File information
Created by
Elcor Hamlet Appreciation SocietyUploaded by
TydeousVirus scan
About this mod
A new hub area for players to explore
- Requirements
- Permissions and credits
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Translations
- Russian
- German
- French
- Changelogs
THIS IS AN BETA OF OMEGA HUB, AS SUCH YOU SHOULD EXPECT MINOR VISUAL BUGS
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You can finally return to Omega!
HISTORY
When they cut the mission, they cut the hub and the side missions, Zaeed's mission was rewritten into a non-combat affair, and Grissom was granted by Traynor. We ended up getting a DLC instead, which really didn't compare, and that was that.
The hub was gone.
FOUNDATION
My hope, is that different modders will work together to create content that makes visiting this hub worthwhile, so that instead of us merely spreading content from the Citadel out to Omega, that we truly begin to add to the game. By doing this, the hub should feel as if it truly belongs in the game, and if we are very lucky, perhaps people will come together to recreate some of those missing side missions.
Additionally, I have also created an interactive concept storyline for modders to run through, and set up two basic map templates for additional N7 missions.
CONTENTS
- Visit Nyreens memorial and the new Cerberus prison area.
- Speak to Aria in Upper Afterlife.
- Drink at the Upper Afterlife bar.
- Tear up the dance floor in Lower Afterlife.
- Enjoy the stripper in Lower Afterlife.
- Visit Harrot's store and Batarian State Arms.
- Hand in the Omega: Mechanic assignment.
- Hear new ambient dialogue across the hub.
- Grab a new assignment from the Markets if you are using Spectre Expansion Mod.
Over time we will add more interactions from Mass Effect 2, and hopefully others will add fresh content to go along with these. There is no time frame for additional content.
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INSTALLATION:
Using Mod Manager, then drag and drop the archive into Mod Manager to import it. After that all you need to do is apply the mod.
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FAQ:
"Why can't I access the hub?"
"Why are there weird lighting issues?"
"Is this the same mod that was made for the Original Trilogy?"
This idea may change if people get fired up to do something more with it, but right now it's just a port with a few minor updates that suit ME3
"What happened to Kenn's Salvage?"
"Is this mod linked with the Diversity Mod Projects?"
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Credits & The Team:
Project Lead:
Tydeous
Modding & Sequencing:
Tydeous
Kinkojiro
Vegz
Terrain Editing:
Tydeous
Sound Editing:
Kinkojiro
Models & Textures:
Mellin
Bug Testers:
Audemus
Deadspear
Exkywor
Vegz
Toolset:
Kinkojiro
Mgamerz
SirCxyrtyx
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My Mass Effect 3 Mods:
Armax Expansion Mod
CAT6 Retrofits
Cerberus Retrofits
Character Consistency Project
English (UK) Translation
Expanded Universe - Mod Menu
Geth Retrofits
Harbinger Overhaul Mod
Improved Power Grid Mod
LE3 Diversification Project
Leviathan Retrofits
Omega Hub
Phantom Introduction Mod
Reaper Retrofits
Spectre Expansion Mod
Take Earth Back
Zen Reaper Mod
My Mass Effect 2 Mods:
Spectre Expansion Mod - LE2
My Resources:
LE3 Modding Repository
Space - A Modders Resource