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The Illusive Man's base floor now accurately reflects the actual scene. FOR REAL.
Corrected lighting during Jack's intro cutscene.
Corrected lighting during Nassana's confrontation, both in characters and the level itself, with now everything reacting to the actual light sources.
Aite's fog density levels adjusted to allow better visibility of the matte painting
Facial hair restoration (eyebrows)
Facial hair restoration (beard)
Corrected the pattern texture for the male version of the Strength Boost Pads.
The tutorial cover arrows on Freedom's Progress no longer persist through the following cutscene.
Restored missing level detail and objects (Freedom's Progress engine debris shown)
Elevator Controls at the original Normandy, both on the prologue and crash site, as well as Zorya, have gotten their textures corrected.
Dust Cards VFX has been replaced through Omega to its remastered version in order to recover the original trilogy effect.
All Blue Suns on Archangel's quest now all have their correct armor materials
Corrected missing VFX on Sergeant Cathka's computer screen.
Omega's signage once again has access to using the letter O
Omega's fan tubes material corrected so they are not made of rotating fans all over
Missing background on Omega during Mordin's recruitment, restored
Hundreds of flipped down corner railing objects have been corrected to their intended positions throughout ALL of Omega.
Removed ALL instances of TEMP labelled textures through the game, especially on Omega where they were most visible at.
Extensive street light material corrections across Omega
Omega's matte painting during Archangel's mission no longer displays holes
Numerous corrections to floating props throughout the game (Archangel's warehouse pictured)
Streaming adjustments during Archangel's mission, to improve world detail and lighting
Added missing chairs to low poly npcs of Afterlife which previously were sitting on air.