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Karlitos

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TheRoosterLord

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38 comments

  1. archification
    archification
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    I know this is a long shot because the last update was a long time ago but there appears to be a problem.
    Running the windows version in wine fails to ever draw the window.
    Running the Linux version from here draws a window frame but it's completely empty and grey.
    Cloned from github and compiled it myself but this lead to the same result as downloading the one here.
    I do have webkit2gtk and any other dependencies I can think of installed. Not sure what the issue could be. I'll paste the terminal output of the program here.

    ** (trilogy-save-editor:2003050): WARNING **: 20:24:18.775: webkit_settings_set_enable_offline_web_application_cache is deprecated and does nothing.Failed to create GBM buffer of size 1000x700: Invalid argument

    I'm aware that a save file can be supplied with an argument so I supplied a me2 save filename as an argument but same result. Also tried it with quotes around the name but same result.

    Arch Linux, xorg, i3wm, picom compositor, polybar
    amd 5800x, nvidia 3090ti, 64 gigs of ram
    1. archification
      archification
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      Just returning to report that I actually got it working thanks to this random github page I found https://github.com/tauri-apps/wry/issues/1366 which then linked to this page https://github.com/tauri-apps/tauri/issues/10702 which suggests that we set a certain program variable. Running the native linux editor with `WEBKIT_DISABLE_DMABUF_RENDERER=1 ./trilogy-save-editor` fixed the problem for me.
    2. xdc143c
      xdc143c
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      godsend
  2. ZathrusPrime
    ZathrusPrime
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    may be a dumb question but how exactly do I run the save editor on my steam deck, I'm new to linux T_T
    1. bekillian
      bekillian
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      I came to comment to ask the exact same thing. I was looking for the Trilogy Save Editor just for my Steam Deck. I have the unzipped file in Desktop mode but stuck on what I'm supposed to do next since I'm a Linux noob. 
    2. TheRoosterLord
      TheRoosterLord
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      there should be a file in the unzipped folder called trilogy-save-editor. run it like so in the command line:
      ./trilogy-save-editor


      other users are reporting missing library issues, which I am investigating. you may need to run this as well:
      sudo pacman -S webkit2gtk
    3. ZathrusPrime
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      thank you for the update, however when I run the Paxman install it tells me the files are corrupt any idea on how to fix?
    4. bekillian
      bekillian
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      same thing - I ran sudo pacman -S webkit2gtk 
      then it said it couldn't because I hadn't run sudo pacman-key --initafter that was complete, I tried to rerun -S webkit2gtk but then I get errors from corrupted files
    5. bekillian
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      I found a different reddit post that helped me figure out what I was missing. 

      • Switch to Desktop Mode
      • Launch Konsole
      • Set up the root password for the Deck using the command: passwd
      • Disable read only mode using the command: sudo btrfs property set -ts / ro false
      • Initialize your pacman ring with the command: sudo pacman-key --init
      • Populate the keyring with the default archlinux keys with the command: sudo pacman-key --populate archlinux

      After that, I was able to run everything just as you said:
      sudo pacman -S webkit2gtk
      then I went straight to the unzipped file, right clicked on it and selected Run in Konsole.
    6. ZathrusPrime
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      dude you are a life saver!!!
    7. TheRoosterLord
      TheRoosterLord
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      Is the save editor running for you now?

      I've decided to include the webkit2gtk library in the next release, so hopefully this won't be necessary once that is done.
    8. Nightsong18
      Nightsong18
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      Hey, I went through all these steps but when I write: ./trilogy-save-editorinto the Konsole app it says no such file found. What to do? I downloaded the file from here. I dont understand how to launch the Trilogy Save editor.
    9. TheRoosterLord
      TheRoosterLord
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      Are you inside the unzipped folder?
    10. bking1994
      bking1994
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      just double click the executable. its next to the readme
    11. akaMich
      akaMich
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      So I had it working until today, but now I'm getting this. 

      error while loading shared libraries: lib
      wpe-1.0.so.1: cannot open shared object file: No such file or directory




    12. H3avyarm5
      H3avyarm5
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      Same here. Been digging for a workaround but no luck. Will update if I find something.
    13. ZathrusPrime
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      same just started getting that error
    14. Nightsong18
      Nightsong18
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      Nvm
  3. Spenc0ra
    Spenc0ra
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    Steps to install webkit2gtk on SteamOS


    • Disable the read-only mode:Open a terminal (Konsole) and enter:
      sudo steamos-readonly disable
    • Initialize Pacman keyring:
      sudo pacman-key --init
    • Modify Pacman configuration: Open the file /etc/pacman.conf with a text editor(kate) Under the [options] section, add the following line:
      SigLevel = TrustAll
    • Install webkit2gtk: Back in the terminal, run
      sudo pacman -S webkit2gtk
    • Revert the configuration change: Open the /etc/pacman.conf file again and remove the line to restore the default settings.SigLevel = TrustAll
    • Re-enable read-only mode:
      sudo steamos-readonly enable

    Now, the webkit2gtk package should be installed successfully, and your system should be back in its original state.
           The save editor should work.
  4. MikeDraws
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    Hello! I’m new to Linux and have no idea how to open this program on the Steam Deck. I’m used to .exe files just opening in windows so all of these files seem far too complicated to me. I’ve tried looking it up on YouTube and am none the wiser. Can anybody help?
  5. XtherealdhsX
    XtherealdhsX
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    Any update? Seems like this is pretty much dead... 
  6. ZathrusPrime
    ZathrusPrime
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    is this going to be updated or is it dead?
    1. chefdant
      chefdant
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      Is this working?
  7. Mte90
    Mte90
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    How you were able to compile it?
    I tried on debian sid but I am using a different rust version, there is a ticket for the steam deck https://github.com/KarlitosVII/trilogy-save-editor/issues/57 and getting some info how you were able to compile can be helpful (as it is required a different set of commands).
  8. szaumoor
    szaumoor
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    But can you even run the game on Linux?
    1. TheRoosterLord
      TheRoosterLord
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      Yes, the steam version works great with proton! Even runs on Steam Deck.

      https://www.protondb.com/app/1328670

      Has a gold rating on protondb. The comments offer some great tips to get it to run.
    2. szaumoor
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      Oh wow. I didn't know. That's quite cool.
    3. InsaneTiger
      InsaneTiger
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      Legendary Edition runs BEAUTIFULLY on Steam Deck. One of the primary reason I bought a Deck; Mass Effect  anytime, anywhere!

      And if you have the patience and the time, plus a MicroSD to increase storage, you can even install all your mods on the Deck too.
    4. szaumoor
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      That's nice. I'd try it too but to be honest I don't seem to be able to make the mouse feel like Windows, so I feel aiming and such would be quite difficult.

      I'm a newb on Linux but so far every distro I've ever tried makes the mouse feel pretty strange comparatively. Harder to be accurate. Linux does weird things. I only use it for work stuff so far. If you have any tips on that feel free to share, I'd be interested in trying.
    5. TheRoosterLord
      TheRoosterLord
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      Have you tried using KDE Plasma? It has the best default mouse settings of any Desktop Environment I've tried.
    6. szaumoor
      szaumoor
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      Ah, no. Always stuck with GNOME so far. I'm using Zorin so I don't know if I can switch the desktop, because it uses its own thing,, which I think it's a derivative of GNOME, but I'll consider if later on I use a different distro, thanks for the suggestion
    7. bking1994
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      if you use wined3d you can run the mod manager. thar fixes the flickering black screen. got all my mods imported and installing my textures right now on my deck. using steam tinker launch to use the mod manager in meles prefix, with the launch only custom command ticked
  9. Deezboy254
    Deezboy254
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    you are a god among men. now ME 1 -3 modding is 100% steamlined on the steam deck !!
    1. TheRoosterLord
      TheRoosterLord
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      Well, we still need to port the ME3Tweaks mod manager to Linux. I'm investigating ways to do that. But yes, the save editor is a very good start.
    2. bking1994
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      It works fine if you run it with wined3d. i used steam tinker launch with proton use wined3d ticked, and me3tweaks mod manager in MELEs prefix as an stl custom commamd, with launch only custom command ticked
  10. szaumoor
    szaumoor
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    -deleted-