It's interesting, as a brand new player, reading the description of this mod and seeing how few people have downloaded it. It seems like a sort of unofficial patch for both the base game and of one of the most popular mods available, while also incorporating other mods and ideas that are also popular. Why is this mod not more heavily used?
Edit: I realize why, now. Without mentioning how, this mod alters unit balance quite a lot. No info on it, just changes a bunch of numbers. Does not feel better at all and should just be native numbers.
Also, the author left modding before fixing some major issues with how the mid to late game kingdom mechanics work. For instance, there is virtually no way to guarantee after destroying a faction that any of the lords will go to the player. It tends to ignore relationship with the player entirely for this, as long as they like their lord, you can't convince them to not. Even if you have open Fiefdoms to offer, they just don't care. The author would have to come back to this and fix the issues mentioned in the forum thread's last page of comments. Without that, this mod is great at first, until it isn't and becomes pretty game-breaking without very specific workarounds.
I think many Mount & Blade modders (warband or bannerlord) like to masturbate over the Crusaders fantasy, building cool and powerful troop trees for them while giving their adversaries horses, bow and javelins with light armor ("mobility" advantages), so they can cut through them like butter. This is ironic, considering the Crusaders ultimately lost the war.
Edit: I realize why, now. Without mentioning how, this mod alters unit balance quite a lot. No info on it, just changes a bunch of numbers. Does not feel better at all and should just be native numbers.
What's wrong with the unit balance?
For instance, there is virtually no way to guarantee after destroying a faction that any of the lords will go to the player. It tends to ignore relationship with the player entirely for this, as long as they like their lord, you can't convince them to not. Even if you have open Fiefdoms to offer, they just don't care.
Hello, I have a gt 1030 graphics card. I have a lag problem in the battles of two armies on the ground. In big battles, the game freezes for half a second and repeats again. There is no lag in urban and naval battles. I only have this problem in ground battles
Mod genel olarak güzel ama birkaç şikayetim var. Nedense uzun süre oynayınca (gün olarak) askerlerin saldırırkenki bağırışları ork ordusuna dönüştü. Boğuk bir şekilde yaratık gibi bağırıyorlar. Sanki bu modun eski versiyonlarında da benzer bir sorunu yaşamıştım. Sorun bende mi yoksa modda mı bilemiyorum. Kalelere yaşam gelmesi fikri açıkçası pek mantıklı gelmedi. Gerçek hayatta kalelerde genelde üretim vb. faaliyet olmazdı diye biliyorum. Krallıkların gücü daha dengeli denmiş ama sarranid ve kergitler aşırı güçlü olmuşlar. Hele kergitlerin zayıf yönü kalmamış nerdeyse.
I love your mod however could it be possible to add the villager face texture so that they look better than natives its immersion breaking seeing peasant woman face like that
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Edit: I realize why, now. Without mentioning how, this mod alters unit balance quite a lot. No info on it, just changes a bunch of numbers. Does not feel better at all and should just be native numbers.
Also, the author left modding before fixing some major issues with how the mid to late game kingdom mechanics work. For instance, there is virtually no way to guarantee after destroying a faction that any of the lords will go to the player. It tends to ignore relationship with the player entirely for this, as long as they like their lord, you can't convince them to not. Even if you have open Fiefdoms to offer, they just don't care. The author would have to come back to this and fix the issues mentioned in the forum thread's last page of comments. Without that, this mod is great at first, until it isn't and becomes pretty game-breaking without very specific workarounds.
It is SORELY missed.