Season 2 Updated mod to work with the latest update
Important changes:
As you may have noticed there are new mods with `.zip` and `.rar` extensions which are prepatched to work with repak. I havent gotten around to making them working with the repak mod manager yet, in future you should be able to drag and drop those to be able to install it.
This fixes old mods however there is an issue with some mods having lower texture or missing a few materials but I doubt we can fix that, its up to the mod creators.
The process to fix mods remain almost the same, if you are installing audio mods you need to expand the "Options" in the install dialog box and select audio mods, this is because audio mods are loaded differently in game.
Season 1.5
Open your DefaultEngine.ini in your projects folder under Config>DefaultEngine.ini and add those lines to the very bottom: [Core.System] CanUseUnversionedPropertySerialization=False
Common Issues: 1) My game is crashing:
For mods working with with Season 1 patch (last season) or mods uploaded after Feb 10th 2024 use fixLastPatchMods.bat to repak the mod filesFor old unupdated mods from season 0 use repakMod.bat
For old unupdated mods from season 0 use repakMod.bat
2) The window immediately closes without doing anything:
Make sure the folder / mod file you are trying to patch is in the same directory as repak.exe
Make sure the repak folder / folder where u have repak saved doesnt have brackets in the name so `repak(1)` or Download/repak(1)/repakv7 file paths wont work. Remove the parenthesizes to fix the bug
For some reason Windows defender quarantines the repak-gui.exe file and detects "Trojan:Win32/Bearfoos.A!ml" I'm 100% sure its a false positive, knowing i checked on virustotal and everything seemed to be fine.
So im new to modding and I just installed the pink wedding dress for invisible women and it doesn't work. I tried repak and fix mesh together and separately. I don't know what's going on! Thank you for your time. :) (its a season 1.5 mod)
Some mods ARE broken, make sure you have the signature bypass and other mods are working. If it still doesnt work check the revived mods channel on the discord server / request it to be fixed
I unpack my mod just fine. After trying to repack the folder to a .pak file, even with NO CHANGES, the .pak file is nonfunctional. It does nothing in the ~mods folder.
For reference im just trying to replace the skill/intro video mods with my own videos. which I did last season using the same method on the old repaker. (before it had a GUI and was just a couple .bat files).
This is a great thing, though this repacker isn't Steam Deck/Linux friendly, I go on the CLI and it's so zoomed in- I can't get anything going and then the sh files don't know what the drag & drop method (at least to me) I just need some guidance.
I actually still do- I have just been waiting to see if anyone would reply, thank goodness you did when you could. I haven't used the repacker since my issue was written here so.
If the repaker doesn't recognize that what I am repaking is an audio file, should i just repak it normally then delete the .ucas and .utoc for the mod in the mods folder?
No, that will not work. Can you send a link or DM me the audio mod for me to test?
Also if you need to fix this urgently, you can grab the cli from github and use thar for audio mods, it can't generate utoc and ucas so it will work fine
nvm im good now, i tried using the old v7.1 repaker i still had downloaded and it got it to work. maybe you could take what the fixlastpatchmods.bat did and try to make an option like that on the new manager (if thats how it even works idrk). once i used the old repaker i put it onto the new manager but only installed it i didnt select repak or fix mesh or anything
I just checked the mod and yes, repak does NOT recognise this as an audio mod, i will see if its a fault of repak i can fix or something up with how the mod is structured and fix it. Till then u can use the CLI to build stuff like this
On that note do you think i should add back the audio checkbox to act as an override when determining the mod type fails?
179 comments
Updated mod to work with the latest update
Important changes:
Season 1.5
Common Issues:
1) My game is crashing:
2) The window immediately closes without doing anything:
I have figured out how to fix old mods. It's time consuming to do with hand and requires further refinement. I will drop an update very soon.
Ps: got whitepimp mkd working for now
its just not there.
The file structure has changed and you need repak gui
I'm 100% sure its a false positive, knowing i checked on virustotal and everything seemed to be fine.
I unpack my mod just fine.
After trying to repack the folder to a .pak file, even with NO CHANGES, the .pak file is nonfunctional.
It does nothing in the ~mods folder.
For reference im just trying to replace the skill/intro video mods with my own videos. which I did last season using the same method on the old repaker. (before it had a GUI and was just a couple .bat files).
I tried the old repaker too but no luck.
Am I missing something or does it just not work?
Either way, thank you for your time and effort.
Just for your info videos still use the old mod format so you can use the CLI with bat files from the latest release on github
Thanks again.
Also if you need to fix this urgently, you can grab the cli from github and use thar for audio mods, it can't generate utoc and ucas so it will work fine
thanks for responding man ill try the github one and see if it works
On that note do you think i should add back the audio checkbox to act as an override when determining the mod type fails?