changed: breed amount is now relative to the amount of existing Goat (1 -> 1 per pair), e.g. if the farm have 10 Goat then it will get 5 new Goat on next breed interval
changed: excess from breeding can only be recovered if the farm have at least 2 residing family, otherwise discarded.
bug_fix: fixed a bug where the mod might randomly stopped working
bug_fix: fixed a bug where the mod might crash when loading/unloading save
Attempt to fix potential crash when unloading game.
Future Plans:
add scaling option for mid-end game, for example, burgage plot tier may result in better yield or better growth-rate, buy goat with regional wealth, etc..
add incentives to not snap the farm to other building
Definitely undertuned atm, will reduce interval size (12 -> 6), meaning it will only take 2 year to have monthly passive yield. Let's keep interval size to be multiplier of 3 to keep it easy to digest, Further balance should go the plot size, doesn't have to be linear but preferably that to keep it simple.
Feedback are always appreciated, to complement different playstyle (realistic, balance, etc.) there can always be a variant, so feel free to speak up, there will be config UI in the future.
14 comments
(warning) This mod version require UE4SS version v3.0.1-355-gdab5e68
Changelogs:
Big thanks to my patrons for making maintenance and creation of my mods possible https://patron.psiae.fun/.
Maintenance
This version is compatible with game version 0.8.004 .. 0.8.024
Changelogs:
A Big thanks for my patrons for keeping the mods updated
edit: 0.8.024 is compatible
Important:
Changelogs:
Important:
Changelogs:
Can you explain the differences between the two files? Why does 1 ignore tech? Just wanting to know :)
do you have any .pak version? The UE4SS isn't loading this mod.
Changelogs:
Changelogs:
Future Plans:
join the modding community discord server here
Changelogs:
Future Plans:
join the modding community discord server here
Feedback are always appreciated, to complement different playstyle (realistic, balance, etc.) there can always be a variant, so feel free to speak up, there will be config UI in the future.