750 comments

  1. Scottina123
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    FAQ
    PLEASE READ THIS SECTION AND THE SECTIONS BELOW FIRST BEFORE YOU ASK QUESTIONS



    If you want to report issues with the mod please answer the following questions. Do not file bug reports if you want a feature or bug fix added to the mod. Only file a bug report if there is an issue with the mod itself. If you do not provide the following information and we are unable to replicate the issue, your bug report will be closed at our discretion.



    • Submit a diagnostic log with ME3Tweaks Mod Manager
    • Did you install the mod before texture mods?
    • Did you disable Origin Overlay and Auto Update?
    • Did your problem go away if you disabled Community Patch?
    • Is your game Pirated or is it a legitimate copy of Mass Effect 3 Legendary Edition? Pirated Copies are not supported.
    • What version of the Community Patch + Framework are you using?
    • Please submit screenshots and videos (Imgur, Youtube, Google Drive, etc)
    • Please also send screenshots/videos and saves of the issue. (Google Drive, One Drive, etc). Saves are located in Documents\BioWare\Mass
      Effect Legendary Edition\Save\ME3
      
    Make sure you install Community Patch and the Framework BEFORE any texture mods. As a general rule, texture mods must be installed last.

    Is this mod compatible with existing saves?


    Yes

    I only want certain features in this mod. Is it possible to delete files for features I do not want?

    DO NOT ATTEMPT TO DELETE FILES!!!
    Doing so opens your game up to all sorts of crashes and bugs. We will not offer support if you decide to do so


    As of 4/16/2022, the non framework of the patch is no longer being updated. We simply cannot support two versions of the mod at once.
  2. DkShadowKilla
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    mod manager
    2 things the first I believe is associated to the community patch
    So my melee is not working, like I hit someone animation goes off and I do no damage. I'm a big fan of melee in le3 so its a big bummer 
    2nd is the added dialogue when first meeting companions from ME2 is muted for the first half (I believe these are from The variety project but the post section is locked and they aren't accepting dms) so maybe someone here can help figure that out.
    1. kv57games
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      With so many mods installed in the game, why do you think these issues are due to the Community Patch ("LE3CP")?  Do you experience these issues with only the LE3CP installed?
    2. DkShadowKilla
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      Sorry should've updated. Yes they both happened with only LE3CP installed. However the melee was actually due to a corrupted save, the muted dialogue is due to my carryover from ME2 having the normandy mod or mult romance/ more gay romance mods.  Something to do with it not regarding shep as male or female during specific lines with the last games LIs
      Edit: ive been told uninstalling and reinstalling the game after starting a career with LE3CP can corrupt it? I've tested with a few other careers and havent had the issue. Any info on that to make sure i dont screw up a career if i want to add another mod?
  3. nik2012
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    Is Holy Russian supported?
  4. Hermaen2000
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    Small visual consistency issue on Despoina, the final Leviathan mission world - during the gameplay segment, when the shuttle opens up, the interior of the shuttle is the ME2 Cerberus interior (complete with Cerberus logo on the cockpit door) rather than the completely new ME3 interior. Perhaps worth addressing.
  5. armenek
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    The issues fixed in Fix Pack For Mass Effect 3 https://www.nexusmods.com/masseffect3/mods/925 are also fixed by the LE3 Community Patch?

    There's also this mod Admiral Daro'Xen Restored https://www.nexusmods.com/masseffectlegendaryedition/mods/717 fixing Admiral Daro'Xen not appearing as war asset. There are some other vanilla bugs like concussive shot not priming tech bursts. I might also add that Serrice Council armours do not improve combat power damage (ammo powers, grenades, concussive shot and probably others like proximity mines, inferno grenades, carnage, etc.) even thought its description does not state it's only for tech and biotic powers. Fortification and barrier power synergy description does not specify power type and they improve all kind of powers.

    I have a question about the screenshot showing all powers maxed out. I've installed the mod but I don't receive the extra talent points even after resetting powers. If I use the console the game resets the points as described in this other mod Allow Extra Talent Points (LE3) https://www.nexusmods.com/masseffectlegendaryedition/mods/882. The character is at level 60.
    1. armenek
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      First of all a word of appreciation for this work.

      I have been playing with version 1.7.3 and upgraded to version 1.7.5. I have noticed that the shield recharges as it should be on the Armax Arsenal Arena when the modifier of 1 shot shield is enabled while in 1.7.3 that wasn't the case.

      Now I'm going through the Omega DLC and during cutscenes when Shepard or Aria move they make a loud cracking sound. With patch version 1.7.3 this didn't happen.


      The rest of (non)issues I have noted in the previous post still remain.

      Thank you for your work.
    2. armenek
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      With 1.7.5 I have noticed that the nervous participant couple at the entrance of Armax Arsenal Arena, next to the stairs leading to the arena, are only available in that position one time. After one match they move to the back window as spectators of the arena.
    3. armenek
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      I noticed there are multiple check points for Hackett's "galactic readiness" three (3) conversations. You only get the notification from Specialist Traynor for the first time having each conversation. If there's a topic you don't investigate the same conversation will be silently available in the vid comm when you approach it from the war room in the Normandy when you reach the next check point. If it's time for the next conversation, then Traynor will tell you so and topics not investigated in the previous one will remain unchecked in the save file. If you have the same conversation across more than one check point some topics might be updated like the reaper progress, allied forces or galactic readiness.

      Traynor should notify you every single time a conversation with Hackett is available when you walk by her side when entering the CIC either from the elevator or from a mission.

      This happened to me with the last conversation which I already had after Priority: Rannoch. After Priority: Horizon I found available a vid comm link with Hackett even though Traynor didn't tell me anything. The first time in multiple playthroughs I heard him saying the Illusive Man is insane and telling me to kill him. This Cerberus topic wasn't available at the Priority: Rannoch check point so I could not investigate it. The topic of allied forces was updated (still honoring commitments) as well as the reaper progress (losing the galaxy fast, not showing other races statuses). This one was enabled after using the elevator.

      This also happened with the second conversation after Priority: Tuchanka. I had it again after Priority: The Citadel II. No notification from Specialist Traynor even if you interact with her. I approached the stairs to the vid comm room and the handle of the vid comm link appeared. Topics updated accordingly (readiness, reaper progress). For this one you have to talk with Anderson first, then go back to the Citadel and then return the Normandy, go through the elevator to another deck and come back to the war room.

      It's weird. You have to use the elevator first. If you save and reload before opening the vid comm you have to go back to use the elevator to make it appear again.

      The first time you have the conversation the handle to open it remains active until the next mission if not all options were investigated. If you reload a save it is still there. These silent activations disappear if you reload a save and have to cycle again through the elevator. But once activated the handle remains available after exiting the conversation until you reload the save or exit the conversation after hitting the topic you left over from the previous check point.

      I'm using Steam on GNU so I can't provide logs from the ME3 Tweaks Manager. It doesn't work well under Wine.
  6. KietsuJordan
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    Do I need to reinstall mods each time I install a new version of this?
    1. kv57games
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      Generally no, but some other mods may be updated by their authors in response to an update of this mod.  Additionally, if you installed textures to your game, then you would need to revert the game to its original, vanilla state and reinstall all of your mods (DLC and textures).
    2. KietsuJordan
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      Thanks.
  7. GRanger75
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    Is there a possibility of adding the Project Variety feature of a broken-up Miranda not dying on Horizon into this mod?
    1. Scottina123
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      That is not a bug.
    2. GRanger75
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      Feels like one
  8. UnderCell
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    1
  9. PalestShadow
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    That first image is unbelievable lmfao.
  10. ale89515
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    Disregard
     
  11. Saxxl
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    Hello, does someone else get the problem that joker, traynor etc are just missing everytime I installed the mod
    1. kv57games
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      Are you only using this mod?  I'm assuming you mean onboard the Normandy.  In any case, you would need to follow the directions above in order for this issue to be troubleshooted properly.
    2. Saxxl
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      I did that but its still happening... I really dont know whats wrong
    3. Scottina123
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      We're not going to know what's wrong unless you at the very least post a log.