REMINDER - Turn foliage, global illumination and reflections to medium. The light and reflections use ray-tracing on high and foliage just lags for no reason.
- Turned foliage, global illumination and reflections to medium. - LOTF - FAI-6-3-8-1734997648 - Above Normal CPU Priority Tweak-6-2-0-1725458440 - Clear View-6-3-6-1725738395 - fog=0
=> Still Stutter-Land for no reason when just moving camera around or moving my character...
You can also change the fov by disabling anti-cheat beforehand. Download UE4SS_v3.0.1-394-g437a8ff.zip Extract files to the directory Lords of the Fallen\LOTF2\Binaries\Win64 In the game, press F10 to open the console and enter the fov command By default fov 90, I use fov 110
[Core.Log] LogPluginManager=all off LogOnlineIdentity=all off LogOnlineSession=all off LogMemory=all off LogPakFile=all off LogTemp=all off LogTelemetry=all off LogLinker=all off LogOnline=all off LogOnlineGame=all off LogAnalytics=all off LogConfig=all off LogInteractiveProcess=all off LogInput=all off LogOnlineEntitlement=all off LogOnlineEvents=all off LogOnlineFriend=all off LogOnlinePresence=all off LogOnlineTitleFile=all off LogOnlineUser=all off Global=off
To add Clearview, add these lines to [/Script/Engine.RendererSettings] r.Tonemapper.Quality=0 r.DefaultFeature.DepthOfField=False r.DepthOfFieldQuality=0 r.DepthOfField.MaxSize=0
To remove fog, add this line to [/Script/Engine.RendererSettings] r.Fog=0
I am using them all right now (19 Apr 2025) and game runs fine. Game has been updated lots since launch. Hopefully these settings still help to improve perf
The sharpening removal .pak does not appear to be doing anything. Not sure if its needed anymore. Game looks fine to me. I see a sharpening slider in the game settings, not sure if its part of DLSS/DLAA (I am using a 4070 Super). My first time playing the game was 18 Apr 2025 so IDK what the game looks like when the mod was working.
Hello! Thank you for making this mod, I can't run the game without it (it crashes) Also, I noticed that no matter what graphics options I choose, the armour textures look very very low quality, so that it's impossible to see chainmail for example. When I exit to the main menu they look better for a second, but then revert back to their usual bland look. Do you think it's caused by your mod, or is it that because of my weak computer?
266 comments
no reason.
Appreciate it!
- Turned foliage, global illumination and reflections to medium.
- LOTF - FAI-6-3-8-1734997648
- Above Normal CPU Priority Tweak-6-2-0-1725458440
- Clear View-6-3-6-1725738395
- fog=0
=> Still Stutter-Land for no reason when just moving camera around or moving my character...
https://steamcommunity.com/app/1501750/discussions/0/591769050084843063/?ctp=2
You can also change the fov by disabling anti-cheat beforehand.
Download UE4SS_v3.0.1-394-g437a8ff.zip
Extract files to the directory Lords of the Fallen\LOTF2\Binaries\Win64
In the game, press F10 to open the console and enter the fov command
By default fov 90, I use fov 110
C:\Users\%username%\AppData\Local\LOTF2\Saved\Config\Windows
Edit the file named Engine.ini
Add the following lines
+Suppress=ScriptWarning
+Suppress=Error
+Suppress=ScriptLog
+Suppress=Warning
[SystemSettings]
D3D12.PSO.DriverOptimizedDiskCache=1
D3D12.AsyncDeferredDeletion=1
D3D12.ResidencyManagement=1
FX.AllowAsyncTick=1
FX.BatchAsync=1
FX.EarlyScheduleAsync=1
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
GeometryCache.OffloadUpdate=1
D3D12.SyncThreshold=999
RHI.SyncThreshold=999
D3D12.AdjustTexturePoolSizeBasedOnBudget=0
[/Script/Engine.RendererSettings]
r.AsyncPipelineCompile=1
r.GTSyncType=2
r.DontLimitOnBattery=1
r.AOAsyncBuildQueue=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.PreOptimizeEnabled=1
r.ShaderPipelineCache.ReportPSO=0
r.ShaderComplexity.CacheShaders=1
r.ShaderPipelineCache.Enabled=1
r.Streaming.UseAsyncRequestsForDDC=1
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.UseNewMetrics=1
r.Streaming.DefragDynamicBounds=1
r.Streaming.LimitPoolSizeToVRAM=1
r.OneFrameThreadLag=1
r.UseFastIntersect=1
r.HairStrands.Cluster.Culling=1
r.RHICmdCollectRHIThreadStatsFromHighLevel=0
r.VolumetricRenderTarget.PreferAsyncCompute=1
r.GPUCrashDebugging=0
r.GPUCrashDump=0
r.GPUCrashDebugging.Aftermath.Markers=0
r.GPUCrashDebugging.Aftermath.Callstack=0
r.GPUCrashDebugging.Aftermath.TrackAll=0
r.GPUCrash.DataDepth=0
r.GPUCrash.Collectionenable=0
r.D3D12.GPUCrashDebuggingMode=0
r.CompileShadersForDevelopment=0
D3D12.Aftermath=0
r.ParallelRendering=1
r.ParallelShadows=1
r.ParallelShadowsNonWholeScene=1
r.ParallelTranslucency=1
r.ParallelVelocity=1
r.ParallelSceneCapture=1
r.ParallelRenderUploads=1
r.ParallelParticleUpdate=1
r.ParallelMeshMerge=1
r.ParallelMeshDrawCommands=1
r.ParallelMeshProcessing=1
r.ParallelPhysicsScene=1
r.ParallelAsyncComputeTranslucency=1
r.ParallelAsyncComputeSkinCache=1
r.ParallelZPrepass=1
r.ParallelLandscapeLayerUpdate=1
r.ParallelLandscapeSplatAtlas=1
r.ParallelLandscapeSplineUpdate=1
r.ParallelLandscapeSplineSegmentCalc=1
r.ParallelDistributedScene=1
r.ParallelBatchDispatch=1
r.ParallelCulling=1
r.ParallelDistanceField=1
r.ParallelReflectionCaptures=1
r.ParallelReflectionEnvironment=1
r.ParallelReflectionShadowing=1
r.ParallelLightingComposition=1
r.ParallelLightingSetup=1
r.ParallelLightingBuild=1
r.ParallelLightingInject=1
r.ParallelLightingPropagation=1
r.ParallelTonemapping=1
r.ParallelPostProcessing=1
r.ParallelShadowFade=1
r.ParallelShadowLights=1
r.ParallelShadowDepth=1
r.ParallelShadowFrustums=1
r.ParallelShadowSplit=1
r.ParallelOnePassPointLightShadowRendering=1
r.ParallelCascadeShadowMaps=1
r.ParallelShadowRendering=1
r.ParallelTranslucentShadowRendering=1
r.ParallelSceneColorGather=1
r.ParallelPhysicsStepAsync=1
r.ParallelDestruction=1
r.ParallelNavOctreeUpdate=1
r.ParallelNavBoundsCalc=1
r.ParallelNavBoundsInit=1
r.ParallelNavBoundsUpdate=1
r.ParallelGameThreadInitTasks=1
r.ParallelGameThreadTickTasks=1
r.ParallelSkeletalClothUpdate=1
r.ParallelSkeletalClothSkinning=1
r.ParallelSkeletalClothBoundsCalc=1
r.ParallelSkeletalClothGather=1
r.ParallelSkeletalClothPrepareSim=1
r.ParallelSkeletalClothSimulate=1
r.ParallelSkeletalClothUpdateVerts=1
r.ParallelSkeletalClothUpdateBounds=1
r.ParallelAnimationUpdate=1
r.ParallelAnimationEvaluation=1
r.ParallelAnimationCompression=1
r.ParallelAnimationRetargeting=1
r.ParallelAnimationStreaming=1
r.ParallelAnimationCompressionAsync=1
r.ParallelAnimationRetargetingAsync=1
r.ParallelAnimationStreamingAsync=1
r.ParallelAnimationCacheConversion=1
r.ParallelAnimationCacheConversionAsync=1
r.ParallelAnimationCacheStreaming=1
r.ParallelTaskShaderCompilation=1
r.ParallelMeshBuildUseJobCulling=1
r.ParallelMeshBuildUseJobMerging=1
r.ParallelBasePass=1
r.ParallelGatherShadowPrimitives=1
r.ParallelInitViews=1
r.ParallelPrePass=1
rhi.ResourceTableCaching=1
rhi.SyncAllowEarlyKick=1
r.RHICmdUseParallelAlgorithms=1
r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
r.AsyncCreateLightPrimitiveInteractions=1
r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
r.RDG.AsyncCompute=1
r.bUseMultiThreadedPhysicsAndSimulation=1
r.bUseAsyncComputeForPhysicsAndSimulation=1
r.DownsampledOcclusionQueries=1
r.Renderer.UseGPUInstancing=1
MemoryManager.UseNewTLSAllocator=1
r.Streaming.StressTest.ExtraAsyncLatency=0
[/Script/Engine.CollisionProfile]
bRunAsyncTraceOnWorkerThread=True
[/Script/Engine.StreamingSettings]
s.ProcessPrestreamingRequests=1
[/Script/Engine.GarbageCollectionSettings]
gc.CreateGCClusters=1
gc.AllowParallelGC=1
gc.UseAsyncLevelPurgePreparing=True
r.ShaderDrawDebug=0
[/Script/Engine.Engine]
bAllowMultiThreadedShaderCompile=True
tick.AllowAsyncComponentTicks=1
tick.AllowAsyncTickCleanup=1
tick.AllowAsyncTickDispatch=1
tick.AllowConcurrentTickQueue=1
[/Script/AkAudio.AkSettings]
bEnableMultiCoreRendering=True
[/Script/Engine.AudioSettings]
au.EnableBinauralAudioForAllSpatialSounds=1
[CrashReportClient]
bAgreeToCrashUpload=False
bImplicitSend=False
[/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
bEnableTelemetry=False
[FATHydraCrashHandler]
LogCrashReportHydra=off
LogCrashUploader=off
[Core.Log]
LogPluginManager=all off
LogOnlineIdentity=all off
LogOnlineSession=all off
LogMemory=all off
LogPakFile=all off
LogTemp=all off
LogTelemetry=all off
LogLinker=all off
LogOnline=all off
LogOnlineGame=all off
LogAnalytics=all off
LogConfig=all off
LogInteractiveProcess=all off
LogInput=all off
LogOnlineEntitlement=all off
LogOnlineEvents=all off
LogOnlineFriend=all off
LogOnlinePresence=all off
LogOnlineTitleFile=all off
LogOnlineUser=all off
Global=off
To add Clearview, add these lines to [/Script/Engine.RendererSettings]
r.Tonemapper.Quality=0
r.DefaultFeature.DepthOfField=False
r.DepthOfFieldQuality=0
r.DepthOfField.MaxSize=0
To remove fog, add this line to [/Script/Engine.RendererSettings]
r.Fog=0
I am using them all right now (19 Apr 2025) and game runs fine. Game has been updated lots since launch. Hopefully these settings still help to improve perf
The sharpening removal .pak does not appear to be doing anything. Not sure if its needed anymore. Game looks fine to me. I see a sharpening slider in the game settings, not sure if its part of DLSS/DLAA (I am using a 4070 Super). My first time playing the game was 18 Apr 2025 so IDK what the game looks like when the mod was working.
cheers
Also, I noticed that no matter what graphics options I choose, the armour textures look very very low quality, so that it's impossible to see chainmail for example. When I exit to the main menu they look better for a second, but then revert back to their usual bland look. Do you think it's caused by your mod, or is it that because of my weak computer?
edit: maybe its not because of the mod