About this mod
Originally a quick fix to the issues with DLC 6's added weapons and equipment, but now features fixes from the Unofficial Patch made with YAML compatibility. DLCs required, obviously.
- Requirements
- Permissions and credits
- Donations
Default load order has been changed to 6.
THE CHANGES
Factions:
- Crater Cobras use the Cobra paint scheme.
- Reputation-based versions of Gregg's Long Striders have their faction affiliation, paint theme, and colors corrected.
- Waco Rangers now has the large version of it's icon.
- Ironclad Systems, Ledoux Enterprises, NovaTech, Starfall Corp, and Vanguard Industries have new icons assigned to them.
Equipment:
- Arena Superchargers, Black Market Countermeasures, and Black Market Probe now use proper tags to prevent players receiving them when a standard variant is picked in the salvage screen.
Icons:
- Corrected the Solaris faction icons, character portraits, and all DLC banners and icons to use proper settings for UI display.
NPCs:
- Ardan Sortek uses his unique persona and AI behavior for his boss fight on Operation GALAHAD Pt. 2.
Static Models:
- Fixed Dropship Lift Arm's incorrect LOD settings.
Turrets and Vehicles:
- Turret and vehicle mounted missile weapons now have missile heads attached to their models and working animations.
- The VTOL AC2 model now uses it's proper and fixed animations and has a fixed material.
- Fixed model and material on the Manticore's PPC model.
- Fixed model and material on the turret mounted laser model.
- Fixed rigging and material on the heavy forearm PPC model.
- Fixed material on the Manticore's Turret SKM model.
- Fixed material on the dropship top mounted missile turret mount.
- Fixed material on the Manticore's treads.
- Fixed material on the Missile Carrier body and swapped out all instances of the Manticore hull being used in its place on SRM carriers.
- Tank faction skins updated to include entries for the Missile Carrier hull. Also added unique colors to each faction based on units in lore.
- All vehicle and weapon components use proper LOD settings now.
- Riverjack has a new wear mask texture and damaged materials.
- Manticore has a new wear mask texture.
- Swiftwind has a new wear mask texture and damaged materials.
- Fixed rotation on the J. Edgar's damaged turret model.
- Fixed wrong materials assigned to the Warrior.
- OPTIONAL DOWNLOAD: FIX FOR VTOLS NOT RESPONDING TO PROJECTILES AND WORLD OBJECTS IS AVAILABLE SEPARATELY FOR YAML COMPAT!
Weapons:
- DLC 6 weapons now start spawning when mech variants using them appear (between 3025 and 3035).
- DLC 6 weapons now use proper tags to prevent players receiving them when a standard variant is picked in the salvage screen.
- Rapid Fire Autocannons have proper capitalization in their names.
- Corrected short names for the Streak SSRM 2 to properly organize with other weapons.
- ER PPC now has the correct audio and impact effects assigned. Updated its long name as well.
- Burst Rifles now repeat audio for each round fired in a burst instead of using a single-shot audio to circumvent the lack of a proper burst-fire audio.
- Binary Laser now uses matching impact effects for its laser beam.
- Added a new unique Binary Laser icon and model.
- Machine Gun icon replaced with a new one created from the correct model.
- Projectile meshes now use proper LOD settings.
- PPC model and icon updated to no longer use copies of the ER PPC icon and HPPC model.
- Rifle weapon and ammo short names updated to match other weapons.
- NARC now has tiered accuracy benefits instead of a flat 0.9x spread modifier for all tiers. Spread modifiers added to description for each tier.
- TAG follows a more even tiered accuracy buff. Spread modifiers added to description for each tier.
- Removed heat damage from the Heavy Hammer.
- SSRM ammo name matches weapon short names.
- Fixed SRM 2s having an incorrect turn rate.
- Fixed spread on all Artemis SRMs.
- NARC camera shake is now the same as other missiles.