Updated once more! New moving lenses! Red should be less orange and black a tad bit brighter. Only the Spooderless versions for now, I'll make alternatives with the rigged jaw as soon as I'm willing to do so.
Look, I know my reputation isn't the best among modders. But I'm not as bad as they say I am. There were, of course, disagreements. In some ways I was wrong, in some ways they were wrong. In general, contact me on Discord. I'm gathering a team of moderators and modders, but adequate ones. I hope you help me.
My favorite suit. Love it. One issue I've noticed is that the mouth doesn't move. Idk if it's because of the model. May be useful for the next version of the mod.
Glad you like it. As for the jaw, it's done on purpose so that people using Miles animations mods won't get the famous spooderman glitch where the jaw is broken. It's a necessary evil, so to speak. And I don't plan on making multiple versions as maintaining several versions of the suit would be rather tiresome
The new version you uploaded looks miles better now. The spooderman glitch seems to be fixable now so the ideal version may be possible for you when you have the time and energy.
I honestly prefer this one over Tango's, even though his is pretty dope, this one is much closer to the comic, color and model-wise.
Hello, thank you for this mod, always love it! I just want to ask, are you going to release only the spooderless version from now on? Because I actually prefer the non-spooderless version so that I can see Spidey's mouth moving while he is talking...
Hey there. In my game, this suit's lenses are not moving. What do you think is the cause? I am using only just one .suit mod, which is yours. I am using many other .smpcmods, but none that may conflict with this .suit mod, at least as far as I know.
That my friend is because I'm an idiot. I forgot to re-rig the lenses on the latest version. I wanted to make update for the suit anyway so I guess it's a good time to do so, apologies!
Oh, okay! I'm relieved to know there's nothing wrong with my game and/or my mods.
You're not an idiot, my friend, and you have nothing to apologize for. Thanks for this very beautiful suit. Looking forward to the update, but take your time!
Thank you so much! It's very beautiful. I love the redder red. This new version is definitely superior to the previous one. I'd love a version with the moving jaw, but I understand you'll provide it later when you want to and when you can. But even if you don't, I'm very satisfied with this already. Thank you!
Is it normal that the lenses cannot squint? In my game, the lenses move and express all the other emotes, like angry and surprised, but not squint.
That's odd, I had no issues regarding any emote, they were all working on my end, some might be more noticeable than others. An important thing to know is that on the suits with moving lenses, there are often eye shutters, we can't use eye shutters with model imports because they don't move as they do in the game, they rely on something we can't replicate with the tools we have so it might be why it seems like the emote doesn't change.
I see. The squint emote looks exactly similar to the default emote, which shouldn't be the case, right? The suit's lenses also don't move, or at least they look like they don't, at times where Peter should be squinting. I noticed this from cutscenes and the animation when Peter's forcibly stopping a car during crimes, where he always squints. I'll try to capture a video so I can show you.
Hey there. I captured two very short video clips that show that this suit's lenses cannot squint in my game.
This one is during the selfie of photo mode; while this one is during one part of the Fisk boss fight. Peter should be squinting after being thrown by Wilson, as shown by this YouTube video of that boss fight.
Is there something wrong with my game and/or my mods? Or is this what you explained to me earlier? That, right now, you modders cannot use eye shutters with model imports?
Yeah this shouldn't happen. The strange thing is that I have no issues with any emote, it's odd that only one of them seem to be bugged for you while the others seem to be functional. I've made a quick gif and as you can see all of them are working on my end. I'm not really sure what's causing this to you :/
71 comments
Install it with ASC's suit tool.
I WON'T MAKE IT INTO A REPLACER.
Look, I know my reputation isn't the best among modders. But I'm not as bad as they say I am. There were, of course, disagreements. In some ways I was wrong, in some ways they were wrong. In general, contact me on Discord. I'm gathering a team of moderators and modders, but adequate ones.
I hope you help me.
Dave Sheyd#3924
One issue I've noticed is that the mouth doesn't move. Idk if it's because of the model. May be useful for the next version of the mod.
The spooderman glitch seems to be fixable now so the ideal version may be possible for you when you have the time and energy.
I honestly prefer this one over Tango's, even though his is pretty dope, this one is much closer to the comic, color and model-wise.
Keep it up.
I just want to ask, are you going to release only the spooderless version from now on?
Because I actually prefer the non-spooderless version so that I can see Spidey's mouth moving while he is talking...
I took a screenshot as an example:
You're not an idiot, my friend, and you have nothing to apologize for. Thanks for this very beautiful suit. Looking forward to the update, but take your time!
Is it normal that the lenses cannot squint? In my game, the lenses move and express all the other emotes, like angry and surprised, but not squint.
This one is during the selfie of photo mode; while this one is during one part of the Fisk boss fight. Peter should be squinting after being thrown by Wilson, as shown by this YouTube video of that boss fight.
Is there something wrong with my game and/or my mods? Or is this what you explained to me earlier? That, right now, you modders cannot use eye shutters with model imports?
Lenses
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System.IO.FileNotFoundException: Could not find file 'D:\Steam\steamapps\common\Marvel's Spider-Man Remastered\asset_archive\Suits\base1'.
File name: 'D:\Steam\steamapps\common\Marvel's Spider-Man Remastered\asset_archive\Suits\base1'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at InsomniacArchive.FileTypes.DatFileBase.LoadFile(String path)
at Suit_Adder.SuitAdder.Main(String[] args)