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39 comments

  1. lettuceagrden04
    lettuceagrden04
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    Hey just wanted to say I still love and appreciate this mod! I do use Omni Key Separator and Combat Evade Maneuvers where the latter teaches you how to change the mod's key bindings so I was able to replace the Space Key to something else (well, made it compatible with Omni Key). I personally used Caps Lock for Use as it's right there and kept Space for this mod and Combat Evade.  
    1. 55tumbl
      55tumbl
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      Thanks a lot for the comment! It can certainly be useful for other people as well.

      I was going to look into making different key options at some point (haven't been very active lately), but I'll check these mods first.
    2. Ronimoe
      Ronimoe
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      can i ask how did you change the mods key bindings?
  2. eXponentiamusic
    eXponentiamusic
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    Here's another for please add a version that doesn't use spacebar. I use the default keybinds and I'm not going to swap them because my muscle memory is super ingrained at this point and I like the defaults anyway. I used the LE1 version of this flawlessly but I'm going to have to use the safe version because already I've only done 3 missions (the two mandatory beginning ones, and Zaeed's loyalty) and already I've encountered two of the door issue. The unfortunate part is that I mostly use this mod of the fast forwarding the unskippable cutscenes so it's the most major part I'll be missing out on. Oh well.
    1. 55tumbl
      55tumbl
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      Yeh sorry, it's on my list but haven't had much time for modding lately... 
  3. SaintNosferatu
    SaintNosferatu
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    A great mod, but who could do with key mapping
  4. Graelock
    Graelock
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    ME3Tweak says I can't install it because--get this--it has texture assets and something about my Unofficial patch and A Lot Of Textures and outfit mods potentially (my only three mods) getting overwritten LOL! Like how does that even make sense? A Cutscene skipper, textures...ummm? Isn't it just like a keybinding thing? I mean, sure...maybe there's more to it than that but wtf would ME3Tweak think it has textures?
    1. 55tumbl
      55tumbl
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      This mod doesn't have textures... and I'm not sure why ME3Tweaks mod manager complains.
      But in general, you should make sure to install all non-texture mods before any texture mods (like A Lot Of Textures). You could try to restore the backup, and then install Unofficial patch, cutscene skipper, anything else you might want. And then only after that install texture mods (.mem files).
    2. Graelock
      Graelock
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      Awesome thanks! I thought it sounded a little crazy. Glad it's not just me.
  5. Caedwyn
    Caedwyn
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    thank you very much for sharing this great thing
    1. 55tumbl
      55tumbl
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      My pleasure, thanks for the feeedback!
  6. irishhombre
    irishhombre
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    Just a helpful tip, this mod is incompatible with Storm Improvements.
    1. Gamenator01
      Gamenator01
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      How so? I've been playing with both and haven't had any problems so far.
  7. adsasd5546546
    adsasd5546546
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    Bro, pls can you make the mod to be LeftShift instead of Spacebar it´s annoying asf, to change the keys, i will do it myself if i can, so please.
    1. 55tumbl
      55tumbl
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      Yeh I'll have look one of these days.
  8. GreenAngel2019
    GreenAngel2019
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    Is there anyway that I can change from Spacebar to LShift or Escape? I changed my use/cover/sprint to LShift, and now other mods are not working. If I leave that key bind to Spacebar, then it will select an option, even if I don't want it to.
    1. 55tumbl
      55tumbl
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      Which mods are not working? I never had an issue setting use/cover/sprint to LShift when playing myself. I think it's a bit complicated to change yourself, but I'll make an optional version with smth than Spacebar when I can (bit too many things IRL at the moment).

      "If I leave that key bind to Spacebar, then it will select an option, even if I don't want it to."
      Well no, with this mod, you skip with spacebar and select option with mouse. Spacebar won't select any dialog option (whether it's set as use/cover/sprint or not).
    2. GreenAngel2019
      GreenAngel2019
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      Combat Evade Manuevers is the mod that won't work when I change the key binding in game to LeftShift. When I changed it back to Spacebar, I tested on a cutscene and when tapping Spacebar, it selected a dialogue. Mouse was not even touched at the time. I am trying to update the key binding with Combat Evade Manuevers so that I can see if I can change it to another key. And no worries! I will figure out how to work with it. IRL is more important than anything else. Thanks for the quick response!
  9. rjbarroso
    rjbarroso
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    Are you able to make a version for the ME2 Classic for the "SkipSafe" only?
    If not, since most ppl prefer the "Legendary" version (and i understand why), could you post what you changed so i could try to replicate for the classic version (if thats ok ofc).

    btw, the "SkipSafe" option works flawless. Amazing work. I m only sad that this mod didnt appeared sooner for my other 300 replays of ME :p
    1. 55tumbl
      55tumbl
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      Thanks a lot for the comment, glad it works nicely for you, and sorry for the long delay in creating it ;)

      I will probably at some point go through my mods and see what can be ported to OT with reasonable/minimal effort. These would probably be good candidates. But well, not sure when.

      Until then, if you're feeling adventurous, you can decompile the m3m file by drag/dropping it onto mod manager. It might be as simple as changing the target game in the json and in the moddesc. But emphasis on might. It's perfectly fine if you do this (or any other tweaks/adaptations) for yourself. Not publish it though.
    2. rjbarroso
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      i am already on the "adventure" mode :p , as i am used to this kind of editing (Direct Edits), just not the modmaker that you already pointed me what i had to do.

      And yes, i have zero interest in publishing (no personality for that), and i wouldnt do without permission anyway. It is just for self use. So you can be relaxed in that aspect.

      Thank you again for the pointers.
    3. 55tumbl
      55tumbl
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      If you decompile the m3m like I wrote, you'll get a json file, which is basically a structured list of direct edits to be made in a basegame file (here in SFXGame.pcc iirc). You can just follow these instructions and do the same edits manually. Most of those are scriptupdate, with the modified script in a .uc file, which is just plain text and you can copy/paste it in the Script Editor window of Package Editor. If the corresponding OT and LE scripts are identical, there's a good chance it will work... otherwise they may need to be adapted.
  10. disasterchief
    disasterchief
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    I'm also having the issue with dialogue being skipped after interacting with a door. I don't know how the skip more option works, so for now I'm going to use the skip safe option + binding the SloMo command to another key in BioInput.ini.
    Other than that, good mod.
    1. 55tumbl
      55tumbl
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      Thanks! Well yes like I wrote on the mod page, there is absolutely no way to avoid that issue if Use and Skip are bound to the same key. I always swapped LeftShift and Spacebar, so LeftShift is Use/Cover/Sprint, and Spacebar is Command HUD/Skip like in the first game, and so I don't have that problem at all. But I suppose I could at some point make a version of the mod that binds the skip to something else than spacebar.