trying to use this on my first playthru with insanity difficulty I am on the kett ship and not only am i not being swarmed by enemies, my audio/character dialog will cut out and i had to turn it off to get ahead.
I am using the newest and most recent game files by EA and don't know how to revert back to old versions.
I need a bit more/precise information. Where does this happen exactly? Is it a consistent error, i.e. did it happen on multiple reloads? Maybe you can just upload a save so I can reproduce it.
Just tried the mod for the early parts of the game and I like how the combat is now more engaging and deadly if not built well. However I just tried the turian survivor part. Lots of enemy angarans have spawned and the ally turiun npcs seems to be far less and weaker. Perhaps a little bump to friendly npc spawns could add more a bit more realism?
Should be possible, but I can't promise it for the near future.
If you want to, you could do it yourself. It's pretty simple, just requires some work, because a few dozen files are affected. Let me now if you need some instructions.
Just open the project file in FrostyEditor: https://i.imgur.com/22RE9aX.png
Each of the files (bottom left) contains the description of one enemy group. The file contains the SpawnBundles whichs a list of the enemies in that group. The names of the enemies are a bit cryptic, for example "ket_aco1" is a Kett Destined and "ket_sol1" is a Kett Chosen. I've added a file that lists the names/abbreviations in the download section.
To add a new enemy to the group: - Add a new entry (plus sign in the top right) - Copy an existing entry via right-click - Right-click on the empty entry and use Paste
That's basically it. There are files for Kett, Remnant and Outlaws. So if you want more enemies everywhere, you'll have to change them all. I don't know if there is any limit to the number of enemies in a group, or if a very large number (when multiple groups spawn) will cause any issues. But I didn't encounter anything in that direction.
I would advise to only change the files that are already modified, because changing some bundles (especially the dropship ones) can cause problems. Also, adding new types of enemies to a group may be problematic because not all enemies can be spawned at every location. So would be best to just add more enemies of the existing types in a group.
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that would be good for a very difficult insanity playthrough!
I am using the newest and most recent game files by EA and don't know how to revert back to old versions.
any way i can help you update this?
Maybe you can just upload a save so I can reproduce it.
If you want to, you could do it yourself. It's pretty simple, just requires some work, because a few dozen files are affected. Let me now if you need some instructions.
https://i.imgur.com/22RE9aX.png
Each of the files (bottom left) contains the description of one enemy group. The file contains the SpawnBundles whichs a list of the enemies in that group. The names of the enemies are a bit cryptic, for example "ket_aco1" is a Kett Destined and "ket_sol1" is a Kett Chosen. I've added a file that lists the names/abbreviations in the download section.
To add a new enemy to the group:
- Add a new entry (plus sign in the top right)
- Copy an existing entry via right-click
- Right-click on the empty entry and use Paste
That's basically it. There are files for Kett, Remnant and Outlaws. So if you want more enemies everywhere, you'll have to change them all.
I don't know if there is any limit to the number of enemies in a group, or if a very large number (when multiple groups spawn) will cause any issues. But I didn't encounter anything in that direction.
I would advise to only change the files that are already modified, because changing some bundles (especially the dropship ones) can cause problems. Also, adding new types of enemies to a group may be problematic because not all enemies can be spawned at every location. So would be best to just add more enemies of the existing types in a group.