Could you make the compatibility mod with power pack? I've loved this mod but it seems doesn't work well along side Power Pack mod. If the Power Pack is below RPWC, then RPWC does not work. If the RPWC is below the Power Pack, then the Power Pack does not work. Or maybe you have a sort suggestion so that both work together?
How do I change a class or profile? I am a beginner player. In the initial mission the new profile that can be opened is Soldier. Then I used your mod, and immediately the profile I used was Vanguard. Then I kept playing until I succeeded in setting up the firts post on Eos. Well, right now, I feel like changing my profile. but how come it seems like other profiles is locked. In fact, I already respecped it, and it didn't have any effect except that the skill points used were reset. Even though I'm already level 7 with 56 skill points invested. Is this a bug? I use mod version A with power overhaul.
I really like the concept, but at least the Soldier class is a bit underwhelming because it lacks any Primer for combos, and It only has Concussive Shot as Detonator. Consumable ammo types can also act as a Primer, but the Soldier doesn't get any special bonusses regarding ammo. This wouldn't be such a huge problem, if ME:A allowed us to control squad power use.
a good idea for people who miss old class system. Personally I loved the classless system since I love the idea of perfect customization and not having to start from 0 when I wanna try another class, that's the only thing that bothered me about mass effect 2 and 3 was it encouraged single class with the new game plus system while this allows you to experiment as you wish, if you fix the respec costs. I think 4 abilities per profile would have gone a little bit better since it makes your gameplay feel more restricted than me 2 and 3 letting u put all your spells on action bar, but getting a mod that removes profile cd on swap lets you fix that up nicely. On the other hand because of how strong you get the few abilities you use are quite overpowering and quickly.
Also loved how the multi class for you ties in with the ai enhancements.
This mod is amazing! I always loved the class system over Andromeda’s profiles. I’m playing Soldier now but for some reason, Trip Mine is missing, all other powers and passives show up including the MP exclusive Fortify with Power Overhaul but no Trip Mine. What could cause this?
There is no issue actually. I removed Trip Mine for the Soldier, since it feels too similar to Omni Grenade (AoE Damge, uses Power Cells). I just forgot to update the mod description, it's fixed now.
hey guys.....hope people are still active on this mod....
ive installed version B, with power overhaul, but already had power overhaul as a mod - is this an issue?
more importantly though, i dont know what im doing wrong, but i dont see the class options anywhere. i went to med bay and reset all my skill points as advised in instructions/description but then....nothing? i can see the 6 classes/profiles in the profile page, but can't select any of them. i can still see ALL powers in the skill menu.
Do you have 'Power Overhaul' above this mod (as seen in the Installation section)? If yes, can you show a screenshot of all your installed mods?
Are other mods working correctly? I've seen some people having trouble with mods in general, e.g. because they didn't use Origin (FrostyFix fixes that).
Shouldn't lance be available for vanguard profile?, vanguard is all about powers that consume shields instead of using cooldown. I personally use Lance a lot as vanguard.
Definitely agree with this change if you're still developing this mod. Also actually makes sense with your Power Overhaul, since it gives the option for Lance to be a better armor shredder there too already.
how would this work re: limited number of equippable powers? would we be able to make custom profiles using the limited class selection and switch between those or would we be limited to 3 powers and only able to change them out of combat?
52 comments
I have Power Overhaul AllInOne downloaded, Powers Pack, PowersPack 2_1 + Power Overhaul 1_15 Compatibility patch
How do I change a class or profile? I am a beginner player. In the initial mission the new profile that can be opened is Soldier. Then I used your mod, and immediately the profile I used was Vanguard. Then I kept playing until I succeeded in setting up the firts post on Eos. Well, right now, I feel like changing my profile. but how come it seems like other profiles is locked. In fact, I already respecped it, and it didn't have any effect except that the skill points used were reset. Even though I'm already level 7 with 56 skill points invested. Is this a bug? I use mod version A with power overhaul.
Nvrmnd. I know what's my mistake.This wouldn't be such a huge problem, if ME:A allowed us to control squad power use.
Also loved how the multi class for you ties in with the ai enhancements.
There is no issue actually. I removed Trip Mine for the Soldier, since it feels too similar to Omni Grenade (AoE Damge, uses Power Cells). I just forgot to update the mod description, it's fixed now.
ive installed version B, with power overhaul, but already had power overhaul as a mod - is this an issue?
more importantly though, i dont know what im doing wrong, but i dont see the class options anywhere. i went to med bay and reset all my skill points as advised in instructions/description but then....nothing? i can see the 6 classes/profiles in the profile page, but can't select any of them. i can still see ALL powers in the skill menu.
what am i doing wrong? :/
If yes, can you show a screenshot of all your installed mods?
Are other mods working correctly? I've seen some people having trouble with mods in general, e.g. because they didn't use Origin (FrostyFix fixes that).