Just like to say thanks for all the positive comments and encouragement. I have learnt a great deal from the development of EGM and the LE edition over the last 10 years, made a lot of friends, and had a great deal of fun. Thanks to everyone who contributed, played, commented, found bugs and gave new suggestions. We couldn't have done it without you.
In particular I would like to thank Rusm0, lmorri8165, Mgamerz, Sil, SirC, Mellin and Audy whose contributions and support made EGM what it is today.
IMPORTANT NOTICE:
From version 1.0.0 EGM is no longer actively being developed or supported. If you have a problem post in the comments below, and maybe someone from the community will help. I suggest you include the following information to help us understand the issue. Nobody can help you if you don't do this:
A. Include a detailed description - exactly what happened, what was the action immediately before you had the problem. B. In Mod Manager go to Help -> Mod Manager Log & Diagnostics. Select Game Diagnostic LE3 add a save and Upload to Log Viewer. Paste the URL in the report. You can unclick "Full textures check" unless the issue is a textures one.
The following mods are known to be incompatible with EGM. If you use them with EGM it will break stuff. Collectors Cabin - this conflicts with the Normandy module's cabin. You will lose various additions to the cabin, such as the new creature for your fish tank, Shepard's helmet from SR1 crash, interactive picture of love interest, new models, Collector's Blade, etc. It will also break N7: Spectre's Gift. Core module alone works fine with this mod. Poly Romance Mod - Incompatible with the EGM Normandy module. It will also break N7: Spectre's Gift. There have been many reports of conflicts with community framework and a number of other mods as well, so use at your own risk even with Core module. Myriad Pro Begone and other UI mods - these mods need updating with the expanded Squad UI to make sure that all the squad appears. Any mods that change the Galaxy Map - all mods that change anything about the galaxy map, including scanning ranges, speed, Reapers, etc probably won't work with the Galactic War option which has a lot of code changes behind the scenes. Usually there are settings or purchaseable upgrades in EGM that do the same thing. Spectre Expansion Mod is built on top EGMs galaxy map so works well. Others under this spoiler:
Spoiler:
Show
Nude Colored Underwear for Femshep (LE3), Traynor Hair Upgraded, New Dresses For Females (LE3) - these break the cabin invites, and various other things in the cabin. Core works fine.
Frequently asked Questions: Can I change EGM Settings even if I have texture mods installed? Yes, you can change whenever you want. The settings will update the game at the start of a new playthrough then whenever you reload on the Normandy or the apartment on the Citadel.
How do I use EGM Settings after installation? Open from mod manager's tools menu as below.
Spoiler:
Show
How do I change keybinds? Open the options menu and select Key Bindings. Once changed you can revert to the default using the button. Note that you cannot set new key combos from the menu. Controllers: to port arms tap Back. Quicksave is now a hold of that button.
Bonuses for ME2 galaxy map upgrades: Bonuses require the Galactic War module (including engineer bonuses).
Will you spoil the game for me and everyone else by telling me how to find/do xyz? No
Can I install this mod part way during a playthrough? Depends on the module: Core / Normandy / Extras / Squadmates: Yes. No problem. Galactic War: No. It will break the war assets system.
I can’t find War asset ABC in the Galaxy map? War assets are moved around in EGM Galactic War to more lore specific locations. They also often do not unlock until that cluster is invaded (has a Reaper on it). Many Citadel fetch quests rely on you hearing about the location first rather than finding random items in the map.
I think EGM has caused a bug? Before posting know that EGM mainly changes the Normandy. Anything on the Citadel or missions is extremely unlikely to be EGM.
Will you make a new mod for me with just these X/Y/Z bits of EGM? No. I find it difficult enough supporting this mod without dozens of personalised mods to support. The files are highly interrelated and it is often difficult to break them up. As EGM has already been broken into installable modules. It is possible just to have the core quality of life parts, just the Normandy or the full traditional EGM experience. Up to you.
How much of the original EGM has been ported? Everything that will be ported has been ported. We haven't transferred everything, only features where we have the time and energy and where generally we received positive feedback in the original. Anything else we do in future will be if we want and have the time and energy.
Spoiler:
Show
Won't be ported - Galactic War: Certain Map Assignments (Minuteman, Collector Cruiser) - Galactic War: Dealer - Galactic War: Prothean Avatar Powers: (Similar can be found in N7: Spectre's Gift) - Normandy: deck 5 mechbay - Extra: Post Coup conversation with Liara (if virmire survivor survives) we recommend using this mod instead: Beccatoria's Liara Mourns the Dead (v1.1) - Squadmate: Other missions can take extra Squad (Rachni, Tuchanka Bomb/Rescue, Lessus, Gellix, first part of Priority: Earth) - Omega Hub - other modders have recreated Omega in LE3.
I recently came back to play the LE, and updated all of my mods, including EGM, etc. I've never had any infinite loading screens before until now. Not sure if it's this mod (I'm using all of the cores in this mod - which I did before without issue) or another mod. I was on my way to deal with the Grissom Academy when the infinite loading screen happened (had to close my game). Before that, I was having the same issue, but when I went to get Garrus (after restoring ME3 and all mods a few times to see which of my mods was causing it, with and without the Galactic War core, it eventually became playable). Now, this infinite loading screen is happening after I select the Grissom Academy mission. I hate to have to restore the game again and reinstall all of my mods, but any help on figuring out why this is happening would be greatly appreciated.
I'm no expert on this, but I tried doing my best to help. Based on your log, something is clearly connected to the LE3 Community Patch and Audemus' Happy Ending Mod (AHEM). It says you have version 1.7.8 of the LE3 Community Patch installed, but many times in yellow text it's flagged that you're missing the older version of 1.7.3 for some reason. Maybe some parts of your mod libraries didn't get updated, or even deleted when you reinstalled the game.
Apparently this same error came up for other people that reported on it for AHEM's posts section, complete with a log, but it wasn't clear on when or if people were getting crashes. You can only see that someone replied to just disregard the message for whatever reason. Was LE3 Community Patch and Framework the first mod you installed? It's recommended that it should be. You can also try disabling AHEM to at least see if you can get past that section of the game before re-enabling it.
Yeah. The LE3 community patch and framework was the very first thing I installed, and like I said, everything has been updated, so I'm a bit confused there. Considering I have to close out of the game when the infinite loading screen happens, I guess you could call that a crash. I'll try disabling AHEM and see if your suggestion works (hopefully), and then if AHEM's the reason, I'll have to go over to that mod's page and inform them about the issue.
Update: Wasn't AHEM after I disabled it and tried to load the game again. The infinite loading screen persisted. Re-enabled it (AHEM) and went back to a save I had made right before I selected the Grissom Academy mission on the galaxy map. Decided to use Garrus and Liara instead of Garrus and EDI (who I chose previously), and oddly enough, the game loaded fine. Seems EDI's the culprit so far? I do use EGM's setting for her (and the other squadmates). I had it on the synth skin but I don't have that option yet in the game since I think you have to find that? So I switched the casual/armor choice to what armor I have her in currently. Not sure if that matters, but wanted to mention about that anyway - in case.
So I had this mod installed ages ago and then updated it and added a few other mods. Now I'm having issues with it not wanting to work. I've disabled all other mods so I definitely know it's this mod. Basically once enabled it crashes the game as soon as I try to load ME3. Though the others work no problem.
Any suggestions? I love the mod but soooo annoyed it's not working
Did you update to the latest version of LE3 Community Patch? It's possible one or more other mods might need to be updated/have some kind of patch applied.
Edited post: It seems some assets mentioned in EGM guides aren't scannable in LE3. The guides say to scan Pinnacle Station before Argos Rho is taken by the Reapers to get the Turian assets, but I can't scan it and all I get are codex entries
I have a problem that I don't know if it's a bug or just my lack of attention, but when I collected Kai Leng's broken sword from Joker's side, I didn't find it as a decoration in the cabin, besides, I'm absolutely sure that I collected that Husk head that appears in the Leviathan DLC, and even so it didn't appear in my cabin either.
EGM changes nothing about the husk head (it is in a different file that EGM doesn't edit). However lots of mods want to edit things in the cabin so it might be a different one.
Does this mod add/change how the Kirrahe war asset and the Salarian STG is acquired? If I remember correctly, you can only have one or the other in the base game, but I have both? and their assets seem to be modified (kirrahe is only giving 10 vs the 20 stated in the mass effect wiki)
A welcome change but I just wanted to verify it's from this mod!
I don't know why, but this mod crashes the game after 1st dream sequence. Does anyone else have this problem? If so, how to fix it? Edit: Ok, it appears that the Shep Cabin is the problem here, it CTD's every time.
Do you know how to fix this? I tried to disable the mod to get past the dream sequence and it works, but when I try to save and then re-enable the mod the file will not load and it just crashes on me.
Dosen't matter if you use dream sequence mod or not. I used for my 1st playthrough the VERY old version of EGM, and it worked fine. But on the 2nd one, it refuses to cooperate. My solution? Play without EGM, if every version crashes the game then what's the point. MAYBE it's the hardware issue. I do have a potato pc, but I don't know...
Is it safe to update this mid-playthrough? Have a game going from about 10 months ago that was on 0.99.5 and was wondering if I could update this and some other mods
You should be fine, as long as your other mods are updated as well, especially if there are some potential dependencies on each other. If you are adding any new mods, make sure they can all be added up to your point in the playthrough. Lastly, make sure the mods you want to use are still compatible. For example, I don't know if you use both Spectre Expansion Mod and Project Variety, but they are no longer compatible. Version 1.2.1 is the last version of Spectre Expansion Mod that will work.
Hey, again! I just want to make sure you or anyone else isn't confused. I'm trying to say Spectre Expansion Mod and Project Variety are still compatible with EGM. However, Spectre Expansion Mod and Project Variety just aren't compatible with each other (not beyond version 1.2.1 of Spectre Expansion Mod).
Sorry for late response. I know what you meant, I'm meaning that I have both of those mods installed currently in addition to EGM, and I'm assuming that updating Specter Expansion and PV would cause issues.
Just a question: Is it normal that I can't acess the Batarian State Arms shop on the citadel? Just completed the Priority Sur'Kesh mission. The unlock of the shop, was indeed related to the Batarian preacher mission, sorry about the mess.
2767 comments
In particular I would like to thank Rusm0, lmorri8165, Mgamerz, Sil, SirC, Mellin and Audy whose contributions and support made EGM what it is today.
IMPORTANT NOTICE:
From version 1.0.0 EGM is no longer actively being developed or supported. If you have a problem post in the comments below, and maybe someone from the community will help. I suggest you include the following information to help us understand the issue. Nobody can help you if you don't do this:
A. Include a detailed description - exactly what happened, what was the action immediately before you had the problem.
B. In Mod Manager go to Help -> Mod Manager Log & Diagnostics. Select Game Diagnostic LE3 add a save and Upload to Log Viewer. Paste the URL in the report. You can unclick "Full textures check" unless the issue is a textures one.
The following mods are known to be incompatible with EGM. If you use them with EGM it will break stuff.
Collectors Cabin - this conflicts with the Normandy module's cabin. You will lose various additions to the cabin, such as the new creature for your fish tank, Shepard's helmet from SR1 crash, interactive picture of love interest, new models, Collector's Blade, etc. It will also break N7: Spectre's Gift. Core module alone works fine with this mod.
Poly Romance Mod - Incompatible with the EGM Normandy module. It will also break N7: Spectre's Gift. There have been many reports of conflicts with community framework and a number of other mods as well, so use at your own risk even with Core module.
Myriad Pro Begone and other UI mods - these mods need updating with the expanded Squad UI to make sure that all the squad appears.
Any mods that change the Galaxy Map - all mods that change anything about the galaxy map, including scanning ranges, speed, Reapers, etc probably won't work with the Galactic War option which has a lot of code changes behind the scenes. Usually there are settings or purchaseable upgrades in EGM that do the same thing. Spectre Expansion Mod is built on top EGMs galaxy map so works well.
Others under this spoiler:
Nude Colored Underwear for Femshep (LE3), Traynor Hair Upgraded, New Dresses For Females (LE3) - these break the cabin invites, and various other things in the cabin. Core works fine.
Frequently asked Questions:
Can I change EGM Settings even if I have texture mods installed?
Yes, you can change whenever you want. The settings will update the game at the start of a new playthrough then whenever you reload on the Normandy or the apartment on the Citadel.
How do I use EGM Settings after installation?
Open from mod manager's tools menu as below.
How do I change keybinds?
Open the options menu and select Key Bindings. Once changed you can revert to the default using the button.
Note that you cannot set new key combos from the menu.
Controllers: to port arms tap Back. Quicksave is now a hold of that button.
Bonuses for ME2 galaxy map upgrades:
Bonuses require the Galactic War module (including engineer bonuses).
Will you spoil the game for me and everyone else by telling me how to find/do xyz?
No
Can I install this mod part way during a playthrough?
Depends on the module:
Core / Normandy / Extras / Squadmates: Yes. No problem.
Galactic War: No. It will break the war assets system.
I can’t find War asset ABC in the Galaxy map?
War assets are moved around in EGM Galactic War to more lore specific locations. They also often do not unlock until that cluster is invaded (has a Reaper on it). Many Citadel fetch quests rely on you hearing about the location first rather than finding random items in the map.
I think EGM has caused a bug?
Before posting know that EGM mainly changes the Normandy. Anything on the Citadel or missions is extremely unlikely to be EGM.
Will you make a new mod for me with just these X/Y/Z bits of EGM?
No. I find it difficult enough supporting this mod without dozens of personalised mods to support. The files are highly interrelated and it is often difficult to break them up. As EGM has already been broken into installable modules. It is possible just to have the core quality of life parts, just the Normandy or the full traditional EGM experience. Up to you.
How much of the original EGM has been ported?
Everything that will be ported has been ported. We haven't transferred everything, only features where we have the time and energy and where generally we received positive feedback in the original. Anything else we do in future will be if we want and have the time and energy.
Won't be ported
- Galactic War: Certain Map Assignments (Minuteman, Collector Cruiser)
- Galactic War: Dealer
- Galactic War: Prothean Avatar Powers: (Similar can be found in N7: Spectre's Gift)
- Normandy: deck 5 mechbay
- Extra: Post Coup conversation with Liara (if virmire survivor survives) we recommend using this mod instead: Beccatoria's Liara Mourns the Dead (v1.1)
- Squadmate: Other missions can take extra Squad (Rachni, Tuchanka Bomb/Rescue, Lessus, Gellix, first part of Priority: Earth)
- Omega Hub - other modders have recreated Omega in LE3.
Can't be ported
- Ark Mod (no MP assets)
Here's the log.
Let me know if I need to add anything else.
Apparently this same error came up for other people that reported on it for AHEM's posts section, complete with a log, but it wasn't clear on when or if people were getting crashes. You can only see that someone replied to just disregard the message for whatever reason. Was LE3 Community Patch and Framework the first mod you installed? It's recommended that it should be. You can also try disabling AHEM to at least see if you can get past that section of the game before re-enabling it.
Update: Wasn't AHEM after I disabled it and tried to load the game again. The infinite loading screen persisted. Re-enabled it (AHEM) and went back to a save I had made right before I selected the Grissom Academy mission on the galaxy map. Decided to use Garrus and Liara instead of Garrus and EDI (who I chose previously), and oddly enough, the game loaded fine. Seems EDI's the culprit so far? I do use EGM's setting for her (and the other squadmates). I had it on the synth skin but I don't have that option yet in the game since I think you have to find that? So I switched the casual/armor choice to what armor I have her in currently. Not sure if that matters, but wanted to mention about that anyway - in case.
So I had this mod installed ages ago and then updated it and added a few other mods. Now I'm having issues with it not wanting to work. I've disabled all other mods so I definitely know it's this mod. Basically once enabled it crashes the game as soon as I try to load ME3. Though the others work no problem.
Any suggestions? I love the mod but soooo annoyed it's not working
The broken sword should be in the model ship case
If I remember correctly, you can only have one or the other in the base game, but I have both? and their assets seem to be modified (kirrahe is only giving 10 vs the 20 stated in the mass effect wiki)
A welcome change but I just wanted to verify it's from this mod!
Edit: Ok, it appears that the Shep Cabin is the problem here, it CTD's every time.
Edit: Nevermind I found it.
Just a question:Is it normal that I can't acess the Batarian State Arms shop on the citadel? Just completed the Priority Sur'Kesh mission.
The unlock of the shop, was indeed related to the Batarian preacher mission, sorry about the mess.