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Mod articles
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If anyone has suggestions for the mod, please post them here. We cannot guarantee that we're using them (or that we haven't already considered them!), but it would be very helpful to have them all gathered in one place. :)
Implemented:
Using Zebbros' new outfits that are based on concept art -- added these to a small number of NPCs
Leviathan conversation overhaul to use Anderson, Illusive Man, and Saren -- changed from LI in suggestion as it felt more thematic to have destroy, control and synthesis aligned NPCs for it
Add Geth/Quarians to the Citadel Embassies -- They appear after the investigation of Udina's office is complete, so after Priority: Citadel III
Give Cortez the new pilot armour
Change dead marines on Eden Prime to civilians
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Consequences in LE3 Diversification Project
Consequences in LE3 Diversification Project
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Consequences are a major part of Mass Effect. Our choices echo down the games, sometimes making a huge impact, sometimes making a minor one. As such, anything we add to the game needs to take these kind of things into account. Even the smallest tweaks caused by your choices will help make a game feel different on a replay. Here are some of those consequences that we've added.
MASS EFFECT 1
Citadel: Expose Saren - Fist Lives
If you allow Fist to live through Mass Effect 1 and then meet him in Mass Effect 2 on Omega, you will meet him a third time at the Talon Base during Omega DLC. He is completing a reluctant redemption arc by joining the Talons to avoid the Cerberus agents that ...