Hi, I normally install texture mods through the batch installer. But when I drag and drop the zip file into ME3TweaksModManager, it is not identified as a texture mod and therefore it's not possible to add it to the batch installer. The mod can be rather added to the library of content mods, but can not be applied. Instead of the "apply" button, there is one that says "not a content mod". Is there a step I'm missing? I'd really appreciate the help.
Thank you for this mod. I tried it myself to remove Mirandas cerberus logo, by backporting me3 files to me2 and playing with the alpha layer, but it always seemed off to me, my results. I saw you used even me2 texture files itself, instead of backporting me3 files to me2. No idea how you accomplished to remove the logo. However thanks for creating and sharing this mod.
What about a version that just tones it down? The logo is just used too much, but having it present where appropriate is okay. Remove from windows and doors and keep to the ship wing and uniforms. Just thinking outloud.
I think that would be great. You could say the depiction of Cerberus in ME1 is the most realistic for a secret organization, but at the same time having them have a distinct look that is instantly recognizable to the player is a good game design, good visual design. ME2 just went too far with it. Hell, in some of the comics they have their logo on coffee mugs.
That's actually quite a great idea! Although, as already mentioned by Kurovamp01, a bit problematic during finale of Jack recruitment mission. Nevertheless, great job!
I actually like the idea of this. I will say, for continuity, that the Cerberus logo might need to stay on the exterior of the Normandy cuz Jack sees the logo and gets upset about it. Although it could be interpreted as her just somehow knowing, if there's no logo haha
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Is there a step I'm missing? I'd really appreciate the help.
A version just removing Cerberus logos on vehicles like the shuttle and Hammerhead would be great!