Have a problem, Shep romance audio is not playing in first meeting with Miranda, lips are moving, but there`s no voiceline, only subtitles for Shep. Any help?
Either the mod wasn’t installed properly or another mod is overwriting this one. Make sure all your other mods are compatible. If they have compatibility patches, make sure you applied them during installation.
If you can’t find the cause, try disabling your other mods, launching the game, and trying the conversation. If it works, that means one of the mods was breaking it. Then you can start re-enabling your mods one by one to figure out which mod is causing the issue.
if you don’t have any other mods, then it sounds like my mod didn’t install properly. You can try redownloading the latest file, importing the mod into mod manager, and then re-applying the mod. Also make sure you have the latest version of mod manager.
Those are my troubleshooting tips. I don’t really work on this mod much anymore since LE came out, but if you still can’t find the problem I’ll keep trying to help.
Is there a benefit to using this mod if you romanced and broke up with Miranda as femShep in ME2? If I recall correctly, there are some specific lines and dialogue broShep and Miranda have in ME3 if they romanced in ME2 and broke up. Does having this installed provide a femShep playthrough access to that dialogue?
If you broke up with her in ME2 there really isn't much or any romance specific dialogue left with her in ME3. She only brings up your romance in ME3 if you stayed with her in ME2. If she's broken up with, she won't ask you about it when you meet up with her in ME3. So there really isnt any reason to install this mod unless you are actively going to romance her in ME3.
So I am fairly used to using mods for these games, but I think I must be doing something wrong with your mods. I have the ME3 Tweaks Mod Manager installed and have downloaded both the Miranda Mods for ME2 and ME3, but I can't apply them. Down by the start game button, it says, "Cannot install to this game" for both of them. Not sure where I messed up, hopefully someone has seen this same issue and has a fix. Thanks in advance.
With a bit of fiddling, you can use it to make custom voice lines for Miranda and FemShep, and essentially make them say whatever you want. Could potentially drastically improve this mod and the one you made for Mass Effect 2. Might be better than trying to use existing dialogue.
OMG this works well with me, and even better! With some weird reason I just finished romancing Traynor and then I can still be able to romance Miri in Presidium Commons, way better than I thought hehe.
Hi there. I am unable to get the scene where Miranda visits Shepard's cabin and then join the mission to storm Cerberus HQ. Are there additional mods I have to download to fix this or is there something wrong with the way the mod downloaded. Thanks
EGM: Miranda Mod https://www.nexusmods.com/masseffect3/mods/512 Once you install those mods, just be sure to select the Miranda Mod Compatibility Patch when you are installing my mod. Hope this helps!
You said you didn't get this option correct? https://youtu.be/buD4pjO6Txw?t=4023
The kiss option during the control chip scene is what actually determines whether or not you have fully romanced Miranda or not. If you don't choose the kiss option, none of the other romance scenes will play out. That's just how her romance has always worked in ME3. So that explains why you didn't get any of the romance scenes during Citadel DLC.
What confuses me is why you didn't get the option to kiss her. It works on my end, and if this was a common problem I feel like it would have been reported already.
Would you mind sending me your save file? That way I can test it in my game.
Try uploading your save file here and send me the link. https://gofile.io/uploadFiles
You said you have Gibbed Save Editor right? If so, open up your latest save and check these values.
If you go under Plot > Manual, you can type in the values and click the Get button to see what they are. It should match the below image. Let me know if you see the same values, or if they are different.
Thanks, that confirms my theory. The problem is caused because you couldn't access the kiss option during the control chip discussion. I'm not sure why that happened though. It works fine for me, and I've never had this issue reported before.
Do you have any save files before the control chip conversation with Miranda? If you do, I can test it in my own game to try and replicate the issue.
I'm about to try this with the MEHEMv.05 to see if it works. Should I check JAM Compatibility during installation options? It's not the same mod, obviously, but they're similar enough that I wonder.
Cool, thanks for answering so quickly. I'm restarting the entire trilogy so I won't see how it works right away. I'm also using around a dozen other mods for the first time, but none of them mentioned any compatibility issues with your mod that they didn't have a patch for (and I installed those).
Let's hope my computer doesn't explode trying to run this modstrosity.
Pleased to report that MEHEM seems to be fully compatible...
...however, I think I ran into an issue when playing the Citadel Epilogue Mod (full, with MEHEM transition patch) Was Shepard supposed to wake up with Miranda the morning after? Because that didn't happen. Shepard woke up alone.
That's good to hear. As for the Citadel wake-up scene, Shepard should wake up with Miranda. My suspicion is that some mod you have is overriding my version of that scene's file. Not sure what that would be though. I've tested CEM many times and even have a patch for it, so it can't be that.
My full list of mods: Alliance Warpack, Ark Mod, Ashley Battlepack, Citadel Epilogue Mod (Full), EGM, FemShep & Miranda Romance Mod for ME3 (obviously), Interface Scaling Mod, MEHEM, Me3Recalibrated, Miranda Mod, Omega Hub, PEOM, Project Variety, Project Variety Extras (can give you a list of which options i clicked if you need), Project Variety Patches, and Spectre Expansion Mod.
Project Variety alters the wake-up scene (so they're in their underwear), but I clicked the compatibility options both for PV and FMRM when I applied your mod and Project Variety Patches.
I think I found the conflicting file. It seems to only happen with the combination of CEM, PV, and FMRM all together.
When installing the Project Variety Patches mod, if you select the CEM patch it will install it's own version of the wakeup scene, which will override my mods version of the wakeup scene. I'll inform the owner of Project Variety, I'm sure he'll fix it in the next update.
In the meantime, if you want to a temporary fix to hold you over until then, I can give you a work around.
1. Go to this folder \Mass Effect 3\BIOGame\DLC\DLC_MOD_FMRM\CookedPCConsole 2. Copy this file BioD_CitApt_PartyAftermath_LOC_INT.pcc 3. Paste the file here \Mass Effect 3\BIOGame\DLC\DLC_MOD_ProjectVarietyP\CookedPCConsole 4. When it asks if you would like to overwrite the file, say YES
This should fix the problem until the next Project Variety update. Let me know if it doesn't work.
144 comments
If you can’t find the cause, try disabling your other mods, launching the game, and trying the conversation. If it works, that means one of the mods was breaking it. Then you can start re-enabling your mods one by one to figure out which mod is causing the issue.
if you don’t have any other mods, then it sounds like my mod didn’t install properly. You can try redownloading the latest file, importing the mod into mod manager, and then re-applying the mod. Also make sure you have the latest version of mod manager.
Those are my troubleshooting tips. I don’t really work on this mod much anymore since LE came out, but if you still can’t find the problem I’ll keep trying to help.
https://www.nexusmods.com/masseffect3/mods/930?tab=description
With a bit of fiddling, you can use it to make custom voice lines for Miranda and FemShep, and essentially make them say whatever you want. Could potentially drastically improve this mod and the one you made for Mass Effect 2. Might be better than trying to use existing dialogue.
jk thanks for your support
Those scenes require 2 additional mods. I have linked them below.
Expanded Galaxy Mod (EGM)
https://www.nexusmods.com/masseffect3/mods/350
EGM: Miranda Mod
https://www.nexusmods.com/masseffect3/mods/512
Once you install those mods, just be sure to select the Miranda Mod Compatibility Patch when you are installing my mod. Hope this helps!
I imported a save from ME2 and got the Dock scene re affirming the romance.
just ran your video and in the discussion re the chip in shepeherd I didn't get the kiss scene.
SO I am starting to think the mod wasn't installed properly.
when i started the dlc and only got a fialry bland email from Mirande. NO red dress comment.
No meeting in casino and during party no interaction.
Only mods installed this one latest version and JMEHEM.
From an earlier post I checked the flags on GIBBED Save editor and these were fine.
me3 tweaks mod manager has been updated several times this weekend
Any Thoughts
You said you didn't get this option correct? https://youtu.be/buD4pjO6Txw?t=4023
The kiss option during the control chip scene is what actually determines whether or not you have fully romanced Miranda or not. If you don't choose the kiss option, none of the other romance scenes will play out. That's just how her romance has always worked in ME3. So that explains why you didn't get any of the romance scenes during Citadel DLC.
What confuses me is why you didn't get the option to kiss her. It works on my end, and if this was a common problem I feel like it would have been reported already.
Would you mind sending me your save file? That way I can test it in my game.
Try uploading your save file here and send me the link. https://gofile.io/uploadFiles
I'll let you know when I figure out the problem.
Unfortunately I am currently on earth so cannot identify that particular file unless you mean the latest save file.
How do i upload the latest file here. Sorry but not very computer adept
If you go under Plot > Manual, you can type in the values and click the Get button to see what they are. It should match the below image. Let me know if you see the same values, or if they are different.
All others match your screenshot
Do you have any save files before the control chip conversation with Miranda? If you do, I can test it in my own game to try and replicate the issue.
I'll have alook ang back to you.
IT would seem the character import may have been corrupted??
I hve now finished this playthrough and in the last scene in JMehem Mirnda was not there.
SO at the moment i will leave this as finished and start anothe rplaythrough from me1 in the next couple of months and see how it goes.
I wil also use your video as anguide to make sure it works.
Thanks for your time and attention.
Thanks! Hopefully this time there will be no issues.
From looking at the files, MEHEM should be naturally compatible. If you select the JAM patch that will very likely cause issues.
Thanks for asking first. Please let me know how MEHEM works. It would be nice to know the result.
I'm restarting the entire trilogy so I won't see how it works right away. I'm also using around a dozen other mods for the first time, but none of them mentioned any compatibility issues with your mod that they didn't have a patch for (and I installed those).
Let's hope my computer doesn't explode trying to run this modstrosity.
...however, I think I ran into an issue when playing the Citadel Epilogue Mod (full, with MEHEM transition patch) Was Shepard supposed to wake up with Miranda the morning after? Because that didn't happen. Shepard woke up alone.
Project Variety alters the wake-up scene (so they're in their underwear), but I clicked the compatibility options both for PV and FMRM when I applied your mod and Project Variety Patches.
When installing the Project Variety Patches mod, if you select the CEM patch it will install it's own version of the wakeup scene, which will override my mods version of the wakeup scene. I'll inform the owner of Project Variety, I'm sure he'll fix it in the next update.
In the meantime, if you want to a temporary fix to hold you over until then, I can give you a work around.
1. Go to this folder \Mass Effect 3\BIOGame\DLC\DLC_MOD_FMRM\CookedPCConsole
2. Copy this file BioD_CitApt_PartyAftermath_LOC_INT.pcc
3. Paste the file here \Mass Effect 3\BIOGame\DLC\DLC_MOD_ProjectVarietyP\CookedPCConsole
4. When it asks if you would like to overwrite the file, say YES
This should fix the problem until the next Project Variety update. Let me know if it doesn't work.