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Vegz

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vegz

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About this mod

Restores the Binary Helix Hot Labs area on Noveria that was heavily cut down in the final game.

Requirements
Permissions and credits
Translations
Changelogs



Overview:

Hot Labs Restored aims to transform the underwhelming Hot Labs area in Noveria into a much better experience. The location was originally going to be a whole other section on Noveria called ICE70 but it was cut presumably due to lack of time. Although it was cut, the dialogue and some of the level were left inside the files. With these assets, I was able to create what was missing.
Features:
- A brand new level built from existing levels as well as a cut level
- A new button has been added to the tram when its docked at central station, the Hot Labs button only appears when its docked at central station

- New conversation, restored dialogue and cutscenes 
- Fully voiced audio and animated facial expressions, all built using unreal and ISACT
- Updated mechanics to help the level fit right in the vanilla game

Changes to basegame content:
- The Hot Labs elevator at Rift Station is no longer accessible
- The tram is no longer useable at Rift Station if there is unfinished business there after dealing with the Hot Labs

- A new destination has been added to the tram, you can go to the Hot Labs before or after Rift Station
- The new purge mechanics from LE1DP has been ported to the new hot labs

- Yaroslev Tartakovsky has been moved to the new Hot Labs
- Cut parts of Mira's conversation has been restored

Known minor issues (fixed in the future):
- The map is not the same area, this is due to the map needed to be done by hand in swf (will be done later)
- Sometimes the squad can get stuck in place due to triggerstream changes, if this ever happens call them to you and they will come to you.
- Some lines aren't fully emotive in the face (this is due to it having to be done manually, I did as many as I could but there is a ton for one person, I will update lines in future updates.
- A few lines in Mira's conversation and the final cutscene for Female Shepard have no Audio. This is due to the audio never being recorded for these lines and the decision to use AI or not has not been made.


Disclaimer:
This mod is almost the first of its kind. I tried my best to test everything I created but couldn't get every single case. If any bug pops up, please report on the bugs tab with an ME3Tweaks log.

Special Thanks:
Audemus - For giving feedback, allowing me to incorporate LE1DP changes and helping me with some of the more technical parts of the mod. Banner/ME3Tweaks header image.
Loadingue - Giving feedback, creating all of the cut conversations so I can set them back up in game. You are the other reason this mod and the others we are making possible. Spending time to create storyboards and other content for me to recreate in game is appreciated.
Sil/Tydeous - Helping me with dialogue, giving feedback and letting me know what I should/should not include in the mod. All of your help is also appreciated cause I know you also have your masochist projects under your belt.
Exkywor - Creating experiments that sped up the process of recreating the cut conversations drastically. Without you this mod would not exist in the slightest due to you making tasks that would take days to instead take seconds. All work you do is heavily appreciated by me and anyone who uses it.
Elcor Hamlet Appreciation Society - For giving feedback, helping me with my masochist ideas and being a great group to be around.

Compatibility: 
LE1 Diversification Project: Fully compatible, door changes will be in a future update.
MELLO: Natively compatibile.