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Psiae

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Psiae

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  1. Psiae
    Psiae
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    1.0.1-alpha.1

    (warning) This mod version require UE4SS version v3.0.1-355-gdab5e68

    Changelogs:

    • internal: compile against UE4SS version v3.0.1-355-gdab5e68
    • added: fish capacity per shoal config option
    • added: fish recover per shoal config option
    • added: fish recovery internal (days) config option
    • added: enable advanced pondkeeping development effect config option
    • added: integrate config for MCM

    Big thanks to my patrons for making maintenance and creation of my mods possible https://patron.psiae.fun/.
  2. ViniVaine
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    thanks for all the great mods Psiae. I wonder if its possible to make them configurable, like a mod options tab with sliders or something like it?! im not really good with dlls so idk about editing and recompiling it and im pretty sure others would love the ability of configuring some of ur mods to their liking, so we really appreciate if u can think about it! thanks a lot again!
    1. Psiae
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      'Mod Configuration Menu' is currently in the work, you can join my discord channel to get updates.
  3. inmate746
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    Works perfect...awesome mod
  4. crabaphact
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    Okay on further viewing, the shoals spawn in on the rivers, but they seem to be unfishable. They appear to be exactly on the borders, and my villagers are unable to fish
    1. Psiae
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      check your region fish reserve setting, by default they are bigger than the river shoal capacity.
    2. ShinobiSpec
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      The river shoal capacity is unrelated to the problem though. The shoals aren't reachable by the villagers, any fishing hut placed nearby and work area limited to encompass far more than the shoal and the river itself doesn't make them fish there either. It seems these shoals are on the border between the regions, I do not know but I assume this makes the game AI assume it isn't in their territory and therefore not fishable
    3. Psiae
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      I can't reproduce it, with Fish Reserve set to 0 of course.
    4. Luftschubser
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      I have the same problem and can't solve it. How can I get workers fishing?
      Even building a bridge at the fish symbol doesn't help. Or to allocate the workspace doesn't help neither ...
    5. Psiae
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      check your region fish reserve setting
    6. Luftschubser
      Luftschubser
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      The consol does not open with F8/F10
    7. Psiae
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      Fish Reserve is part of the game. Open a Fisherman Hut in the region -> open Advanced tab -> disable or lower the reserve.
    8. Luftschubser
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      Thank you very much. I completely misunderstood that.
      I reduced the reserve to 20 and now it works perfectly.

      Great work!!!
  5. TimerNexus
    TimerNexus
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    You creating best mods for this game, thank You! i have all and ML is now better for me
  6. crabaphact
    crabaphact
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    Works fantastically! 
  7. RedDiscoRanger
    RedDiscoRanger
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    None of the shoals loaded in and none of the console commands are recognized
    1. Psiae
      Psiae
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      that would mean the mod is not installed correctly or fail to load
    2. Psiae
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      I'd recommend installing with https://www.nexusmods.com/manorlords/mods/256, if you still have question join the discord server and ask away
    3. videofxuniverse
      videofxuniverse
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      Edit had one of the folders in the wrong place. solved
  8. Psiae
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    1.0.0-alpha02 (hotfix)

    *important: in vanilla by default your region have fish reserve active, disable or lower them if necessary.

    *important: you might want to have dedicated fisherman hut for the river, you can restrict the work area using console command in the mod description page

    This version is compatible with game version 0.8.017 .. 0.8.024

    Changelogs:

    • bug_fix: fixed a bug where the game is overriding river shoals on save load

    If you are previously affected (shoal showing 768 instead of 64), loading the save with this mod should fix it.

    A big thanks to my patrons for keeping the mods updated.

    edit: 0.8.024 is compatible
  9. Psiae
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    1.0.0-alpha01

    *important: in vanilla by default your region have fish reserve active, disable or lower them if necessary.

    *important: you might want to have dedicated fisherman hut for the river, you can restrict the work area using console command in the mod description page

    A big thanks to my patrons for keeping the mods updated.

    edit: the game might see the river shoal as "corrupt" and attempt to override it on next save load, I will have it "fixed" next update, you can keep using this version of the mod and your save is safe don't worry.