Tali and the Quarian’s visor opacity value is difficult to make everyone happy about as we all have diffrent opinions about it. I chose to make the visor more clear since the point of this mod was to show their faces, but if you want to change it to fit your preferences, here’s how you do it based of Munchyfly’s and Knighthawk’s pinned post on the Tali Zorah Overhaul (LE3) mod.
Spoiler:
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- Download LEX or open it through ME3Tweaks Mod Manager → Tools → Legendary Explorer
- Open Package Editor under Core Editors
- Navigate to TVF’s folder → Options → Tali → BioH_Tali_00.pcc
- In the Package, go to BIOG_QRN_ARM_TLI_R → TLIa → QRN_ARM_TLIa_MAT_2a
- Go to properties then Scalar Parameters Change VSR_Opacity. 0 = Clear, 1 = Opaque. Vanilla value is 0.98
- Save package file, update mod library and re-install mod
- To see your changes, open a save where Tali us using her default outfit
- Repeat for
BioD_Gth002_210Tower.pcc
BioD_Gth002_400Resolution.pcc
BioH_Exp3_Tali_1.pcc
BioH_Exp3_Tali_2.pcc
BioH_Tali_00_NC.pcc
BioH_Tali_01.pcc
BioH_Tali_01_Explore.pcc
BioH_Tali_02.pcc
BioH_Tali_02_Explore.pcc
BioH_Tali_CitSim.pcc
- For DLC armor you’ll have to change the materials called TLIb and TLIc
- To change the Admirals and Dorns visors, go to Options → Quarians
IMO much, much high above quality than all the other humanized Quarians faces around. which is just plain dumb as in retardation, physical mental disabilities. they are aliens. god damn it.
Let me add since i am rating here, that the other mod, Children of rannoch, that unfortunately is for now, only for mele1, is equally awesome, and of course cant please everyone. Me included.
...I would have changed the piranha, reptilian, crocodile, point teeth there. And here perhaps the squish flat nose. Not complaining. Just saying.
I loved the ideia that quarians have goat faces. so theres that.
Ooh, I never expected to see a face mod for quarians that matched my headcanon! Lovely job. All your mods are so impressive. :) Thank you for what you do!
I hope this isn't stepping on your toes re: design changes; would it be easy to add different options for the helmets' opacity, and if so, would you have any interest in doing that? I think foggier helmets would look nice as well.
It's okay, but I'd rather not create alternative install options. If you feel up to it, you can do it for your own game following Munchyfly's and Knighthawk's pinned posts on the Tali Zorah Overhaul (LE3) mod
Oh yeah, I totally forgot Mental uses another material and that my file setup is a bit different. Thank you Munchy! I'll post a sticky note later that goes through the steps of changing the visor opacity specifially for this mod :)
I really like the more alien take on the quarians! Them being off colored humans missing a few fingers always bothered me. I loved your armor mods for Samara and Liara and it looks like this will be another must download from me! That being said, I think I'll hold off on downloading until you've released it for LE1 and LE2. I'm a sucker for consistency. Out of curiosity, does this mod apply faces to ALL quarians, or just Tali and the admirals? And if it does, how does it interact with things like Project Variety and the diversification project that add quarian civilians to the game? Funny how actually reading the full description of a mod can answer your questions for you, huh?
Haha it's okay! Just to expand some of my thoughts; I choose to only change interacctable quarians as there isn't a huge focus on quarians in general in LE3 (as in, the amount of quarians you directly see and talk to). I'm definitely not opposed to the idea of patches with Project Variety or LE3 Diversification Project, but compatability and managing mods is a huge time sink and this time I choose to go a route that I could manage. (And that doesn't mean I wan't anyone to bother those mod devs, we're all busy people with lives and this is a fun hobby). I'm eternally grateful for the framework which makes compatibility between mods much easier.
Sorry for the long text! When I started working on the faces I spent a lot of time thinking about how I wanted to approach this mod and patching was one of those things I wanted to avoid If I could ^^'
I understand patching adds a lot of tedium to your work (LE1 especially), it's appreciated but far from owed. I doubt you'd need a patch for the mods I asked about anyway because you don't do anything with the generic quarians that they populate the world spaces with. Trust me the fact that you and others like you are doing this for free because you love Mass Effect is not lost on me!
Zebbros said she doesn't want to make alternate versions, but here's a tutorial showing you how to change the opacity yourself if you're so inclined! :)
63 comments
I will not take requests about design changes. Leave a comment/report (with a diagnostic log) if you find any issues/bugs.
Please refrain from leaving any nasty comments. LE1 and LE2 versions will be out when they’re ready. Thank you!
- Download LEX or open it through ME3Tweaks Mod Manager → Tools → Legendary Explorer
- Open Package Editor under Core Editors
- Navigate to TVF’s folder → Options → Tali → BioH_Tali_00.pcc
- In the Package, go to BIOG_QRN_ARM_TLI_R → TLIa → QRN_ARM_TLIa_MAT_2a
- Go to properties then Scalar Parameters
Change VSR_Opacity. 0 = Clear, 1 = Opaque. Vanilla value is 0.98
- Save package file, update mod library and re-install mod
- To see your changes, open a save where Tali us using her default outfit
- Repeat for
- For DLC armor you’ll have to change the materials called TLIb and TLIc
- To change the Admirals and Dorns visors, go to Options → Quarians
Save package files, update mod library and re-install mod
IMO much, much high above quality than all the other
humanizedQuarians faces around. which is justplain dumb as in retardation, physical mental disabilities.they are aliens. god damn it.Let me add since i am rating here, that the other mod, Children of rannoch, that unfortunately is for now, only for mele1, is equally awesome, and of course cant please everyone. Me included.
...I would have changed the piranha, reptilian, crocodile, point teeth there. And here perhaps the squish flat nose. Not complaining. Just saying.
I loved the ideia that quarians have goat faces. so theres that.thanks a lot in advance.
I hope this isn't stepping on your toes re: design changes; would it be easy to add different options for the helmets' opacity, and if so, would you have any interest in doing that? I think foggier helmets would look nice as well.
It's okay, but I'd rather not create alternative install options. If you feel up to it, you can do it for your own game following Munchyfly's and Knighthawk's pinned posts on the Tali Zorah Overhaul (LE3) mod
Funny how actually reading the full description of a mod can answer your questions for you, huh?Out of curiosity, does this mod apply faces to ALL quarians, or just Tali and the admirals? And if it does, how does it interact with things like Project Variety and the diversification project that add quarian civilians to the game?
Sorry for the long text! When I started working on the faces I spent a lot of time thinking about how I wanted to approach this mod and patching was one of those things I wanted to avoid If I could ^^'
Thank you!
I look forward to your future work!
Now I wish you zebbros also make the "A bit fog up but totally see you there" version of the face mask.
Like what Subtle Face For Quarians (and Tali) - LE3 by MurpyMurple do.
The transparent mask version makes the LE3 Tali mask-off scene less impactful.