Now available separately so if you don't want the Equipment you can choose ResourceOnly, maybe someone is wondering why it doesn't work? It doesn't immediately stand out like 1 minute can get 10000. This mod helps for those of you who still want to enjoy the game, but with a LITTLE help, with fast forward you will see the difference. So I hope you like ENJOY
Notes: This mod is also compatible with STORAGE PLUS PLUS for better experienced i guess
You might be able to get multiple resources per unit extracted. For example, mining one unit of stone could get you 20 resources. So, it could be possible to obtain more than one berry per unit in a deposit, like you can get 10 meat for one animal in the cheat version.
Could you add a cheat version that gives 50x resources to every deposit and makes player units 500% effective? EDIT: Could you dramatically increase all yields for a cheat version?
Actually, I think the mod you're talking about is for storage. You're the one with the item multipliers, AFAIK, so please get weird with it and push the limits. If nothing else, do it so we can stress test the game.
Hey, thanks for liking it, I'll add it, but right now I'll focus on making translations first, as I know in many games it's very difficult to find games in my language.
You need to add an increase storage to your hunter workplace, the increase in the meat doesnt allow the carcass to rot away, so it stays in the storage and stops the workers, oddly enough, the carcass is tied to the deer spawning, you have to delete the building and rebuild it. YES, others storage building increase mods will fix this, but they make storage alittle OP and for me I dont want to use that. I am trying to figure out modding myself but im stuck at repacking it for now.
If you have time could you make another file that keeps your mod the same (or increase meat to 10, honey to 10) and increase storage of hunter cabin to about 50 each type. that would be huge for me :)
Does this mod change the amount of logs you get when the logging camp cuts a tree down? I have been noticing that they cut the tree down, then start their debranching, model will change to the ready log on the ground, then disappears, i have a massive shortage in log production now
Hello, to be honest, at the moment there is no way (or I don't know yet) how to multiply things like wood (timber) or raw stone which are based on natural resources, I have tried to modify the file too but I will find a way
it was another mod for storage with the sawpit that was making logs disappear after cut down lol. the ox's were like "getting" them teleported to their hitch and then stocking the pit. bizzarre lol
I still feel like meat could be a bit higher yield and honey maybe but i like the balance of everything else in the mod and the soldiers are much better.
I like it alot, though one thing, i would make it into two separate mods, one strictly for resources and another for a small overhaul to melee stats. as i would like this melee change alot but not so much the resources part.
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Notes:
This mod is also compatible with STORAGE PLUS PLUS for better experienced i guess
EDIT: Could you dramatically increase all yields for a cheat version?
YES, others storage building increase mods will fix this, but they make storage alittle OP and for me I dont want to use that. I am trying to figure out modding myself but im stuck at repacking it for now.
If you have time could you make another file that keeps your mod the same (or increase meat to 10, honey to 10) and increase storage of hunter cabin to about 50 each type. that would be huge for me :)
I still feel like meat could be a bit higher yield and honey maybe but i like the balance of everything else in the mod and the soldiers are much better.