About this mod
Adds a class system, where each class gets access to a limited set of powers.
- Permissions and credits
- Changelogs
Because I couldn't implement the mod how I initially intended, I have created two versions. Gameplay wise they are indentical, the difference is how the Powers are displayed in the menu.
A) Separate Class Mods
There is one mod file for each class. The Powers are located in a single tree (instead of Combat/Biotic/Tech).
Advantage: All Powers in one list.
B) All-in-one
All classes are included in a single mod.
After you respec, all Profiles are available. Select a Profile to unlock the Powers of the class. All other Powers are simply locked. When you spend any skill points, the Profile/Class is locked until you respec again.
Advantage: Don't have to change mods to switch classes.
If you want to change your class often and don't want to restart the game for this, use Version B. Otherwise I recommend Version A.
Changes
You don't have to invest skill points evenly to level up your profile. For example, Sentinel level 2 requires only 24 points spend in any skills, instead of the 12 Tech and 12 Biotic as it says in the description.
Similarily, the passive effects that scale with the number of invested skill points now consider all invested points instead of only Combat/Biotic/Tech.
Classes
This mod is inteded to be used together with my mod Power Overhaul, which adds additonal Powers from multiplayer and improves the balance.
However, I have also created mod files that don't require Power Overhaul. If you use these, each class gets 1-2 Powers less.
As some classes do not have enough skills to reach the 232 skill points requirement for the rank 6 profiles, I have lowered the requirements for these classes. For example, the Adept (with Power Overhaul) has 11 skills, so a maximum of 231 points can be spend. The requirement for the rank 6 profile is 231 points.
Below are the availabe Powers for each class. In addition, each class gets access to the passives for the kind of Powers it uses. For example, the Sentinel gets access to all Tech and Biotic passives. The exception are the weapon mastery passives, which are explicitly listed below.
With Power Overhaul:
Concussive Shot
Flak Cannon
Omni Grenade
Turbocharge
Fortify
Barricade
(P) Pistols
(P) Assault Rifles
(P) Shotguns
(P) Sniper Rifles
Adept
Singularity
Pull
Warp
Throw
Lance
Shockwave
Nova
Backlash
Engineer
Overload
Energy Drain
Incinerate
Flamethrower
Snap Freeze
Cryo Beam
Invasion
Assault Turret
Remnant VI
Sentinel
Pull
Warp
Throw
Lance
Shockwave
Energy Drain
Cryo Beam
Invasion
Shield Boost
Vanguard
Omni Grenade
Fortify
Pull
Lance
Shockwave
Charge
Nova
Annihilation
Backlash
(P) Pistols
(P) Shotguns
Infiltrator
Avenger Strike
Trip Mine
Barricade
Energy Drain
Incinerate
Snap Freeze
Tactical Cloak
Recon Visor
(P) Pistols
(P) Sniper Rifles
Explorer
Concussive Shot
Avenger Strike
Pull
Nova
Backlash
Overload
Incinerate
Remnant VI
Recon Visor
Stealth Grid
(P) Pistols
(P) Assault Rifles
Without Power Overhaul:
Concussive Shot
Flak Cannon
Omni Grenade
Trip Mine
Turbocharge
Barricade
(P) Pistols
(P) Assault Rifles
(P) Shotguns
(P) Sniper Rifles
Adept
Singularity
Pull
Throw
Lance
Shockwave
Nova
Backlash
Engineer
Overload
Energy Drain
Incinerate
Flamethrower
Cryo Beam
Invasion
Assault Turret
Remnant VI
Sentinel
Pull
Throw
Shockwave
Backlash
Energy Drain
Incinerate
Cryo Beam
Invasion
Vanguard
Omni Grenade
Pull
Lance
Shockwave
Charge
Nova
Annihilation
Backlash
(P) Pistols
(P) Shotguns
Infiltrator
Concussive Shot
Trip Mine
Barricade
Energy Drain
Flamethrower
Cryo Beam
Tactical Cloak
(P) Pistols
(P) Sniper Rifles
Explorer
Concussive Shot
Omni Grenade
Pull
Nova
Backlash
Overload
Incinerate
Remnant VI
(P) Pistols
(P) Assault Rifles
Compatibility
This mod is compatible with all other mods made by me. Not compatible with any mods that change the file
game/progression/singleplayer_progression_player_sp
.I highly recommend also installing Profiles Reworked, which improves the bonuses provided by each Profile.
Installation/Troubleshooting
Respec before you use this mod!
Version A will crash the game if you have invested any points in the Biotic or Tech tree.
If you use Version B, you should activate the mod only after you have completed the Prologue. (As Profiles are not available in the Prologue, all powers are locked.)
If you also use Power Overhaul, apply this mod after (below) Power Overhaul in the Mod Manger:

Only activate one mod at a time, so only one of the available versions of this mod. If you use Version A, only use one of the classes (like seen above).
Troubleshooting
I have an 'Unknown' power equipped, which cannot be unequipped.
- Disable the mod, start the game, respec. Make sure to not have any powers equipped, then enable the mod again. (This happens if you have a power equipped that is then locked by this mod.)
- Disable the mod, start the game, respec, then enable the mod. (The game crashes if you have spend points in skill trees that don't exist anymore.)
Other stuff by me
Mod Manager Tutorial and My Recommended Mods
Power Overhaul
No Combo Cooldown
All of my mods
Made with Frosty Editor v1.0.5.7.
If you find a bug or have any suggestions, feel free to leave a comment.