- crash fixed- multi-week mode - bug fixed - better translation. After you have completed more than 30 lords' mind-reading missions, you can save the selected full-level Legendary Weapon in the memory of the author Shi Naian in Chu Zhou, through the option "Memories ..." to get the passs code. Once you enter the inventory code correctly, you can open the multi-week mode. In this mode, you will be able to restore the saved artifacts in the chest of Liangshan tavern.
There is a code for you: NFEGI, OD2TH, 7FER5, 52AME
Special thanks to fajral who upload the English Patch v0.3! Amazing job!
Hi. Are their plans for updates? The scenery, towns, castles are still native, they look nothing like China. And the women still look caucasian. This mod has potential and there are some cool features but there is zero immersion.
The Vassal rank doesn't seem to be increasing my stats as it says in the message, my rank should be giving me +3 strength, but by strength remains unchanged.
can i off duel? every battle 1 hit i die... i hit them 50 times !!!! 25-70 hp he not die wtf)) enemy general not die my general 2-3 hit and die B - BALANCE
Dont remember after how much Duels but you get later a title with that you can say no to Duels without that your army moral is affected.For the 40 -50 hits read down seams that the enemy's get healed in the middle of the fight you not.
Nice.But don't understand why you are so fast with the Sword my is moving in slow motion.When i start the Hit Han counter it and hit me before my hit is done.But i beat him even strange thing i 1 Hit him with a 73 life Points hit.Dont know if all this Quests Fight are random but i see it even in other Fights you Hit the Fighters for more then 500 LP and they don't die and then after 10 times reloading you 1 hit them with 1 70+ Hits.
I have all the combat speed set to maximum? That speeds everything up, including you. I win that fight 50% of the time. The times I didn't put in the video were him beating me to the punch and killing Han Bolong in 2 hits. I could land more blows because I executed the strikes the second he let go of his guard. There's a brief window in the animation that you can train yourself to look for. I do that in the video where he was a millisecond from starting his attack but was just leaving the animation of guarding.
You hit him for a ton of damage because he has no head or body armor. Your sword struck him in the head for massive damage. You can see me do this a couple of times in the second attempt.
If you hit someone for all of their HP in 1 blow, they'll die straight up. This means on any of those guys who you can steal/start with a couchable lance, you can 1 shot guys. Also for anyone with a ranged weapon if you get a head shot.
ok but that don't explain why you hit Guys 10 times in a row for more then 500 damage and they don't die and then next try you 1 Hit them with only 1 hit with 70-75 Damage. For me seams all have 70-75 life points but get healed in the middle of the Fight.So more time you need to hit them so more Time you need to hit them to kill .
If you raid a village, the village loot screen sends a lot of error messages. The merchant with party also doesn't work to sell village loot, the stuff just gets left behind.
The game also shows errors when you fight a battle against a single opponent. If they're the only person on the field, the morale system is buggy.
The player's controls can sometimes get stuck moving backwards if you change the camera a lot when watching an ally duel.
The last one is just a suggestion and not a bug. It's to make the beauty of playboy victims surrender if you end a battle with them under the effects. Currently the player needs to wait for the target to snap out of the effect and then kill them, otherwise it'll start a new battle.
A limitation of warband's coding is that if you start another battle, the loot from the previous round is lost and the player will only get loot for the current fight. Which is usually only against 2 or 3 people.
1 more Bug is that if you Attack a Castle and give the order to build a Tower or Ladders the time skipping after don't stop.It run endless or until you stop it Manually.For Ladders not Problem as they are fast Ready but the Towers need around 60 Hour's so not easy to know when they are exact ready if you stop to early the times skipping you get the Problem that you can wait after only until the next Day.At the end more time then you really need. And Weapon switch don't Work.Think you make a to much restricted Code for that.Your Hero use the Weapon in a Fix Order 1.P 2.T 3.C 4.B.That mean if your Hero have a distance Weapon with high Pierce value he use that even he are in Close combat and don't switch to a Weapon that is better for that situation even its much better and stronger but its Blunt or Cut. For the Distance Weapon i see in many Duels that your Hero have difficult to use them as they try to lunch at an enemy standing in front of them but then change mind and move closer but with no lunching at the end until they are in close combat.
Thanks, got it! When you see the message "press tab to leave", you can wait a second, the surrender guy will change back their team at once. And the loots contain all the battle, don't worry for that.
1 more thing i see it that Horse -Foot Fight is not smooth.Most of the Time win the foot Fighter as the Horse Fighter seams very confused and many times he is not able to target the Foot Fighter right.And even the Hit box on the Foot Fighter seams not to Work right as the Horse Rider many times hit the Foot Soldier but his weapon goes trough the Fighter with no Damage or Hit at all. And disable the Orders from your Heroes in the Battle.When i give the Order to charge many times some idiot on the battlefield call my Troops short before they clash into the Enemy back.With such a stupid Order you loose many times a lot of Soldiers as the slower ones then remain alone or the Enemy hit your troops from behind.The Player is the Commander and not the NPC that don't know what is right.
Another one is that if you do a mind reading quest, such as Featherless Arrow's, and win the battle and reach the part where the poem is displayed, and the player presses Q and checks their quests, when they exit the menu it can lock them in the fight and it'll never take them back to the overworld.
153 comments
Oops, didn't pay attention to the date, sorry
- crash fixed- multi-week mode
- bug fixed
- better translation.
After you have completed more than 30 lords' mind-reading missions, you can save the selected full-level Legendary Weapon in the memory of the author Shi Naian in Chu Zhou, through the option "Memories ..." to get the passs code. Once you enter the inventory code correctly, you can open the multi-week mode. In this mode, you will be able to restore the saved artifacts in the chest of Liangshan tavern.
There is a code for you: NFEGI, OD2TH, 7FER5, 52AME
Special thanks to fajral who upload the English Patch v0.3! Amazing job!
The scenery, towns, castles are still native, they look nothing like China. And the women still look caucasian. This mod has potential and there are some cool features but there is zero immersion.
I would have one request :)
Hotkey for "call horse" if possible :D
Keep up the good work !
https://www.youtube.com/watch?v=XWYO2dBG3Ks
You hit him for a ton of damage because he has no head or body armor. Your sword struck him in the head for massive damage. You can see me do this a couple of times in the second attempt.
If you hit someone for all of their HP in 1 blow, they'll die straight up. This means on any of those guys who you can steal/start with a couchable lance, you can 1 shot guys. Also for anyone with a ranged weapon if you get a head shot.
For me seams all have 70-75 life points but get healed in the middle of the Fight.So more time you need to hit them so more Time you need to hit them to kill .
The only reliable way to kill these guys is to do it in 1 shot. If you get unlucky, they'll keep recovering.
https://discord.gg/4quKewb
We've got a lot of information about the game here. You can ask questions and get answers.
If you raid a village, the village loot screen sends a lot of error messages. The merchant with party also doesn't work to sell village loot, the stuff just gets left behind.
The game also shows errors when you fight a battle against a single opponent. If they're the only person on the field, the morale system is buggy.
The player's controls can sometimes get stuck moving backwards if you change the camera a lot when watching an ally duel.
The last one is just a suggestion and not a bug. It's to make the beauty of playboy victims surrender if you end a battle with them under the effects. Currently the player needs to wait for the target to snap out of the effect and then kill them, otherwise it'll start a new battle.
A limitation of warband's coding is that if you start another battle, the loot from the previous round is lost and the player will only get loot for the current fight. Which is usually only against 2 or 3 people.
And Weapon switch don't Work.Think you make a to much restricted Code for that.Your Hero use the Weapon in a Fix Order 1.P 2.T 3.C 4.B.That mean if your Hero have a distance Weapon with high Pierce value he use that even he are in Close combat and don't switch to a Weapon that is better for that situation even its much better and stronger but its Blunt or Cut.
For the Distance Weapon i see in many Duels that your Hero have difficult to use them as they try to lunch at an enemy standing in front of them but then change mind and move closer but with no lunching at the end until they are in close combat.
And the loots contain all the battle, don't worry for that.
AI fight is really stupid sometimes, I knew that.
And disable the Orders from your Heroes in the Battle.When i give the Order to charge many times some idiot on the battlefield call my Troops short before they clash into the Enemy back.With such a stupid Order you loose many times a lot of Soldiers as the slower ones then remain alone or the Enemy hit your troops from behind.The Player is the Commander and not the NPC that don't know what is right.