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Scottina123 Mellin NoiraFayn Jenya Furinax Audemus FairfieldFencerUploaded by
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About this mod
Project Variety is a major overhaul of Mass Effect 3
- Requirements
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DLC requirements
DLC name From Ashes Leviathan Omega Citadel Nexus requirements
Mod name Notes ME3Tweaks Mod Manager Mods requiring this file
Mod name Notes Project Variety - Russian translation Project Variety Spanish Translation MOD Original de Scottina123 - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Project Variety, Project Variety Extras, and Project Variety Patches are not to be redistrubted under any cirucumstance.
You are free to do whatever you want with the mod provided you do not upload any part of it anywhere.
Orikon/OrikonTheModder is forbidden from using any assets from this mod or creating any patches for this mod.File credits
This mod would not have been possible without the contributions of many artists and modders. I am eternally grateful for your permission to use your work in this mod. If you want to use their assets, please follow their permissions.
CreeperLava- For use of ALOT textures and his feedback
valerie1972 - For helping me refine the script.
Eezonaut- for his feedback
JeanLuc761- For use of their various high res textures
https://www.nexusmods.com/masseffect2/mods/119/
Horography- For use of their tank top and scarf tank top mod
https://www.nexusmods.com/masseffect3/users/9474785
Elise- For use of their various texture mods
https://www.nexusmods.com/masseffect3/mods/293
Iokan- For use of their Cerberus armor retexture mods
https://www.nexusmods.com/masseffect3/mods/358
Getorex- For creating a Miranda texture for me and for use of his clear helmet mod
https://www.nexusmods.com/masseffect3/mods/179
CaptainObviousau- For giving me permission to incorporate his Spectre weapons mod.
https://www.nexusmods.com/masseffect3/mods/550
Kitsumi- For use of her various outfit mods and deviantart images
https://www.nexusmods.com/masseffect3/users/1592253
Shiroho- For use of their Black Ops texture mod.
https://www.nexusmods.com/masseffect3/mods/645
C3Anderson- For use of their Saren textures from MEUITM
https://www.nexusmods.com/masseffect/mods/1
Smarteck- For their Shuttle Textures, Female Turian Armor Textures, Leather Jacket Textures, and Environment Textures
https://www.nexusmods.com/masseffect3/users/8530259
Sulezraz- For use of their Short Dress Mods
https://www.nexusmods.com/masseffect3/mods/382
KillerCobra of Deviantart- For use of their female turian face textures
PrincessDemeter- Samara Casual Texutres/Joker Casual Outfit
Elyhumanoid of Deviantart- For use of their artwork
Euderion of Deviantart- For use of their artwork
Sia-G of Deviantart- For use of their artwork/screenshots
Theta-Xi of Deviantart- For use of their artwork
Joakim Olofsson of Deviantart- For use of their artwork
VisualPhase of Deviantart- For use of their artwork
Drkzin of Deviantart- For use of their artwork
Bareck of Deviantart- For use of their artwork
PoopHairJones- For use of their assets
https://www.nexusmods.com/masseffect3/users/26260839
Grummel83 of Deviantart- for having the original idea for one of the Jack models
https://www.deviantart.com/grummel83
rotten-eyed of Deviantart- for use of some of their models
https://www.deviantart.com/rotten-eyed
coconut-orc of Deviantart- for use of some of their artwork
https://www.deviantart.com/coconut-orc
p2thewind45 of Deviantart- for use of some of their artwork
https://www.deviantart.com/p2thewind45
Mellin- For a basically uncountable amount of models
Jenya- For her various models
NoiraFayn - For her various models
Furinax- For his Miranda Models
Fairfieldfencer- For his voice acting
Kinkojiro- For use of EGM assets and permission to patch for EGM.
https://www.nexusmods.com/masseffect3/users/10825753
Deager- For permission to patch with CEM
https://www.nexusmods.com/masseffect3/users/8666715
DeadMeat357- For use of their weapon textures
Kittentails and Anto- For their hair models
Girlplaysgames/pudgethefish- Long Hairstyles for Femshep Assets
https://kittentails-blogs.tumblr.com/tagged/My-Mods#
https://free3d.com/
For their 3d models which I used for the apartment
https://www.pexels.com/royalty-free-images/
For use of their images that I used for the picture frames
Mass Effect Wikia
For having open permissions regarding their written work
Wikipedia
For their article on osteogenesis imperfecta
Former new music courtesy of http://www.hooksounds.com These are no longer in the mod
AudioAve Summer Party
Infraction Dance Summer
Nick Energetic Indie Pop
Modern Corporate Ambient Nazar Rybek
Inspiring Ambience Nazar Rybek
Tropical Summer MusicHead
Night Project Bruno Freitas
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Spanish
- Russian
- Polish
- French
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Translations available on the Nexus
Language Name Spanish Author:Jajaman Project Variety Spanish Translation Polish Author:ConfidenTi KejtowPL Project Variety - Polish translation Russian Author:Molot3 Project Variety - Russian translation French Author:ShepardRyderSR2 Project Variety - French Translate - Changelogs
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Version 3.3
- Leviathan DLC is now required.
- Raised Mount Priority of PV Patches to 5176 so the patch with Spectre Lore works.
- Created Patches with TEB and PV and PV Extras
- Fixed Crash on Sur'Kesh with PV Patches and Spectre Lore.
- Fixed Crash when you exit Liara's cabin after talking to her about Horizon.
- Fixed conditionals that were causing squadmates to show up or not show up to Thane's Funeral under incorrect conditions.
- Aethyta now recognizes ME1 and ME2 romances while talking about Liara's relationship with Shepard.
- Fixed an issue with the mod where Traynor's PV Extra would not apply correctly upon returning to the Normandy.
- Fixed an issue with the mod where Kahlee's PV extra would not apply correctly upon returning to the Normandy.
- Actually fixed an issue where the N7 Dress was unavaliable to FemSheps.
- Fixed the arm rasing model issue for the Background NPC PV Extras.
- Fixed issue with the mod where a plot was not set after meeting with Miranda on the Citadel. This caused her death even if the player talked to her. For players already past that part, used gibbed to set bool 20185 to true.
- Fixed issue with the mod where the Ceberus Soldier dragging away the Grissom Kid was invisable.
- Fixed issue with the mod where one of the Tomkah's driving away on Tuchanka was invisable.
- Your Currently Equipped Weapon Will now longer be unequipped at the end of Gellix, Thessia, and the Reclaim the Normandy Mission.
- The squadmate that rescues Shepard in the Lower Docks will now correcly wear their armor upon returning to the apartment.
- Fixed an issue with the mod where Garrus, Ashley, and Tali were using the wrong weapons if they were the ones whor rescued Shepard at the Lower Docks.
- Fixed an issue with the mod where Shepard would not recived the Arc Pistol from Tali during the Geth Dreadnought Mission.
- Fixed an issue with the mod where one of Liara's outfits would have messed up textures if you did not choose her for the archives mission.
- Fixed issue where Jack's PV Extra with no hair change was changing the hair of Jack during the Apartment romance scene.
- Allers' PV Dialogue Extra will now work correctly.
- Fixed some issues with the Same Sex Romance patch that caused the VS to have their helmet on upon returning to the Normandy after Mars.
- Fixed some pop in static objects on the Presidium.
- Fixed an issue with the mod where squadmates were rotating incorrectly while using certian interaction points.
- Fixed an animation issue that occured on the Shuttle to Sur'Kesh, if both Garrus and Javik are taken.
- Removed an accidental texture dependancy with EGM.
- You will now see the Virmire Survivor being dragged away by the hospital medics upon arriving on the Citadel.
- Kai Leng's Sword will now be properly holstered on his back when he does not have it equipped.
- Kaidan's pistol will no longer be shown holstered on his body before he grabs it after Eva's shuttle crashes on Mars.
- Changed the idle animation of the Virmire Survior, during the meeting on the Presidium, so it does not look like they are holding an invisible cup. This also will make the transition to the conversation seamless.
- Added Rapid Transit to the levels of the Citadel where they were absent previously.
- Intergrated SirC's Zaeed Restoration Mod. PV's versions has dialouge about Vido that is absent from other mods that do the same thing. In addition, bad depth of field has been removed and the dialouge wheel has been reworked.
- Fixed some pop in static objects in the Refugee Docks.
- Fixed some pop in static objects on Sur'Kesh
- Fixed some pop in static objects in the Normandy CIC
- The Council meeting now has an intro video of the Council Chambers. Background music will also be playing during the meeting.
- Armored Elcor models have been updated to a higher quality one and now more of them show up on the Citadel.
- Bailey, Udina, Aethyta, and Kelly have been edited to more resemble their ME2 selves.
- Allers now has a romance scene if you decide to romance her.
- Jack now has a romance scene if you use EGM and invite her to your cabin after Grissom.
- Garrus will now use a sniper rilfe, if not taken on the Citadel Archives Mission, to match his dialogue.
- Shepard will now change into her underwear before entering the shower with Tranynor.
- Removed bad depth of field when talking with Bailey in his office.
- Removed some level pop in during the first Citadel DLC mission.
- Shepard will now be in Exploration Mode while on the Priority: Tuchanka highway
- Changed the animations of the Krogan Engineer on the Priority: Tuchanka highway so the transition to the cutscene is more seamless.
- Removed a piece of fence from the Krogan hollows so that it no longer clips with the shuttle.
- On Uttuku, your second squadmate now shows up in the cutscene where Grunt tells Shepard to leave the Rachni to him.
- Added unique description for all Citadel Levels in the elevator UI.
- Restored the Animated Presidium Ads as a PV Extra
- Filled some holes on the Presidium
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Version 3.2.1
- Fixed framerate issue on the Presidium and Huerta. Unfortunately, the only way to do this was to remove the animated ads on the Presidium.
- Fixed issue where Traynor would not have her PV Extra hair when you first meet her.
- Spectre Expansion Mod's Lore addon is now compatible.
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Version 3.2
- ALOT patch has now been moved to the main mod instead of PV patches
- PV Extras now has preview images during installation
- Added patch for Femshep Jack
- Fixed various issues in the patch for Respawn Mission Overhaul
- Added new romance scene for Miranda, Jack, Kaidan, Liara. Garrus, Traynor, Cortez, Samara, and Kelly
- You can now visit Kelly at her apartment if you romance her.
- Fixed issue with the mod where the music that plays after the Citadel DLC party will not stop playing if you romance model
- Added a nude Jack model to appropiate scenes courtesy of Jenya.
- Jack's tattoo will now appear on Shepard's underwear model everytime after it is applied.
- Fixed streaming issue with the ALOT patch.
- Fixed issue with the mod where the two NPCs who talk about Ghorek on the Citadel would not talk.
- Fixed issue with the mod where Wrex/Wreav would not be visable during the conversation in the basement of the STG base.
- Garrus and James no longer repeat their conversation on the Normandy.
- Fixed issue with the mod where Wreav had the wrong subtitle name during his introduction during Priority: Tuchanka
- Removed bad depth of field during conversations with Michel, Dominic Osoba, and Engineer Adams
- Squadmates weapons are no longer invisile when interacting with interaction points.
- Fixe various weapon and cutscene issues during the Wrex Genophage confrontation on the Citadel.
- Improved the Normandy Arrival Scene in the Prologue.
- Fixed animation issues for Shpard while takling to the Salarian Dalatrass over QEC.
- Further improved the fix for Admiral Gerris' neck following the Geth Dreadnought.
- Fixed an issue with the mod where there was a hole in the refugee camp floor.
- Chackwas is now turned in the right direction while talking to Shepard abot Tactus and his medigel
- Fixed issue with the mod where Shepard's weapon would not be removed at the end of the Gellix Mission
- Fixed issue with the mod where the Turian who meets Javik was invisible. This turian has now been changed to a female one.
- No more lap dances for Donelly
- The reaper destroyer on Tuchanka is now visable the moment Shepard and company arrive on the highway.
- The NPCs who judge a drunk Shepard at Purgatory now are in casual clothes.
- Fixed various pop in issues on the Presidium
- You can now change Purgatory's music at the music termianl in that level. The Extra in past versions has been removed.
- Fixed various pop in issues in the starting area of Sur'Kesh
- The Cerberus soldiers that drag the Grissom student away now have weapons on them.
- Shepard's Silencer pistol now is visable when they fall throught he floor of the Sushi bar.
- Optimized the armor locker in the Spectre room to be more memory friendly. Hopefully, this means less issues with ALOT.
- EDI will now always be in her causal outfit in Bryson's lab.
- Miranda now has a new hair model for her armor extra.
- Oriana now has a new hair model in her head extra.
- Ann Bryson now has a new hair model in her extra.
- Kalisah Al Jalani now has a unique hair model in her extra.
- Traynor now has a new hair model in her extra.
- Fixed issue with Kaidan's PV extra where his hair model would poke through his helmet in the squad selection screen.
- Kelly has a new hairstyle in her PV extra.
- Brynn now has a new hairstyle in her PV extra.
- Brooks now has a new hairstule in her dress PV extra.
- Shepard now has proper facefx when telling Eva to let go of the VS survivor
- Kaidan will now use his equipped pistol while shooting at Eva on Mars.
- Fixed various issues with the Tertiary Codex.
- The doctor next to Dr. Michel is now an Asari.
- Changed the armor of Riley to the N7 Engineer one.
- Fixed lighting issues while talking to Eve on the Normandy.
- Mordin/Wiks are now in the correct location before talking with them, Eve, and Wrex/Wreav
- Shepard and company no longer hold invisible weapons during one of the cutscenes on the mission to save the Turian platoon.
- Fixed issue with the mod where the dialouge for the hospital NPCs on break would not play correctly
- Give new hairstyles to various PV Extra Background NPCs.
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Version 3.1
- Prevents PV from being installed if Mod Manager detects that Ambient Audio Overhaul Mod, Immersive Thessia Mod, BackOff, and ThaneMod
- Fixed all Kaidan related issues
- Fixed Primarch Victus animation issues on Menae if the user has Respawn installed
- Fixed issue where the wrong model would display for Javik's head if the user chose the extra that gives him a breather
- Fixed animation issues on Uttuku when talking to the Rachni Queen
- Fixed issue where Dominic Osoba was not accesable if the player listened to the entire dialouge for drunk soldiers. This will not fix the bug for existing playthroughs. It will prevent it for future playthroughs
- Fixed issue where the Geth Virtual Gun could jam.
- Fixed issue where Wrex was in the wrong location in parts of Priority: Tuchanka
- Fixed issue where Cortez was not properly changing into his armor on Desponia.
- Fixed flickering issue with some of the Preisidum advertisements when viewed from the Hospital.
- Fixed all issues where an 's was placed after a word that ended with an s.
- Fixed issue where some of the NPCs modified by PV Extras would have broken animations.
- Fixed issue where one of the NPCs in the refugee docks had the wrong headmorph.
- The player is no longer control locked on Mars after calling for the tram.
- Liara and James now shoot at Eva during the final part of Priority: Mars. They can disable her.
- Added 3 new outfits for Broshep.
- You can now buy a Shepard VI at the Gift Shop.
- You can now pick your outfit for Prologue Earth
- Finished the PV Extra for background NPCs. Outfits for various NPCs on the Presidium, Hospital, and Embassies have been added.
- Liara now has a unique casual outfit in PV Extras.
- Traynor's Pre Cronos romance scene now has the romance music in it.
- Shpeard and their LI will not wake up in their underwear following the Citadel DLC party. Garrus, Tali, Javik, and Jack are excluded from this.
- Aria now has a new, unique armor in PV Extras
- The N7 leather jacket no longer clips with Shepard's necks when certain animations play.
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Version 3.0
- PV 3 is an extremly big update, so please read the google doc
- https://docs.google.com/document/d/1x48c4KEFuydTx7_XMjVi8cn8ZfHQn2qb5Ih_Pakux1Q/edit?usp=sharing
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Version 2.1.1
- Fixed Crash when Using ALOT and PV during the transition between Mars and the Citadel
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Version 2.1
- Fixed Leviathan DLC crash
- Fixed Cortez mesh issue during his goodbye scene during Priority: Earth
- Fixed texture issue with Brynn during the Shuttle escape scene
- Added the old Purgatory music (Pre 2.0) to Project Variety Extras.
- The script for the mod has been extensively refined by valerie1972
- Fixed issue that caused NPC weapons to not be present on Grissom Academy if you do not have Citadel DLC. Other missions will be fixed in future updates.
- Updated patch so this mod is compatible with Spectre 0.91
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Version 2.0
- Mod has been rebuilt from the ground up. The size is much smaller because of it.
- Moved many requested features into Project Variety Extras. Read the Project Variety 2.0: A New Chapter article for the complete details.
- Fixed Phasteon Bug on Tuchanka
- Fixed a bug where the Argus would appear instead of the Avenger
- Fixed a bug where the game would crash on Ontorom
- Fixed bug where an Avenger would suddenly appear on Shepard during the end of the first mission of the Omega DLC.
- The Krogan leaders of the Blood Pack now wear thinner armor.
- The female Turians now have Specular Maps increasing the overall quality of the textures.
- The Krogan civillans now have Specular maps increasing the overall quality of the textures.
- Cortez's armor is now vanilla textures that can be improved with other texture mods.
- Quarian civillian texutres are now vanilla and can be improved with other textures mods.
- Fixed a glitch with a Vorcha's weapons during the Omega DLC.
- The Citadel docking officer is now a Female Turian. Dialouge has been adjusted to accomadate this.
- Ensign Copeland is now in the correct colored uniform when you first land on the Citadel.
- The soldiers that James buys drinks for and Bilal Osoba's squad now have the correct color uniform.
- James' head mesh has been made high quality if you do not choose him during the archive mission.
- Kasumi has new and better face textures.
- Kasumi has a new haircut.
- The scientists on Gellix now have more vanilla friendly outfits that can improvable with texture mods.
- Samara's armor textures are now high res
- The textures of the Asari soldiers on the Citadel can now be improvable by texture mods.
- TIM and Anderson's textures in the Leviathan DLC can now be improved by texture mods.
- Ann Bryson's outfits have been changed.
- Fixed issue with Salarian Head Mesh in Docking Bay D24
- Salarian C-SEC now have more vanilla friendly armor
- The body of Chellick has more vanilla friendly texture
- Fixed an issue with the head mesh of the Turian smuggler
- Improved Camera for the skipped Kai Leng Scene on Horizon
- One more face paint for the Turian females
- More color variation in the outfits for the Krogan and Turian Females
- Removed dialouge change for Leviathan
- Liara's Low Poly Armor is now the default one.
- Khalisah's outfit now has better textures.
- Fixed neck issue for the mesh for the Asari soldiers
- Purgatory Music now uses exclusivly Mass Effect Audio
- The Alliance soldiers at the Vancouver base now wear the correct colored uniforms
- Updated Drell Attendant's face textures.
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Version 1.10
- Files size is much smaller because of 7zip compression
- Fixed crash at the begining of the Leviathan DLC
- Fixed crash when meeting Leviathan on Desponia
- Fixed accidently changed texture in Omega DLC
- Aria's speech was further improved. The ambient video files, that contained her vanilla outfit, have been removed
- The Batarians in the Omega DLC have much better armor
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Version 1.3
- Fixed Possible Omega DLC crash
- Fixed Possible Ontarom Crash
- Added Compatibility with Allers Redone
- Mod no longer is required to be disabled during Priority: Earth if you romaced Jack and Samara and used JAM or MEHEM
- Project Variety Gun Cutscens.pdf is no longer needed. The new requirements for cutscene weapons are listed in the Accurate Cutscene Weapons section of the mod page
- Fixed Krogan Head mesh issue
- Fixed Salarian Head mesh issue in the Presidium
- Better salarain clothing textures
- Better Quarian body and visor textures
- Better Vorcha Textures
- Better Hanar Textures
- Better Turret Textures in the Omega DLC
- Geth Heavy Troopers now use the weapon that Shepard uses in the consensus rather than the spitfire
- Doctors at Huerta no longer have an SR2 patch on their uniforms
- The dead scientists on Mars no longer have an SR2 logo on their uniforms
- Issue where Cortez was not wearing armor in some cutscenes has been resolved
- Alliance logos have been removed from Sanctuary
- Alliance logos have been removed from the ammo boxes at Talon Headquarters
- A Talon soldier no longer uses a geth weapon at Talon headquarters (WTF)
- The soldiers during the cutscene where Aria calls Nyreen are now Centerions
- The soldiers in the hallway with the Adjutant now use correct weapons and are of the correct type
- Shepard's weapon's no longer dissapear while talking with the General at the reactor
- Fixed issue with Hornet on Gellix
- The smoking dockworker during the first mission of Citadel DLC no longer wears armor
- Shepard's weapons actually appear during the opeing cutscene of the Archive mission
- Fixed Specular map issues with Jack's outfits on Grissom Academy and Purgatory
- Fixed lighting issue with the new decorations at the apartment
- Joker gets a better outfit for the duration of Citadel DLC
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Version 1.2
- Citadel Epilouge Mod Full (CEM) now requires a patch.
- Fixed wrong textures on one of the Cerberus Scientist during Jacob's mission
- Fixed crash when entering the Talon Base
- The vehicles that the Cerberus troopers were using to attack the retreating Talons are now Cerberus colored instead of Alliance colored
- In the same scene, Cerberus troops will now use Mattocks instead of Avengers
- Squadmates will not use accurate weapons when shooting Brooks. Shepard will still use the Predator because of technical reasons
- The C-Sec offices guarding Grunt now use the Argus instead of the Avenger
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Version 1.1.1
- Fixed bug with ALOT
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Legendary Edition Version

Project Variety is a major overhaul for Mass Effect 3. From fixing bugs, to expanding and diversifying the Citadel population, restoring cut content, and much more, PV touches most of ME3 in one way or another. Editing over 900 files, PV is one of the biggest content mods for Mass Effect 3. For a complete feature list click on the link below. Nexus is not really suited to long mod pages and Project Variety's is enourmous at around 40 pages.
Google Doc Mod Page

This mod would not be possible without the contributions from a vast amount of people. I owe each and everyone of them an eternal debt of gratitude, especially the people in the Mass Effect Modding Workshop discord. Below is a list of people who were absolutely essential in the development of Project Variety. For a complete list, please check the credits panel.
Mgamerz: For making the ME3Tweaks fork of ME3Explorer and ME3Tweaks Mod Manager. His willingness to improve the toolset and add new features to it is why PV is where it is. Modding is so much better because of him. PV would not be possible without his work.
SirCxyrtyx: SirC is a big part of the reason why PV is where it is. Her willingness to add features to the toolset has made my life easier in more ways than one. Thousands of hours were saved because of her dedication to improving the toolset. Thanks is also given for giving me permission to incorporate her Ken and Gabby mod and her Zaeed Dialogue Restoration Mod.
Kinkojiro: For all the technical advice that he gave me. Some parts of PV would not be possible without his input and technical knowledge (thank you so much for creating the change stunt mesh sequence object!).
Khaar: For being the best bug tester around and for his feedback.
Sil: For his feedback, modding advice, and being a source of inspiration through his various mods.
Lukensko: For his feedback, modding advice, expanding my knowledge on dialogue editing, and being an ever inspiring source of inspiration through YCM.
BladeZero: For the various saves he provided me and his feedback.
Audemus: For creating the various new Citadel advertisements, his audio editing skills, his feedback, and creating the new Brooks distraction bik (holy hell).
Fairfieldfencer: For his excellent voice acting for the Krogan leaders of the Bloodpack.
Furinax: For creating one of the most beautiful models imaginable for Miranda and for letting me use his outfit from Ark mod in PV.
Jenya: For creating one of the new Jack models, one of the new Ann Bryson models, and for her constant support.
Mellin: Where do I begin? Let me just say that Mellin is perhaps the most instrumental person to the success of Project Variety. His willingness to spend his time to create an endless amount of new models is something that I will forever be in awe by. PV and especially PV Extras owes so much of their content to him that it's impossible to describe in a few words. Mellin unlocked the potential of PV and allowed me to truly achieve my vision for it. I am forever grateful for his contributions to the project. A thank you does not seem enough to be honest.
NoiraFayn: For creating the beautiful Miranda casino dress, Miranda's new hairstyles, and her support.
Strife: For writing some of the News Terminal stories and for his support.
Everyone in the ME Modding Workshop: For your feedback and support.
Orikon: For advancing my modding skills to the next level, which allowed me to start Project Variety 3.

Project Variety is a ME3Tweaks Mod Manager mod. Drag the archive for Project Variety, Project VarietyE, and Project VarietyP onto mod manager and click the options relevant to you. I will not be supporting manual installations of Project Variety.

This mod requires the Extended Cut, Citadel DLC, and Leviathan DLC.
While this mod modifies Omega DLC and From Ashes, neither are required for the mod to function properly.
ME3Tweaks Mod Manager is required to install this mod.

The compatibility section is in the articles tab or you can click here. Read it carefully before you ask me any questions. In addition, there is an article that tells you how to manually confirm compatibility between DLC mods.

Project Variety is for English versions of Mass Effect 3 only. Attempting to use it for other localizations will break many aspects of the game. This is because certain languages like Spanish, German, and French will load different sets of localized files, essentially breaking many parts of Project Variety because it depends on English localized files in order for many parts of the mod to work. Unfortunately, due to the size and complexity of PV, I cannot officially support translations, at least for the languages that have different localized files(German,French, and Italian). There is no way I can verify the quality of any translations and teaching someone how to modify loc files requires time that I do not have. Languages that use the English Localized files (LOC_INT), like Polish, you are free to translate to.