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Herobrine24

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Herobrine24

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51 comments

  1. BettyGolr
    BettyGolr
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    What button lay out do you use? No matter how hard I try, cover never feels right.
  2. funenjoyer
    funenjoyer
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    Hi, i need some help. I decompiled your bin file to xml files to edit them however i dont know how to repack the folder containing the xml files back into bin file, can you give me a detailed guide to fix this issue pls? Thanks in advance
    1. Herobrine24
      Herobrine24
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      Drag the .xml file named Default_... onto Mod Manager.
    2. funenjoyer
      funenjoyer
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      Ty so much man, being the dumbass that i am would have never figured it out
  3. Craftworld
    Craftworld
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    Thank you
  4. LAN021
    LAN021
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    Is there any way to make the Esc key (menu) remappable in the keybinds, too? Possibly move it to another key by default. Or add additional mappings for menu confirm/cancel?
  5. nosalu01
    nosalu01
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    I got it to work on ME2, but for some reason, I am not seeing it working on ME3. Is there anything special to do besides using the mass effect mod manager?

    Edit: Oh, I think I see what I did wrong. Just saw the note about installing omni first before expanded galaxy. I did reverse as I had found this mod last. Thanks!
  6. LazyClown
    LazyClown
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    Oh man... I juts finished ME1 and ME2, and only finding this now... life is pain.
  7. LivewareCascade
    LivewareCascade
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    Hey, new to modding LE 1 and I'd be grateful if someone could clarify my understanding after reading the compatibility notes for the Omni-Key Separator mod.

    It looks like 1.2 isn't directly compatible with any other mod that directly edits the coalesced_INT.bin file.
    M3 shows I have three other mods listed that seem to contain patch files that M3 uses to edit the vanilla version of this file:

    The three mods I have are:

    Since these mods do not directly edit this file, is it safe to use the mod with them, and then merge using M3's coalesced Merge Editor tool?

    Thanks in advance for any help or advice.
    1. AnduruHadawatha
      AnduruHadawatha
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      I got the same issue, do you have any update on this ?
    2. Herobrine24
      Herobrine24
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      The mod is compatible with all 3 listed. They all use the config merge system as well.
      The warning is there because this was one of the first mods to utilize the new system and it would take time for other mods to adapt their changes to the new feature. Now that the feature is half a year old now, im removing the warning from the description.
    3. LivewareCascade
      LivewareCascade
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      Thanks! I forgot to update the reply with my experience. Since posting the comment, I'm happy to report the mod works fine with this, and all the other mods I could use (I didn't use any mods that directly replaced coalesced files). Also, I did NOT need to merge using M3's merge editor tool - the mod can simply be installed normally and m3 will automatically handle any required merges.

      Thanks again - excellent, must have mod for all three games!
  8. Jinglebaza
    Jinglebaza
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    Minor issue but the skip elevator function in ME1 is not activated by the "Use" input added by this mod.
  9. autoxguy
    autoxguy
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    For some reason I cannot figure out how to vault, mantle or slide over objects in ME3 correctly.  I have this mod installed along with LE3 QoL mod (https://www.nexusmods.com/masseffectlegendaryedition/mods/1321) and the auto cover off mod (https://www.nexusmods.com/masseffectlegendaryedition/mods/1379).  I have use set to F, sprint set to Left Shift and Cover set to Space.  However, it seems I can only vault/mantle over objects if I go into cover first and then the blue arrow prompt comes up.  Also if I double tap the spacebar then I do a roll.  I'm not sure if I have to tap the Left shift to mantle over objects or not.

    Any input is appreciated.
    1. Herobrine24
      Herobrine24
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      Taking Cover, Climbing, Mantling, Leaping and Rolling are under one action, which is called Cover. To seamlessly slide over cover, hold the sprint key, release the sprint key when you are close to the cover you want to slide over and double tap the cover key. As you are sliding over the cover, hold the sprint key again to reengage sprinting after performing the slide.

      Theres unfortunately no way to keep holding the sprint key and double tap the cover key at the same time due to the engine's limitations. I might try to circumvent this in the cover logic but theres no guarantee that anything I try will work.

      If you want to combine cover and sprint keys, righclick the mod in your mod manager library, navigate to "...DLC_MOD_OMNIKEY\CookedPCConsole\", drag and drop "Default_DLC_MOD_OMNIKEY.bin" into the mod manager, open BioInput.xml with any text editor inside the newly created "Default_DLC_MOD_OMNIKEY" folder, copy the commands within the quotes of PC_Cover and add it to the commands of PC_Storm while also keeping the existing commands and add a " | " between the existing and copied commands, save the file, drag "Default_DLC_MOD_OMNIKEY.xml" into the Manager, drag "Default_DLC_MOD_OMNIKEY.bin" into the "CookedPCConsole" folder and replace the existing file, reload the Mod Manager's library with the refresh button or restart the manager and then reinstall the mod.
      With these instructions you'll have modified the Storm key to have both Storm and Cover/Roll/Leap/Climb on one key.
    2. CoolestGeekEver
      CoolestGeekEver
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      How would I be able to combine the Cover and Sprint keys in LE2?
  10. ILIKEBIGJUGS
    ILIKEBIGJUGS
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    Is this compatible with safely skip conversations?