As the mod page says, it can be safely removed and/or added at any point. The textures last install order applies, just as in every Mass Effect mod. So, if you have your game texture modded, you should revert to vanilla first and then reapply your mods before textures. If you aren't using textures, you can just add it without issue.
I'd love to see this for ME1. :) I played ME3 first (my ex's doing lol), and I've grown so attached to him after that game that it feels weird when he looks so different.
The mod is actually done and "ready to be released"; but there's a lot of work behind the scenes among modders to ensure swift and easy compatibility (LE1 is just annoying to edit characters as they are spread through level files...).
Here's one sneak peak of what I hope to be able to release later this year if everything goes as planned (this is Flux after the Normandy is grounded 😉):
It's not in my plans. There are already 3 different options for the embassy file alone. You can still keep Anderson looking as vanilla. Only if he is an Admiral, he will get his Admiral outfit from 3. Or you can keep the old uniform and the ME3 head. If he is councilor, nothing but the picture would be changed for you.
There is one glaring inconsistency, in the ME3 Opening the Admirals that are questioning Anderson and Shepard are wearing Lt. Commander uniforms, as if they have the same rank as Shepard. They should be wearing Hackett's uniform.
I tried this mod with a new game. Anderson is still in his vanilla outfit. The only mods I installed are the Unofficial Patch and this mod. I selected ME3 Uniform and Face option at the time of installation
That looks correct... I must ask, when you say his outfit is vanilla, do you mean the dress blues? Or is he dressing as Councilor because he is such as per your decisions?
My understanding is that the option I selected changes the face to ME3 face and outfit to ME3 dress blues. However, he is dressed in civilian Councilor outfit.
So, if he is a councilor his outfit won't change to dress blues?
The mod updates the dress blues to LE3 models and textures... If he is an Admiral. Councilor Anderson always had a different outfit in vanilla and this mod doesn't edit the Councilor versions of him (only their heads if chosen an option that involves his LE3 head).
I'm sorry, but I won't offer such option. The file permutations would be duplicated and is of no interest for me to do that. If you want Anderson to look like an Admiral, don't make him Councilor.
Love the mod. Works perfectly. Only instance I still see of Hackett appearing in his outdated uniform style now is in the static image of him that's used as his profile picture in the Shadow Broker Dossiers.
That's strange. In vanilla his picture is an Alliance logo. If using the Unofficial Patch, his official Mass Effect 3 Codex picture is being used instead.
Maybe there's another mod changing the picture as well?
Great work! I was wondering though, if we could get an optional version with this Hackett model from this mod as it seems to look more consistent with Anderson than the "improved" model in this mod.
How is Padme's model less consistent...? The only difference is the gold bars are modelled and not flat on this mod. It's a better mesh with more depth and not being as flat.
If you look at it side by side with the "improved" one, you can see how flat the colors are and a rubber look to the whole uniform which is not present in the original. Even in your banner pic you can see compared to Anderson how muted and off it looks.
Ok, first things first, you are not talking about the model, but the colors... You do realize that they look different under different lighting...? Not sure what you're talking about rubber, because nothing on the materials used is rubber but cloth and skin.
Both the Liara and Hackett visit to the Normandy use different shaders making the Normandy look way different than regular gameplay. That's visible on the architecture, characters, but most specifically on holograms which are way brighter.
Of course on my banner they look different. The Presidium and Normandy sickbay lighting from Arrival have nothing to do with each other. Moreover, if you look at the picture that you asked me to compare to, it looks the same. The textures are those from LE3, ONLY modified to add the missing 4th bar. So seriously, stop imagining things. Go watch vanilla and compare Anderson and Hackett and you will see how BOTH outfits look different shade of blue due to, once again, different lighting.
Well, not sure how this escalated so quickly so...okay then. Also not sure why you're so defensive about this, but I'll elaborate further I guess.
Reference here for what I'm talking about. For the record, I am talking about the model specifically. I also do realize and know what lighting, textures, models, materials, shaders all are and how there are many other variables that go into how a scene looks (models/architecture/etc.) so no need to have a condescending tone over something so trivial. I merely asked for an OPTIONAL file that does not include the new model, so all you needed to say was "no".
I've been a supporter of your mods since the OT, so I don't know where the hostility came from or why and if I offended I apologize as none was intended.
So I have not been ignoring this comment, but quite on the contrary, making extensive research on the matter. I am one to face criticism and accept that perhaps one might be wrong. I personally feel that is quite hypocrite of you to say that I am being condescending to you after the way you are phrasing your explanations on your imgur link... Anyways, I still think you have your terminology wrong and the thing that bothers you is the choice of material, not the model. The model is the mesh, and it has nothing to do with what you are telling me to compare to (since you said the problem isn't the sculpted bars, instead of plain ones, but the coloring/look as "rubber").
Regardless, here I come with evidence of what investigating on a non-texture modded LE3 Hackett looks like. Actually he is not modded at all, thus the missing gold bars.
My modded version for 2:
Once again; LE3:
My modded Hackett in LE2:
As you can see, the gold has nothing to do with what you show me as comparison with Anderson. In fact, thank you! You made me realize my Anderson is not using the correct material due to an error of mine and is not looking as its Mass Effect 3 counterpart. For reference, here, again, a non modded pic from LE3:
My modded Anderson in LE2, definitely using the wrong material (which I checked) with plain looking metal parts:
As you can see, my Anderson is definitely NOT consistent, while Hackett indeed is. Why is this happening?? Well, the Admiralty uniforms in Mass Effect 3 use a different material which is not simply a diffuse, normal and specular map to do some basic Unreal Engine shading, but a more sophisticated material that uses Phong Shading. Phong Shading as far as I know is not present in Mass Effect 1, but definitely has been in Mass Effect 2 since OT, with characters like Grunt making heavy use of it on his armor, for example. When creating this mod, contrary to what many people believe (not saying you, specifically), this is not a matter of just copying and pasting textures and models, but finding matching materials (those cannot be ported across games) and recreating the values they had across games. In the case of Hackett, I recreated the Phong values he has always had on Mass Effect 3, which, among other things, make the "gold" on his uniform be more reflective and more metal like; it does more than what just a simple specular map could ever do. Meanwhile, I screwed up and used the wrong material for Anderson which makes him not consistent with his Mass Effect 3 counterpart. Now, you may argue you prefer the non-properly consistent look as seen on Anderson, but Hackett is undeniably consistent to his Mass Effect 3 material.
If you are interested in learning more about Phong, feel free to follow this link. I find it very well explained. If you are not feeling like reading or following through, and if you even made it this far... I can simply share with you this simple image explaining what Phong shading is, which is what you are seeing on Hackett's metal:
Thank you for showing me that Anderson needs to be improved, I will see to update him when I get the time.
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Here's one sneak peak of what I hope to be able to release later this year if everything goes as planned (this is Flux after the Normandy is grounded 😉):
Is there a way to get Anderson's head from 1&2 into ME3 ?
Thanks in advance.
Any plans to import the ME3 Admiral uniforms for Kahoku and Mikhailovich in ME1?
There is one glaring inconsistency, in the ME3 Opening the Admirals that are questioning Anderson and Shepard are wearing Lt. Commander uniforms, as if they have the same rank as Shepard. They should be wearing Hackett's uniform.
The only mods I installed are the Unofficial Patch and this mod. I selected ME3 Uniform and Face option at the time of installation
Mod Manager Log Viewer (me3tweaks.com)
My understanding is that the option I selected changes the face to ME3 face and outfit to ME3 dress blues. However, he is dressed in civilian Councilor outfit.
So, if he is a councilor his outfit won't change to dress blues?
Is it possible to add an option to change his Councilor outfit to dress blues... That would be awesome..:)
Maybe there's another mod changing the picture as well?
Big thanks for all your work, Khaar.
Both the Liara and Hackett visit to the Normandy use different shaders making the Normandy look way different than regular gameplay. That's visible on the architecture, characters, but most specifically on holograms which are way brighter.
Of course on my banner they look different. The Presidium and Normandy sickbay lighting from Arrival have nothing to do with each other. Moreover, if you look at the picture that you asked me to compare to, it looks the same. The textures are those from LE3, ONLY modified to add the missing 4th bar. So seriously, stop imagining things. Go watch vanilla and compare Anderson and Hackett and you will see how BOTH outfits look different shade of blue due to, once again, different lighting.
Reference here for what I'm talking about. For the record, I am talking about the model specifically. I also do realize and know what lighting, textures, models, materials, shaders all are and how there are many other variables that go into how a scene looks (models/architecture/etc.) so no need to have a condescending tone over something so trivial. I merely asked for an OPTIONAL file that does not include the new model, so all you needed to say was "no".
I've been a supporter of your mods since the OT, so I don't know where the hostility came from or why and if I offended I apologize as none was intended.
Regardless, here I come with evidence of what investigating on a non-texture modded LE3 Hackett looks like. Actually he is not modded at all, thus the missing gold bars.
My modded version for 2:
Once again; LE3:
My modded Hackett in LE2:
As you can see, the gold has nothing to do with what you show me as comparison with Anderson. In fact, thank you! You made me realize my Anderson is not using the correct material due to an error of mine and is not looking as its Mass Effect 3 counterpart. For reference, here, again, a non modded pic from LE3:
My modded Anderson in LE2, definitely using the wrong material (which I checked) with plain looking metal parts:
As you can see, my Anderson is definitely NOT consistent, while Hackett indeed is. Why is this happening?? Well, the Admiralty uniforms in Mass Effect 3 use a different material which is not simply a diffuse, normal and specular map to do some basic Unreal Engine shading, but a more sophisticated material that uses Phong Shading. Phong Shading as far as I know is not present in Mass Effect 1, but definitely has been in Mass Effect 2 since OT, with characters like Grunt making heavy use of it on his armor, for example. When creating this mod, contrary to what many people believe (not saying you, specifically), this is not a matter of just copying and pasting textures and models, but finding matching materials (those cannot be ported across games) and recreating the values they had across games. In the case of Hackett, I recreated the Phong values he has always had on Mass Effect 3, which, among other things, make the "gold" on his uniform be more reflective and more metal like; it does more than what just a simple specular map could ever do. Meanwhile, I screwed up and used the wrong material for Anderson which makes him not consistent with his Mass Effect 3 counterpart. Now, you may argue you prefer the non-properly consistent look as seen on Anderson, but Hackett is undeniably consistent to his Mass Effect 3 material.
If you are interested in learning more about Phong, feel free to follow this link. I find it very well explained. If you are not feeling like reading or following through, and if you even made it this far... I can simply share with you this simple image explaining what Phong shading is, which is what you are seeing on Hackett's metal:
Thank you for showing me that Anderson needs to be improved, I will see to update him when I get the time.