KNOWN ISSUES: - Following the steps in my tutorial appears to be working well for all the body and hair meshes I've tried modding so far, but doing the procedure I outlined (import PSK->Blender, and then export FBX->UE and cook in UE) on head meshes (at least for Nico's head mesh) appears to translate the head, so that it appears disconnected and floating in-game. Hacking the materials of the original game's head mesh in UassetEditor works fine, and is how I made https://www.nexusmods.com/marvelsmidnightsuns/mods/25, but it looks like some more debugging/hacking is needed to enable fully custom head mesh mods.
I'm wondering if it is possible to change the weapons that the "spirit of vengeance" ghost rider skin has for the ones that the default skin has, or if the skeleton head can be changed in the default skin.
I'm having real trouble following your instructions because you're going from the assumption that people are gonna use your pre-made directory to make something brand new, but I don't want to do that, I just want to shrink Wolverine so he's not so god damn ridiculously tall.
I'm stuck on the UE bit. I can open the Wolverine files in Blender and shrink them but when it comes to doing anything with them in Unreal Engine I'm completely lost.
10 comments
- Following the steps in my tutorial appears to be working well for all the body and hair meshes I've tried modding so far, but doing the procedure I outlined (import PSK->Blender, and then export FBX->UE and cook in UE) on head meshes (at least for Nico's head mesh) appears to translate the head, so that it appears disconnected and floating in-game. Hacking the materials of the original game's head mesh in UassetEditor works fine, and is how I made https://www.nexusmods.com/marvelsmidnightsuns/mods/25, but it looks like some more debugging/hacking is needed to enable fully custom head mesh mods.
I'm wondering if it is possible to change the weapons that the "spirit of vengeance" ghost rider skin has for the ones that the default skin has, or if the skeleton head can be changed in the default skin.
Thanks
Download the launcher, click the unreal engine tab, click the library tab, hit
the "+" icon next to the engine versions, and select 4.26.2
I added a screenshot in the images.
I'm stuck on the UE bit. I can open the Wolverine files in Blender and shrink them but when it comes to doing anything with them in Unreal Engine I'm completely lost.