This page was last updated on 11 June 2023, 4:50PM
Changelogs
Version W-BETA1.0
Webs can reach out farther to buildings in front of you now
Maximum speed is WAY higher, and you can control how fast you are going very precisely using the Freedive button as well as moving forward/backward on your movement keys/left analog stick
Parkour speed is improved
Wallrun transitions and jumps have better speed consistency
Version Ultimate-ALPHA6.2
Small update containing fixes to the animation module.
Version Ultimate-ALPHA6.1
Small update. Only affects the animations module.
Removed a few swing kicks, added one new kick.
Replaced a couple of glitchy swing release animations.
Version Ultimate-ALPHA6
2 new swinging speed presets have been added.
Some bugs with swing line length have been fixed.
Swing angles adjusted slightly.
New module! Animation module is an optional module that replaces some swinging animations with a combination of Peter and Miles Animations I use in personal gameplay.
The goal was to make Peter seem more agile while still swinging in an experienced fashion.
Version Ultimate-ALPHA4.1
Minor bugfix to do with swing length.
Version Ultimate-ALPHA4
Base swinging module speed increased slightly
Maximum length of swing ropes have been increased a bit. This change is slightly experimental but it seems you can swing closer to ground level now!
All hail the speed freaks! A faster version of the swinging module has been added. Be sure to only use one swinging module at a time!
Version Ultimate-ALPHA3
Reduced normal jump height a bit to give the player more control.
Added more forward momentum to charged sprint jumps.
Separated the mod into modular files - Swinging, Weighted (or non weighted if you prefer more air control while swinging) Jumping, and Sprinting.
Version Ultimate-ALPHA2
The standard and faster files have been removed in favor of a one size fits all approach. It was getting too much to manage - But I reckon the speed settled on in this release will be pleasing to most!
A future script based configurability option is in the works.
Sped up some elements of parkour - mostly pole swings, wall running and jumping, and leaping. More will come as I learn the files!
Removed the requirement for Spider-Man Unnerfed. This mod now covers all areas of traversal - faster sprinting, and higher jumping has been included.
Added weight and extra gravity to swings. It's now harder to change directions when in mid air, you will need to be tactical with swinging angles/zipping! Swinging feels a lot more based in real physics now.
Version Ultimate-1
Animation module adjustments.
Included an additional "realistic" swinging preset which is slightly slower than the standard speed.
This is the last update for the moment. Once payday rolls around I will make a version for Miles Morales.
Version Ultimate
- Overhauled the animations module. New swing kicks, better transitions, some new swing intros, etc. Very proud of how it came out. Video soon!
- Swinging module has been adjusted. Gravity influence has been increased and some angle and length values were reduced to default to reduce bugs and wonky swings.
- In addition, I have returned to the standard and faster preset structure. Managing 4 different swinging presets was just becoming a headache. Sorry! (the older presets are still available in old and optional files)
Small update adding two new optional files. Video soon,
Minimal Animations Module embraces Peter's default animation set while adding a few new low swing releases (to allow for two side swing sets) plus a few embellished swing kicks.
Realistic Swinging is a version of the swinging module that has slightly slower speed than standard (but still way faster than vanilla) while still allowing you to gain MASSIVE speed and height using gravity,
Version 10.2
Increased pure max values for falling velocity.
Standard file is now slightly faster.
Input boost values tuned further - possible to boost speed even further, over a greater period of time.
Faster file readjusted.
Version 10
- Increased maximum fall speed.
- Increased momentum transfer when web tunneling.
- Even less momentum loss when zipping around corners and over rooftops.
- Roll jump momentum loss lessened further. Use your speed to perform some really far jumps from the right angle.
- Web zip boost increased on the second web zip.
- Overhauled "Input Boost" values and progression. Utilize your forward/back keys (or the forward and back position on your joystick) to gain some serious speed boost or even slow yourself down for tight corners/relaxed swinging.
In addition, the mod now includes two versions: Standard and Faster. Standard is the default swing speed of the mod, faster than vanilla with the potential of a lot of speed. Faster allows you to gain even more maximum momentum. Utilize dives and long swings to gain some serious distance!