Судя по всему Вы используете старую версию мода. Пожалуйста используйте версию 1.2.1. так как в последних версиях был убран патч с EGM в ввиду ненадобности.
I wanted to say how much I love this mod. It makes Diana look so much more professional and yet still feminine. The original dress just didn't do anything for me. I wish you could do a dress like that for femShep.
Thank you. It is a bit complicating to make it available for femshep because Allers' head and body is one model, femshep on the other hand has her head and body separated.
Stupid question here as I can't seem to locate an answer anywhere...But the PEOM Patch that comes with Version 1.2...Does that get installed into the Diana Allers Mod or the PEOM Mod? I can locate the file within the PEOM folder, but there is not one within the Diana Allers Mod folders...so I was just wondering. Especially since this patch is much smaller then the file that is currently within the PEOM folder with the same file name.
I am not the one who designed mod manager, I have no reason to go deep into how it works as long as it works. The ini file command that tells mod manager to apply patch file says that it goes into the same folder as the rest of the files. In this case Allers folder.
I don't use ModManager since most DLC mods either come with executables or are simple copy and pastes with an AutoTOC to follow. So when I saw the left over patch file and no instruction on what to do with it....I thought I'd ask. :-))
But this sentence from you, "The ini file command that tells mod manager to apply patch file says that it goes into the same folder as the rest of the files." Answered my question. :-))
So again I thank you for your help. :-)) Even if you don't feel like you provided any....You gave me the answer I needed.
Fortunately, I started to investigate, I had already been disappointed by the crash in the cabin and then an infinite black screen. The problem is the patch, ironic because it's supposed to fix, xD. Now I like the new style of Chobot Aller: D
> Will the new version be compatible with BackOff too? New version would use new method for changing NPC appearance so it should be compatible with any other mod out there.
83 comments
((
There might be an error on my side tho.
I guess I'm not understanding how the author of this mod isn't sure of where to place a patch they made. LOL!
I don't use ModManager since most DLC mods either come with executables or are simple copy and pastes with an AutoTOC to follow. So when I saw the left over patch file and no instruction on what to do with it....I thought I'd ask. :-))
Thanks for your help!
So again I thank you for your help. :-)) Even if you don't feel like you provided any....You gave me the answer I needed.
Now I like the new style of Chobot Aller: D
New version would use new method for changing NPC appearance so it should be compatible with any other mod out there.
I fixed it by changing these two lines as follows:
altdlc=((Condition=COND_DLC_PRESENT, ConditionalDLC=DLC_MOD_EGM,ModOperation=OP_ADD_FOLDERFILES_TO_CUSTOMDLC,ModAltDLC=EGM_Patch,ModDestDLC=DLC_MOD_Allers_Redone\CookedPCConsole,Description="EGM compatibility patch",FriendlyName="EGM compatibility patch"))
altdlc=((Condition=COND_DLC_PRESENT, ConditionalDLC=DLC_CON_PEOM,ModOperation=OP_ADD_FOLDERFILES_TO_CUSTOMDLC,ModAltDLC=PEOM_Patch,ModDestDLC=DLC_MOD_Allers_Redone\CookedPCConsole,Description="PEOM compatibility patch",FriendlyName="PEOM 1.5 compatibility patch"))
change to:
altdlc=((Condition=COND_DLC_PRESENT, ConditionalDLC=DLC_MOD_EGM,ModOperation=OP_ADD_FOLDERFILES_TO_CUSTOMDLC,ModAltDLC=EGM_Patch,ModDestDLC=DLC_MOD_Allers_Redone\CookedPCConsole,Description="EGM compatibility patch",FriendlyName="EGM compatibility patch"),(Condition=COND_DLC_PRESENT, ConditionalDLC=DLC_CON_PEOM,ModOperation=OP_ADD_FOLDERFILES_TO_CUSTOMDLC,ModAltDLC=PEOM_Patch,ModDestDLC=DLC_MOD_Allers_Redone\CookedPCConsole,Description="PEOM compatibility patch",FriendlyName="PEOM 1.5 compatibility patch"))