This page was last updated on 20 August 2024, 9:08PM
Changelogs
Version 1.41
- Repacked
Version 1.25
Banshee: - Added animated missile tips to the right torso launcher.
Battlemaster: - Fixed broken PPC torso meshes.
Version 1.21
- Forgot to add some tags
Version 1.5
- See front page
Version 1.4
- See front page for changes.
Version 1.3
- See main mod page.
Version 1.2
Assassin: - NARC models now have missile heads.
Awesome: - Forearm LRM 10, LRM 20, and SRM 4 models have fixed missile head positions. - Center Torso missile hardpoint models have fixed missile head rotations. - NARC models now have missile heads.
Hunchback: - Hunchback no longer has the Shadow Hawk's jump jet animations assigned to it, now uses its own animations.
Loader King: - Loader King now has proper spacing and capitalization in its chassis name; from "Loaderking" to "Loader King."
Vindicator: - Fixed arm movement.
Skins and Textures: - Stalker STK-M (Misery) hero skin incorrectly uses its normal map texture as a mask texture for its variant parts. The proper variant mask texture has been added and the normal map is reassigned to its correct spot. - Taurian Concordat skin for all mechs have their names fixed and missing icon restored. - Loader King's Interstellar Expedition skin has its primary color changed to match the skin on all other mechs. - Loader King's LDK-IDM (Indomitable) hero skin is now properly marked as a hero skin. - Champion, Corsair, Dervish, Marauder II, and Vulcan additional faction skins now have their correct icons. - Rifleman now uses the proper flat black variant texture for its Default, Platinum, and Bloodpact skins. Also now has its correct variant normal map for all skins. - Hero Mech skins missing their original MWO normal maps now receive them: > BattleMaster BLR-1GHE > Blackjack BJ-A > Cataphract CTF-IM > Centurion CN9-YLW > Crab CRB-FL > Dragon DRG-FANG > Grasshopper GHR-MJ > Griffin GRF-1E > Hunchback HBK-GI > Jenner JR7-O > Kintaro KTO-GB > Orion ON1-P > Spider SDR-A > Thunderbolt TDR-5S-T > Trebuchet TBT-LG > UrbanMech UM-K9 > Victor VTR-DS > Vindicator VND-1SIB > Wolfhound WLF-GR > Wolverine WVR-Q > Zeus ZEU-SK - Hero Mech skins missing their original MWO variant textures now receive them: > Banshee BNC-LM > Banshee BNC-SC > BattleMaster BLR-1GHE > Firestarter FS9-E > Grasshopper GHR-MJ > Marauder MAD-BH2 - Mask textures left in Cry Engine's RGB coloration have been converted to use Unreal's RYP coloration instead. Weapons: - DLC 6 weapons now start spawning when mech variants using them start appearing (between 3025 and 3035). - DLC 6 weapons now use proper tags to prevent players receiving them a standard variant is picked in the salvage screen. - DLC 6 melee weapons now have correct hit boxes. - Rapid Fire Autocannons have proper capitalization in their names. Equipment: - Arena Superchargers, Black Market Countermeasures, and Black Market Probe now use proper tags to prevent players receiving them a standard variant is picked in the salvage screen.
Version 1.1
Annihilator: - Fixed mesh gaps in forearms. Readded missing mesh pieces. Damage models updated to match accordingly. - Cockpit piece removed from base mech model and reattached to the cockpit model.
Black Knight: - Missing missile heads on left upperarm missile hardpoint have been added. - NARC model now has missile head mesh.
Nightstar: - Undamaged and damaged cockpit models were corrected to match the cockpit model on the main mech mesh. - Forearm weapons were too far forward and have been pushed back into their proper spots. - Missing missile heads have been added to all missile hardpoints. - NARC models now have missile head mesh.
Jenner: - Fixed missile head material on Torso_Center_MH1_Missle6 and Torso_Center_MH2_Missile2 launchers.