymer
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    Doesn't Work...

    - Turned foliage, global illumination and reflections to medium.
    - LOTF - FAI-6-3-8-1734997648
    - Above Normal CPU Priority Tweak-6-2-0-1725458440
    - Clear View-6-3-6-1725738395
    - fog=0

    => Still Stutter-Land for no reason when just moving camera around or moving my character...

    https://steamcommunity.com/app/1501750/discussions/0/591769050084843063/?ctp=2
    1. kriskorona
      kriskorona
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      There probably won't be a perfect fix for stutter, all Unreal Engine 5 games have traversal stutter, it needs to be fixed by Epic
  4. Agodless
    Agodless
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    Ty good work!

    You can also change the fov by disabling anti-cheat beforehand.
    Download UE4SS_v3.0.1-394-g437a8ff.zip
    Extract files to the directory Lords of the Fallen\LOTF2\Binaries\Win64
    In the game, press F10 to open the console and enter the fov command
    By default fov 90, I use fov 110 
  5. Nexusmod86
    Nexusmod86
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    What the main file basically does

    C:\Users\%username%\AppData\Local\LOTF2\Saved\Config\Windows
    Edit the file named Engine.ini

    Add the following lines+Suppress=ScriptWarning
    +Suppress=Error
    +Suppress=ScriptLog
    +Suppress=Warning

    [SystemSettings]
    D3D12.PSO.DriverOptimizedDiskCache=1
    D3D12.AsyncDeferredDeletion=1
    D3D12.ResidencyManagement=1
    FX.AllowAsyncTick=1
    FX.BatchAsync=1
    FX.EarlyScheduleAsync=1
    AllowAsyncRenderThreadUpdates=1
    AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
    GeometryCache.OffloadUpdate=1
    D3D12.SyncThreshold=999
    RHI.SyncThreshold=999
    D3D12.AdjustTexturePoolSizeBasedOnBudget=0

    [/Script/Engine.RendererSettings]
    r.AsyncPipelineCompile=1
    r.GTSyncType=2
    r.DontLimitOnBattery=1
    r.AOAsyncBuildQueue=1
    r.Shaders.Optimize=1
    r.ShaderPipelineCache.PreOptimizeEnabled=1
    r.ShaderPipelineCache.ReportPSO=0
    r.ShaderComplexity.CacheShaders=1
    r.ShaderPipelineCache.Enabled=1
    r.Streaming.UseAsyncRequestsForDDC=1
    r.Streaming.AmortizeCPUToGPUCopy=1
    r.Streaming.UseNewMetrics=1
    r.Streaming.DefragDynamicBounds=1
    r.Streaming.LimitPoolSizeToVRAM=1
    r.OneFrameThreadLag=1
    r.UseFastIntersect=1
    r.HairStrands.Cluster.Culling=1
    r.RHICmdCollectRHIThreadStatsFromHighLevel=0
    r.VolumetricRenderTarget.PreferAsyncCompute=1
    r.GPUCrashDebugging=0
    r.GPUCrashDump=0
    r.GPUCrashDebugging.Aftermath.Markers=0
    r.GPUCrashDebugging.Aftermath.Callstack=0
    r.GPUCrashDebugging.Aftermath.TrackAll=0
    r.GPUCrash.DataDepth=0
    r.GPUCrash.Collectionenable=0
    r.D3D12.GPUCrashDebuggingMode=0
    r.CompileShadersForDevelopment=0
    D3D12.Aftermath=0
    r.ParallelRendering=1
    r.ParallelShadows=1
    r.ParallelShadowsNonWholeScene=1
    r.ParallelTranslucency=1
    r.ParallelVelocity=1
    r.ParallelSceneCapture=1
    r.ParallelRenderUploads=1
    r.ParallelParticleUpdate=1
    r.ParallelMeshMerge=1
    r.ParallelMeshDrawCommands=1
    r.ParallelMeshProcessing=1
    r.ParallelPhysicsScene=1
    r.ParallelAsyncComputeTranslucency=1
    r.ParallelAsyncComputeSkinCache=1
    r.ParallelZPrepass=1
    r.ParallelLandscapeLayerUpdate=1
    r.ParallelLandscapeSplatAtlas=1
    r.ParallelLandscapeSplineUpdate=1
    r.ParallelLandscapeSplineSegmentCalc=1
    r.ParallelDistributedScene=1
    r.ParallelBatchDispatch=1
    r.ParallelCulling=1
    r.ParallelDistanceField=1
    r.ParallelReflectionCaptures=1
    r.ParallelReflectionEnvironment=1
    r.ParallelReflectionShadowing=1
    r.ParallelLightingComposition=1
    r.ParallelLightingSetup=1
    r.ParallelLightingBuild=1
    r.ParallelLightingInject=1
    r.ParallelLightingPropagation=1
    r.ParallelTonemapping=1
    r.ParallelPostProcessing=1
    r.ParallelShadowFade=1
    r.ParallelShadowLights=1
    r.ParallelShadowDepth=1
    r.ParallelShadowFrustums=1
    r.ParallelShadowSplit=1
    r.ParallelOnePassPointLightShadowRendering=1
    r.ParallelCascadeShadowMaps=1
    r.ParallelShadowRendering=1
    r.ParallelTranslucentShadowRendering=1
    r.ParallelSceneColorGather=1
    r.ParallelPhysicsStepAsync=1
    r.ParallelDestruction=1
    r.ParallelNavOctreeUpdate=1
    r.ParallelNavBoundsCalc=1
    r.ParallelNavBoundsInit=1
    r.ParallelNavBoundsUpdate=1
    r.ParallelGameThreadInitTasks=1
    r.ParallelGameThreadTickTasks=1
    r.ParallelSkeletalClothUpdate=1
    r.ParallelSkeletalClothSkinning=1
    r.ParallelSkeletalClothBoundsCalc=1
    r.ParallelSkeletalClothGather=1
    r.ParallelSkeletalClothPrepareSim=1
    r.ParallelSkeletalClothSimulate=1
    r.ParallelSkeletalClothUpdateVerts=1
    r.ParallelSkeletalClothUpdateBounds=1
    r.ParallelAnimationUpdate=1
    r.ParallelAnimationEvaluation=1
    r.ParallelAnimationCompression=1
    r.ParallelAnimationRetargeting=1
    r.ParallelAnimationStreaming=1
    r.ParallelAnimationCompressionAsync=1
    r.ParallelAnimationRetargetingAsync=1
    r.ParallelAnimationStreamingAsync=1
    r.ParallelAnimationCacheConversion=1
    r.ParallelAnimationCacheConversionAsync=1
    r.ParallelAnimationCacheStreaming=1
    r.ParallelTaskShaderCompilation=1
    r.ParallelMeshBuildUseJobCulling=1
    r.ParallelMeshBuildUseJobMerging=1
    r.ParallelBasePass=1
    r.ParallelGatherShadowPrimitives=1
    r.ParallelInitViews=1
    r.ParallelPrePass=1
    rhi.ResourceTableCaching=1
    rhi.SyncAllowEarlyKick=1
    r.RHICmdUseParallelAlgorithms=1
    r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
    r.AsyncCreateLightPrimitiveInteractions=1
    r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
    r.RDG.AsyncCompute=1
    r.bUseMultiThreadedPhysicsAndSimulation=1
    r.bUseAsyncComputeForPhysicsAndSimulation=1
    r.DownsampledOcclusionQueries=1
    r.Renderer.UseGPUInstancing=1
    MemoryManager.UseNewTLSAllocator=1
    r.Streaming.StressTest.ExtraAsyncLatency=0
    1. Nexusmod86
      Nexusmod86
      • member
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      continuation of the above


      [/Script/Engine.CollisionProfile]
      bRunAsyncTraceOnWorkerThread=True

      [/Script/Engine.StreamingSettings]
      s.ProcessPrestreamingRequests=1

      [/Script/Engine.GarbageCollectionSettings]
      gc.CreateGCClusters=1
      gc.AllowParallelGC=1
      gc.UseAsyncLevelPurgePreparing=True
      r.ShaderDrawDebug=0

      [/Script/Engine.Engine]
      bAllowMultiThreadedShaderCompile=True
      tick.AllowAsyncComponentTicks=1
      tick.AllowAsyncTickCleanup=1
      tick.AllowAsyncTickDispatch=1
      tick.AllowConcurrentTickQueue=1

      [/Script/AkAudio.AkSettings]
      bEnableMultiCoreRendering=True

      [/Script/Engine.AudioSettings]
      au.EnableBinauralAudioForAllSpatialSounds=1

      [CrashReportClient]
      bAgreeToCrashUpload=False
      bImplicitSend=False

      [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
      bEnableTelemetry=False

      [FATHydraCrashHandler]
      LogCrashReportHydra=off
      LogCrashUploader=off

      [Core.Log]
      LogPluginManager=all off
      LogOnlineIdentity=all off
      LogOnlineSession=all off
      LogMemory=all off
      LogPakFile=all off
      LogTemp=all off
      LogTelemetry=all off
      LogLinker=all off
      LogOnline=all off
      LogOnlineGame=all off
      LogAnalytics=all off
      LogConfig=all off
      LogInteractiveProcess=all off
      LogInput=all off
      LogOnlineEntitlement=all off
      LogOnlineEvents=all off
      LogOnlineFriend=all off
      LogOnlinePresence=all off
      LogOnlineTitleFile=all off
      LogOnlineUser=all off
      Global=off

      To add Clearview, add these lines to [/Script/Engine.RendererSettings]
      r.Tonemapper.Quality=0
      r.DefaultFeature.DepthOfField=False
      r.DepthOfFieldQuality=0
      r.DepthOfField.MaxSize=0 

      To remove fog, add this line to [/Script/Engine.RendererSettings]
      r.Fog=0

      I am using them all right now (19 Apr 2025) and game runs fine. Game has been updated lots since launch. Hopefully these settings still help to improve perf

      The sharpening removal .pak does not appear to be doing anything. Not sure if its needed anymore. Game looks fine to me. I see a sharpening slider in the game settings, not sure if its part of DLSS/DLAA (I am using a 4070 Super). My first time playing the game was 18 Apr 2025 so IDK what the game looks like when the mod was working.

      cheers
  6. homiloko
    homiloko
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    Is this compatible with version 2.0?
  7. LordShadow999999
    LordShadow999999
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    Fix the sharpening removal...
  8. CygnusAyay
    CygnusAyay
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    Hello! Thank you for making this mod, I can't run the game without it (it crashes)
    Also, I noticed that no matter what graphics options I choose, the armour textures look very very low quality, so that it's impossible to see chainmail for example. When I exit to the main menu they look better for a second, but then revert back to their usual bland look. Do you think it's caused by your mod, or is it that because of my weak computer?
    1. xowny
      xowny
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      • 89 kudos
      most probably your pc doesn't meet the minimum requirements for the game.
  9. LordShadow999999
    LordShadow999999
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    The sharpening removal It does not work can you fix it please
  10. Mariusicax88
    Mariusicax88
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    I'm getting crashpad handler in task manager, how i fix it?
    1. xowny
      xowny
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      download the newest 3.8
  11. shardul2819
    shardul2819
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    the game crashes as soon as shader compilation starts.

    edit: maybe its not because of the mod
  12. eyezenmaitreya
    eyezenmaitreya
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    Where do I put this on steam deck?