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Psiae

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Psiae

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14 comments

  1. Psiae
    Psiae
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    1.0.1-alpha.1

    (warning) This mod version require UE4SS version v3.0.1-355-gdab5e68

    Changelogs:

    • internal: compile against UE4SS version v3.0.1-355-gdab5e68

    Big thanks to my patrons for making maintenance and creation of my mods possible https://patron.psiae.fun/.
  2. Psiae
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    1.0.0-alpha04

    Maintenance

    This version is compatible with game version 0.8.004 .. 0.8.024

    Changelogs:

    • internal: Link asset on startup
    • maintenance: compatibility with game version 0.8.017

    A Big thanks for my patrons for keeping the mods updated

    edit: 0.8.024 is compatible
  3. Psiae
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    1.0.0-alpha03

    Important:

    Changelogs:

    • bug_fix: fixed runtime linking error
  4. Psiae
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    1.0.0-alpha02

    Important:

    Changelogs:

    • internal: migrate code Lua -> Cpp
    • added: common commands
    • changed: breeding interval (6 -> 4)
    • changed: breed amount is now relative to the amount of existing Goat (1 -> 1 per pair), e.g. if the farm have 10 Goat then it will get 5 new Goat on next breed interval
    • changed: excess from breeding can only be recovered if the farm have at least 2 residing family, otherwise discarded.
    • bug_fix: fixed a bug where the mod might randomly stopped working
    • bug_fix: fixed a bug where the mod might crash when loading/unloading save
  5. Neferata13
    Neferata13
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    Hi

    Can you explain the differences between the two files? Why does 1 ignore tech? Just wanting to know :)
    1. Psiae
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      as the name implies, the ignoreTech variant does not require the Sheep Breeding development tech
  6. nguyenlong311
    nguyenlong311
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    I don't think the mod is working. The Chickens, Goats and pigs stay the same. 
    do you have any .pak version?  The UE4SS isn't loading this mod.  
    1. Psiae
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      be sure to read the description, you can try spawning them manually
  7. Hustixxx
    Hustixxx
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    Was genau macht es und wie, wo installiere ich es?
  8. Psiae
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    1.0.0-alpha01

    Changelogs:

    • Merge 1.0.0-alpha03.chBeta
    • Advanced Skinning tech double the meat yield
  9. Psiae
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    1.0.0-alpha03.chBeta

    Changelogs:

    • Attempt to fix potential crash when unloading game.

    Future Plans:

    • add scaling option for mid-end game, for example, burgage plot tier may result in better yield or better growth-rate, buy goat with regional wealth, etc..
    • add incentives to not snap the farm to other building

    join the modding community discord server here
  10. Psiae
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    chBeta.1.0.0-alpha02

    Changelogs:

    • lower interval range (12 -> 6), now you can achieve monthly passive yield in 2 year

    • properly count overcapacity in case the amount of goat is somehow bigger than limit.

    Future Plans:

    • add scaling option for mid-end game, for example, burgage plot tier may result in better yield or better growth-rate.
    • add incentives to build larger extension instead

    join the modding community discord server here
  11. Psiae
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    Definitely undertuned atm, will reduce interval size (12 -> 6), meaning it will only take 2 year to have monthly passive yield. Let's keep interval size to be multiplier of 3 to keep it easy to digest, Further balance should go the plot size, doesn't have to be linear but preferably that to keep it simple.

    Feedback are always appreciated, to complement different playstyle (realistic, balance, etc.) there can always be a variant, so feel free to speak up, there will be config UI in the future.