Thank you SO MUCH for having made these mods, I'm going to use every single one for ME3 now, the vanilla boobiness is jarring and brings me out of immersion because it's so ridiculous. THANK YOU! I wish I could endorse your mods a hundred times over.
I never understood why the breasts on the armor had to be so pronounced. The armors aren't skin tight. There is enough room in there so the chest area doesn't have to be the exact size as the actual boobs. Just silly video game aesthetics.
Because it's attractive, just like how it makes no sense why James Vega is such a unit. Just like how the armors are modeled after male muscles since it makes no sense.
Thank you Im glad you like it! And I plan on editing the LE2 armors in the future, but whether or not I edit the ones in ESA isn't up to me. I'll be sure to reach out to the creator of ESA to see if it would be a possibility when I get to posting LE2 mods.
Thank you Im glad you like it! And as for the hair mod, it's actually something I ported from the sims for myself (Hair: Daisy-Sims G18) and unfortunately I don't have permission to reupload and share it here.
I'm really happy to see people making new body-shape mods for FShep, I'm definitely a fan of making her look more athletic!
I think it would be useful to update your compatibility information. While you are only editing the armour meshes, you ship package files with much more than that in them. I don't mean to explain things to you that you're already aware of (I'm not sure how experienced you are with ME modding), but the BioD_Nor_100Cabin.pcc file, for instance, is also used by the Expanded Galaxy Mod and the Collector's Cabin - both of which are very popular, so I suspect you or they will start getting bug reports on this if it's not clearly noted. As things stand, they will either break your mod, or your mod will break theirs for that file, depending on what your mount is (highest mount wins). Content in the cabin isn't going to work correctly. There may be other conflicts too, that's just one I'm aware of.
The Mod Manager's Nexus file search function (at the bottom of the tools menu) is super useful for finding other mods that might conflict with yours. It gets updated every few weeks or so so it won't catch very new mods, but it's still extremely useful.
Anyway as I said, I don't mean to backseat mod - just since this is a mod that's likely to have a fair few major conflicts with other mods, it'd be worth mentioning.
I completely blanked on checking that last night before uploading this, thank you so much for pointing that out I appreciate it. I'll be sure to address that asap
Very glad to have helped! I think your solution is a really good one - the benefit of simpler compatibility is well worth not having it visible in the locker. :D
19 comments
THANK YOU! I wish I could endorse your mods a hundred times over.
Expanded Shepard Armory mod?
And I plan on editing the LE2 armors in the future, but whether or not I edit the ones in ESA isn't up to me. I'll be sure to reach out to the creator of ESA to see if it would be a possibility when I get to posting LE2 mods.
I think it would be useful to update your compatibility information. While you are only editing the armour meshes, you ship package files with much more than that in them. I don't mean to explain things to you that you're already aware of (I'm not sure how experienced you are with ME modding), but the BioD_Nor_100Cabin.pcc file, for instance, is also used by the Expanded Galaxy Mod and the Collector's Cabin - both of which are very popular, so I suspect you or they will start getting bug reports on this if it's not clearly noted. As things stand, they will either break your mod, or your mod will break theirs for that file, depending on what your mount is (highest mount wins). Content in the cabin isn't going to work correctly. There may be other conflicts too, that's just one I'm aware of.
The Mod Manager's Nexus file search function (at the bottom of the tools menu) is super useful for finding other mods that might conflict with yours. It gets updated every few weeks or so so it won't catch very new mods, but it's still extremely useful.
Anyway as I said, I don't mean to backseat mod - just since this is a mod that's likely to have a fair few major conflicts with other mods, it'd be worth mentioning.