The game.ini change didn't work for me with the Game Pass version. Guessing there are no PS button prompt assets in this version (Yakuza LAD was the same)
What does work is using the old version of the mod from the files section (putting the files \XboxGames\Lords of the Fallen\Content\LOTF2\Content\Paks\~mods)
Apologies for the broad question, but how did you find and modify this texture file? (ver 1.0)
I'm trying to make a mod which switches the displayed button prompts - primarily for people like me that were limited by the games lack of control changing and were forced to change the buttons with a controller remapper, which of course doesnt display the right button prompt in game.
Hello. Do you know how to enable this mod in the game pass version? It looks like it doesn't read "ini" files and the mod doesn't work. The same problem occurs with a mod that allows you to skip the introductory cutscenes. Thank you in advance.
Is this something that works in other UE5 games, or many/all of them? That would be quite useful if that's the case. Is it also possible to lock the prompts to one type, controller or KB/M, so that there's no auto-switching?
Thanks a lot. And thank you even more for your Triangle Strategy and Octopath PlayStation mods, had been waiting for those.
Just to make sure: do the settings disable simultaneous input for KB/M and controller or just the icon switching? I found it in the guide for UE4, too, so maybe it works there as well.
It only disables the icon switching, you can still use KB/M the game just won't display it. Also check my latest mod I just used the same method to replace the controller on a UE4 game and the switching method to fix a weird a bug as well.
This is why I didn't make a pak file changing the default Game.ini. The changes are only done to the user's Game.ini so any updates they add to the game will use the default Game.ini except for the 2 lines from the user's Game.ini which won't get updated unless the make specific changes to those 2 lines.
This isn't needed with steam version. I have been playing with PlayStation Icons from the start without mods. You just need to disable Steam controller input for the game and you will get the PlayStation icons with zero risk of a ban for modifying files.
Edit: Just realized this has already been answered in comments.
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C:\Users\%username%\AppData\Local\LOTF2\Saved\Config\WinGDK\
What does work is using the old version of the mod from the files section (putting the files \XboxGames\Lords of the Fallen\Content\LOTF2\Content\Paks\~mods)
Apologies for the broad question, but how did you find and modify this texture file? (ver 1.0)
I'm trying to make a mod which switches the displayed button prompts - primarily for people like me that were limited by the games lack of control changing and were forced to change the buttons with a controller remapper, which of course doesnt display the right button prompt in game.
Any help is appreciated!
Unreal Engine 5.1: cook / package the modified .png files as .pak, .ucas, utoc files.
You have sent me down a rabbit hole of modifying unreal engine games and I couldn't be happier. Thanks for replying!!
How did you package/cook the modified .png files in Unreal Engine 5.1 to create the .pak, .ucas and .utoc files?
I put my own textures in the content browser, save it and cooked it - but found no .pak files in the project folders.
Once again, if you have the time it would be really appreciated. Sorry its not related to the mod you made!
Controller only:
bSupportsMouseAndKeyboard=False
Keyboard only:
bSupportsGamepad=False
Just to make sure: do the settings disable simultaneous input for KB/M and controller or just the icon switching? I found it in the guide for UE4, too, so maybe it works there as well.
Also check my latest mod I just used the same method to replace the controller on a UE4 game and the switching method to fix a weird a bug as well.
Edit: Just realized this has already been answered in comments.