IF YOU ARE EXPERIENCING AN ISSUE WITH AHEM: Submit a diagnostic with ME3Tweaks Mod Manager. It is virtually impossible to tell you what your issue is without seeing your full mod list and how everything is installed.
Note: If you are using Starchild-Be-Gone: You must select No Ending Changes when installing that mod, or AHEM will not function properly, or transition to CEM.
Thank you so much for developing and updating this mod! I admire and appreciate your dedication and can no longer imagine playing ME without it. In my opininon, it is so much more satisfying than the orignal ending and yet very tastefully done, i.e. it never feels like a forced fanfiction ending.
Hello Audemus! Thank you for your work here in the ME modding community! I have been enjoying your content for a few years now. I wanted to see if there are some errors among my installed mods.
During the Memorial scene:
Ashley's hair was glitched (it looked as if her hair textures were being vertically stretched). Tali's face looks vanilla despite Tali Remastered being installed. (Though this may be due to that mod being old).
Regarding the Ashley hair issue, this was the first bug fixed post AHEM 1.6 release. As far as Tali's look is concerned, if AHEM is configured to show everyone wearing their memorial outfits, Tali will not be seen in her Remastered form. Only when the AHEM mod setting "Normandy Crew/LI Memorial Clothes" is disabled will the Tali Remastered version of Tali be seen.
While installing this mod again for another trilogy run I suddenly remembered how I happily cried when first watching this ending, and I just wanna say huge thank you. It's such a happy precious experience, thank you, thank you very much <3
just thank you. after all those years wiht scarred soul after experiencing the end as a "child" it healed, it fucking healed and f*#@ we all deserved that ending. Keelah se'lai
Is there a way to revert the minimum war assets required for the best ending back to 7800? Might be a silly thing to consider, but I really like having to REALLY earn it. I tried looking at every coalesced file and the mod's default number of 5200 was not there.
This is a modified version of Audemus' reply to a similar question earlier:
"Yes, it's actually very easy to do this now that AHEM has been rebuilt under the hood. You'll need Legendary Explorer to do this. Open ConditionalsDLC_MOD_AHEM.cnd with the Conditionals Editor. Under entry 3464101 there's an integer, i2600. This is the base war assets score (EMS is this number x2, so 2600x2=5200).
So if you want to change it to 7800, just change this number to i3900 and save."
During development and testing, I set my base to 7600 (i3800) so that only worthy playthroughs get a "good" ending.
This is odd. Legendary Explorer won't run because of .NET even though I do have it installed, I even went to the link provided in Legendary Explorer's own page for .NET and it did not work even after I installed it. I made sure to go for the desktop x64 version too.
Nevermind, I fixed it. Apparently installing NET. wasn't enough. I had to actually go to Visual Studio on Widows 11 and individually select the old 5.0 NET. version.
1022 comments
Submit a diagnostic with ME3Tweaks Mod Manager. It is virtually impossible to tell you what your issue is without seeing your full mod list and how everything is installed.
Note: If you are using Starchild-Be-Gone: You must select No Ending Changes when installing that mod, or AHEM will not function properly, or transition to CEM.
During the Memorial scene:
Ashley's hair was glitched (it looked as if her hair textures were being vertically stretched).
Tali's face looks vanilla despite Tali Remastered being installed. (Though this may be due to that mod being old).
Here is a diagnotic:
https://me3tweaks.com/modmanager/logservice/logviewer?logid=47e99636e635432c619599f8239518b3.
Let me know if anything else is needed and thank you for your time!
Keelah se'lai
"Yes, it's actually very easy to do this now that AHEM has been rebuilt under the hood. You'll need Legendary Explorer to do this. Open ConditionalsDLC_MOD_AHEM.cnd with the Conditionals Editor. Under entry 3464101 there's an integer, i2600. This is the base war assets score (EMS is this number x2, so 2600x2=5200).
So if you want to change it to 7800, just change this number to i3900 and save."
During development and testing, I set my base to 7600 (i3800) so that only worthy playthroughs get a "good" ending.