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Mace24de and Deadraiser

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Mace24de

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About this mod

Fixes several Mech/Game related bugs.

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Changelogs
This patch is for the vanilla version of the game, all fixes will be/are already incorporated into YAML.


There are no gameplay alterations in this patch and it should be set to low priority in your load order in case it needs to be overwritten.

Currently included:

1.5

Black Knight:
- Fixed mesh hole in the NARC model.
- Buccaneer paint was missing theme tag.

Dragon:
- Moved CT blank to not cover missiles mounted in the MH2 slot.
- Corrected broken material on CT MH1 NARC missile head.

Griffin:
- Imported correct variant mask textures from MWO.

Hatchetman:
- Fixed Hatchetman's incorrect variant normal map.

Vulcan:
- Fixed Vulcan's missing variant normal map.

Zeus:
- Fixed incorrect variant normal map.

Factions:
- Solaris factions reverted to their vanilla split (some independent, some Sponsor subsidiaries).

NPCs:
- Ardan Sortek now uses his missing unique persona and AI behavior profile in Operation GALAHAD Pt. 2.

Skins:
- Black Inferno skins now use correct names, icons, and colors.

Weapons:
- ER PPC now uses the correct audio, impact effects, and marketplace model.
- SSRM 2s have the correct short name.
- Machine Gun now uses the correct marketplace model and gets a new icon that matches.

1.4

Annihilator:
- NARCs have animated missile heads.
- Updated main mech mesh, cockpit, and damage models to remove seams.

Archer:
- Missile heads receive animations.

Assassin:
- NARCs have animated missile heads.

Atlas:
- Fixed mesh gap on the rear of the left torso MH2 models.
- Corrected incorrect material set on the left torso MH2 LRM 10 model.
- NARCs have animated missile heads.
- Torso BH1 hardpoints had mesh gaps in the mount removed.

Awesome:
- Missile animations updated to match previous fixes.
- NARCs have animated missile heads.
- Firing nodes fixed on torso energy weapons.

Banshee:
- Right Torso MH1 models receive animated missile heads.
Black Knight:
- Upperarm missiles receive animations.

Corsair:
- Fixed incorrect materials and duplicated textures on the right torso LRM 15 and 20 models.
- Fixed mesh hole on right torso LRM 15 model.
- Removed duplicate missile heads from all missile models.
- Added missing NARC models for the Head MH1 and Center Torso MH2 hardpoints.
- NARCs have animated missile heads.
- Fixed incorrect textures being assigned to the Applejack skin.

Cyclops:
- NARC models now have missile heads.
- Missing weapon animations for the right torso BH1 AC/20, BH2 AC/5 + AC/20 and all torso MH2 missile hardpoints have been added.
- NARCs have missile heads and animations.
- HPS updated to remove unused weapons from the Right Torso BH2 hardpoint.
- Center Torso LRM 5 moved to match other missiles except the LRM 10.

Dervish:

- Missile weapons receive animations.
- NARCs have animated missile heads. 
- Corrected mesh issue on the forearm MH2 SRM4 models.

Hatamoto-Chi:
- Added missile heads with animations.

Highlander:
- Fixed HGN-VEST using the HGN-733PP as it's default loadout.

Javelin:
- Updated animation fixes.
- NARCs have animated missile heads.

King Crab:
- NARCs have animated missile heads.

Loader King:
- Added missing Bloodpact and Platinum skins.

Marauder:
- NARCs have animated missile heads.
- Fixed position of left forearm EH3 models.
- Fixed misaligned foot.

Marauder II:
- Added missile heads with animations.
- Added missing head MH1 NARC model.

Nightstar:
- Updated fixes to missiles and forearm weapons.
- Added animated missile heads.

Orion:
- Missile animations corrected to match the missile head updates.
- Added missile heads to all NARC models and corrected poorly placed heads on other models.
- Redid right forearm MH1 models and adjusted position of left forearm MH1 models.
- Corrected position of the forearm MH2 NARC hardpoints to prevent them from floating off the arms.

Raven:
- Right Torso LRM10, LRM15, and LRM20 have incorrect rigging.
- Updated fixes to left torso LRM10, 15, and 20.
- NARCs have animated missile heads.
- Updated main mech and cockpit damage models to remove seams.

Warhammer:
- Added proper tags to Duncan's Warhammer WHM-DNC from Solaris.
- Removed ComStar spawn from the Unit Card for Duncan's Warhammer. Also corrected it's intro date.

Stalker:
Fixed missing snout geometry.

Zeus:
- All missile heads (including NARCs) now have animations.
- Corrected RAC 2/5 and UAC 2/5 animations and firing nodes.

Factions:
- Crater Cobras use the Cobra paint scheme.
- Reputation-based versions of Gregg's Long Striders have their faction affiliation, paint theme, and colors corrected.
- Waco Rangers now has the large version of it's icon.
- Solaris Sponsors now assigned as the parent faction for all arena sponsors.
- Ironclad Systems, Ledoux Enterprises, NovaTech, Starfall Corp, and Vanguard Industries have new icons assigned to them. Icons are not official, only                            representativeto replace the Solaris DLC icon used as a placeholder by PGI.

Icons:
- Corrected the Solaris faction icons, character portraits, and all DLC banners and icons to use proper settings for UI display.


1.3

Catapult:
- Fixed disconnected mesh pieces on the upper arm Flamer and SNPPC models.

Cyclops:
- Left and Right Torso MH2 SRM 2, SRM 4, LRM 5, and SRM 6 have corrected missile head rotations.
- Right Torso BH2 AC20 no longer uses the melee weapon skeleton.
- Physics for Right Torso BH2 AC10, AC20, and UAC10 have been corrected.
- NARC models now have missile heads. - WIP
- Fire nodes positions for torso MH2 hardpoints have been fixed. - WIP

Dervish:
- Vanilla uses one of the distance meshes for the main mech model. The original model from MWO has been reimported to replace MW5's model.
- Adjusted mesh groupings and hit boxes.
- Damage models updated to match new mesh groupings.
- Added missing NARC model to the left forearm MH1 slot.
- Linked correct blanks to the corresponding hardpoint slots.
- Updated DV-FR MDA to add missing torso blanks.

Javelin:
- Left Torso MH2 LRM 5 and SRM 6 no longer use the Warrior VTOL's skeleton.
- NARC models now have missile heads.

Orion:
- Forearm MH1 missile head and fire node positions fixed.
- Added missile heads to all NARC models. - WIP

Raven:
- Left Torso LRM 10, 15, and 20 models are now properly rotated.
- Fixed physics assets for most weapons.
- NARCs have missile heads, animations, and corrected rigging.
- Right and Left Torso LRM 5 has its rigging corrected and now uses its missing animations.
- Left Torso SRM 4 had its animations and rigging corrected.
- Fixed forearm HMG models not having mount extensions.
- Corrected bad MG firing nodes.
- Corrected forearm weapons being pushed into the arm meshes too far.
- Fixed left arm weapon positions and rotations.
- Corrected right arm rotation. Weapons were adjusted accordingly.
- Fixed mesh issues with the left arm LBX10 and right arm MG and PPC models.
- Fixed Raven jump jet bone positions.
- Corrected all mesh groupings and added missing ones.
- Updated damage models to match new groupings.
- Removed cockpit mesh piece attached to main mech body.
- Filled mesh holes by adding missing mesh pieces or moving floating parts.
- TP cockpit mesh scaled down and repositioned.
- Adjust hit boxes to fix hit reg and match updated mesh groups.
- Added new left torso energy blank. RVN-2X MDA will make use of it.

Zeus:
- Added missing right forearm blank to the MH1 missile hardpoint.
- Added missing missile heads to all right arm missile models.
- Gave right forearm MH2 and MH3 NARCs proper models.
- All NARCs have missile heads.

Crusader:
- Readded Binary Lasers for CRD-SA2

1.25

Banshee:
- Added animated missile tips to the right torso launcher

Battlemaster:
- Fixed broken PPC torso meshes.

1.21

- Forgot to add some tags

1.2

Assassin:
- NARC models now have missile heads.

Awesome:
- Forearm LRM 10, LRM 20, and SRM 4 models have fixed missile head positions.
- Center Torso missile hardpoint models have fixed missile head rotations.
- NARC models now have missile heads.

Hunchback:
- Hunchback no longer has the Shadow Hawk's jump jet animations assigned to it, now uses its own animations.

Loader King:
- Loader King now has proper spacing and capitalization in its chassis name; from "Loaderking" to "Loader King."

Vindicator:
- Fixed arm movement.

Skins and Textures:
- Stalker STK-M (Misery) hero skin incorrectly uses its normal map texture as a mask texture for its variant parts. The proper variant mask texture has been added and the normal map is reassigned to its correct spot.
- Taurian Concordat skin for all mechs have their names fixed and missing icon restored.
- Loader King's Interstellar Expedition skin has its primary color changed to match the skin on all other mechs.
- Loader King's LDK-IDM (Indomitable) hero skin is now properly marked as a hero skin.
- Champion, Corsair, Dervish, Marauder II, and Vulcan additional faction skins now have their correct icons.
- Rifleman now uses the proper flat black variant texture for its Default, Platinum, and Bloodpact skins. Also now has its correct variant normal map for all skins.
- Hero Mech skins missing their original MWO normal maps now receive them:
> BattleMaster BLR-1GHE
> Blackjack BJ-A
> Cataphract CTF-IM
> Centurion CN9-YLW
> Crab CRB-FL
> Dragon DRG-FANG
> Grasshopper GHR-MJ
> Griffin GRF-1E
> Hunchback HBK-GI
> Jenner JR7-O
> Kintaro KTO-GB
> Orion ON1-P
> Spider SDR-A
> Thunderbolt TDR-5S-T
> Trebuchet TBT-LG
> UrbanMech UM-K9
> Victor VTR-DS
> Vindicator VND-1SIB
> Wolfhound WLF-GR
> Wolverine WVR-Q
> Zeus ZEU-SK

- Hero Mech skins missing their original MWO variant textures now receive them:
> Banshee BNC-LM
> Banshee BNC-SC
> BattleMaster BLR-1GHE
> Firestarter FS9-E
> Grasshopper GHR-MJ
> Marauder MAD-BH2
- Mask textures left in Cry Engine's RGB coloration have been converted to use Unreal's RYP coloration instead.

Weapons:
- DLC 6 weapons now start spawning when mech variants using them start appearing (between 3025 and 3035).
- DLC 6 weapons now use proper tags to prevent players receiving them a standard variant is picked in the salvage screen.
- DLC 6 melee weapons now have correct hit boxes.
- Rapid Fire Autocannons have proper capitalization in their names.

Equipment:
- Arena Superchargers, Black Market Countermeasures, and Black Market Probe now use proper tags to prevent players receiving them a standard variant is picked in the salvage screen.

1.1

Annihilator:
- Fixed mesh gaps in forearms. Readded missing mesh pieces. Damage models updated to match accordingly.
- Cockpit piece removed from base mech model and reattached to the cockpit model.

Black Knight:
- Missing missile heads on left upperarm missile hardpoint have been added.
- NARC model now has missile head mesh.

Nightstar:
- Undamaged and damaged cockpit models were corrected to match the cockpit model on the main mech mesh.
- Forearm weapons were too far forward and have been pushed back into their proper spots.
- Missing missile heads have been added to all missile hardpoints.
- NARC models now have missile head mesh.

Jenner:
- Fixed missile head material on Torso_Center_MH1_Missle6 and Torso_Center_MH2_Missile2 launchers.

Mauler:
- Fixed falling animation.


1.0

Annihilator:
- Left and Right Foot had missing mesh face re-added.
- Pelvis Rear had a box mesh right underneath the CT missing half its mesh faces. Faces were re-added.
- The detached hip joints were floating separate from the mesh. They were attached to the thigh meshes with the damage models updated to reflect this.
- LT/RT ballistic mounts (right next to the neck) have no back face with a visible hole to look through the mesh when viewed from behind. A mesh piece was added to cover both.
- LT/RT, extra side geometry underneath the arm was too far forward and partially detached from the rest of the side torsos. The same piece on both sides was pushed in towards center and pushed back to remove any mesh holes.
> This piece was also missing a piece of geometry located above the chaff/possible missile launcher on each side torso. A piece was added to cover this hole on both side torsos.
- The undamaged cockpit model's mesh was split in half, with the front section and all its window pieces pushed forward and down too far. The cockpit was recombined into one contiguous piece and the windows were positioned back to their correct spots.
- The LT/RT MH1 NARC models were just tubes which, when mounted in-game, would float and reveal the hole in the neck that's supposed to be covered by a blank. The blanks were reattached as a part of the NARC model.
- NARC models receive missile heads.
- Fixed hitbox.

Archer:
- Gap between the Right Front and Right Rear torso was closed.
- All torso meshes (center, left, and right) front and rear meshes were regrouped for better hit box setup. Damage models updated to reflect this change.
- Forearm missile weapons had their missile heads repositioned for better appearance and consistency.
- Upperarm Left and Right LRM 20 models receive their missing missile heads.
- NARC models receive missile heads.
- Fixed Hitbox.

Crusader:
- Added new blank models for Left/Right Forearm energy and ballistic weapons. HPS updated to include them.
- CRD-SA2 and CRD-CR2 MDAs updated for the new blanks.
- Fixed Crusader model with updated damage models for the forearms, pelvis, and thighs to match.
- Adjusted walking/turning/running animations to prevent clipping of pelvis flaps.
- Added animated missile tips to all missile launchers.
- Fixed hitbox.

Longbow:
- Fixed hitbox and added missing cockpit hitbox.

Atlas:
- Added animated missile launcher tips.

Blackjack:
- Fixed misaligned arm animations.

Grasshopper:
- Removed cockpit hitbox from elbow and added actual cockpit hitbox.

Highlander:
- Fixed holes in lower torso hitbox.

Jenner:

- Fixed Jenner animations/skm to prevent the torso from floating while running.

Rifleman:
- Fixed left arm energy weapon gap.
- Fixed misaligned head.
- Fixed hitbox.