Known issues If you're using a controller and can't access the terminals/can't see any text or the buttons to open the tabs there, switch to K+M and move your mouse/click once while the terminal is open and everything should appear.
I love this mod. Incomplete and I dont care. My Garrus romancing FemShep loves the idea of filling the SR2 with non Cerberus crew members and defenses. The added noises, all the new bodies standing around, the furniture, all great. The data pad entries have great stories but feel like they all have the same "diary or memoir addressing the reader as not the writer" and a lot of team building positivity. It can make them a lil repetitive but the hole they fill in character lore is worth it.
I don't know if this is abandoned or not but what it has got is complete enough to satisfy that feeling of ownership over the Normandy SR2 (whether you go full Cerberus crew or alien) and a deeper connection to your main crew (Even Dr. Chakwas and Joker have datapads). And every NPC that you'll never interact with has a full on biography explaining why they are there. The only real downside are the number of new menus to understand (that one that requires needing a mouse to do all the crew hiring being the biggest issue) and that there are so many datapads lying about ready to go flying if the ships gravity ever failed.
My only real suggestion is reducing 2 problems to 1 by removing the datapads and turning them into new clickable objects with logs to scroll through. The number of new menus from vanilla (that are accessible) aren't overwhelming or cluttery, make sense where they are located, and they all work as intended. may as well add a few more strategically placed mailboxes or something (one nearby each npc that has entries) to not have to click through 30+ datapads.
I give this an 8/10 with the only reason its not a perfect score is the author hasn't finished it yet it doesn't need to be to feel finished and satisfy. Mass Effect Legendary Vanilla has so many open, boring spaces in it that it could drive people crazy. This mod doesn't need to be finished to fill a void most people dont notice or care about until after they see it.
I just started the game and havent gone past getting Garus at omega. My crew terminal doesnt have anything in it for me to interact with. Do we unlock hirable people as the game progresses or is my mod broken?
3rd post sorry. would delete other 2 if I could. got the mod working i just had install order wrong. YOUR WORK IS AMAZING!! I feel ignorant for almost not trying it after reading someone else comment. There is no other way to play ME2 except with your mod. Don't get me started on your data pads and crew convo. such a beautiful addition. the ambience and added features (A VARREN PET) wrapping up my me2 playthrough this weekend but ill be back in 6 months or so just to experience what you've updated.... seriously good god damn work.
mod manager hey so i downloaded it with only the required mods for compatability for the normandy project and the prologue framework as well as expanded shepards armory. the game broke if i died in prologue and upon going to freedoms progress. bypassed with an old freedoms progress save. ik more than likley i did something wrong but im pretty sure i followed the installation order write for all 3 of these mods. I got past it and am enjoying your mod but would like to know what I'm doing wrong for ng+ run
527 comments
Cerberus Update is out now!
Known issues
If you're using a controller and can't access the terminals/can't see any text or the buttons to open the tabs there, switch to K+M and move your mouse/click once while the terminal is open and everything should appear.
I don't know if this is abandoned or not but what it has got is complete enough to satisfy that feeling of ownership over the Normandy SR2 (whether you go full Cerberus crew or alien) and a deeper connection to your main crew (Even Dr. Chakwas and Joker have datapads). And every NPC that you'll never interact with has a full on biography explaining why they are there. The only real downside are the number of new menus to understand (that one that requires needing a mouse to do all the crew hiring being the biggest issue) and that there are so many datapads lying about ready to go flying if the ships gravity ever failed.
My only real suggestion is reducing 2 problems to 1 by removing the datapads and turning them into new clickable objects with logs to scroll through. The number of new menus from vanilla (that are accessible) aren't overwhelming or cluttery, make sense where they are located, and they all work as intended. may as well add a few more strategically placed mailboxes or something (one nearby each npc that has entries) to not have to click through 30+ datapads.
I give this an 8/10 with the only reason its not a perfect score is the author hasn't finished it yet it doesn't need to be to feel finished and satisfy. Mass Effect Legendary Vanilla has so many open, boring spaces in it that it could drive people crazy. This mod doesn't need to be finished to fill a void most people dont notice or care about until after they see it.
YOUR WORK IS AMAZING!! I feel ignorant for almost not trying it after reading someone else comment. There is no other way to play ME2 except with your mod. Don't get me started on your data pads and crew convo. such a beautiful addition. the ambience and added features (A VARREN PET)
wrapping up my me2 playthrough this weekend but ill be back in 6 months or so just to experience what you've updated....
seriously good god damn work.
hey so i downloaded it with only the required mods for compatability for the normandy project and the prologue framework as well as expanded shepards armory. the game broke if i died in prologue and upon going to freedoms progress. bypassed with an old freedoms progress save.
ik more than likley i did something wrong but im pretty sure i followed the installation order write for all 3 of these mods.
I got past it and am enjoying your mod but would like to know what I'm doing wrong for ng+ run