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P40L0

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P40L0X

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131 comments

  1. BillyBigBoi
    BillyBigBoi
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    Dear Mechwarrior 5 community,

    The file path for the engine.ini, at least for me for the Steam version of the game is:

    C:\Users\"YourUserName"\AppData\Local\MW5Mercs\Saved\Config\WindowsNoEditor

    Set the file to read-only after editing it so that the game will not try to change it - this works for me.


    Please also know the following:

    I have been playing Mechwarrior 5 exclusively (almost on a daily basis) since September 2023 and have tried optimising the game since then.

    After using various sources like reddit, Steam and UE4 forums (a few links below), I ended up with a mess of an engine.ini file.

    Seeing this mod for Stalker 2 I thought I would give it a try and it performed a lot better than what I had and better than the base game settings.

    Sure, some parameters are for UE5 only, but some work for UE4 too.
    For me it made the game more stable and run more efficiently, even better than using the Xeno Optimizer series of mods.

    Of course, your mileage may vary, but:

    --- this is a simple engine.ini edit and it will not conflict with classic .pak mods
    --- you can revert the changes at any given time
    --- worst case scenario: you will notice no difference, but the game will be running with increased efficiency (think like 2 GPUs with the same performance, but one has less power consumption)

    I tried the Stalker 2 engine.ini for about 1 week and, after a few adjustments, I asked P40L0X to port his engine.ini to Mechwarrior 5 thinking it would help the community. After looking at the Stalker 2 page at the changelogs, file comments and praise it received, I thought that a lot of care went into the creation of the mod, but this is just my opinion.

    As mentioned, here are some of the links that I used throughout my 1 year of playing while trying to understand how the settings work.
    Some are general settings, some are for different UE games (in random order).

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    https://www.reddit.com/r/Mechwarrior5/comments/159tapx/yangs_mw5_mod_list_and_graphic_tweaks_shadow_draw/

    https://www.reddit.com/r/Mechwarrior5/comments/13mehw5/remove_the_dithering_weird_ugly_shadowy_artifacts/

    https://www.reddit.com/r/mechwarrior/comments/e9kyox/mechwarrior_5_improved_graphical_settings/

    https://www.reddit.com/r/mechwarrior/comments/ex2wz4/mechwarrior_5_improved_graphical_settings_v2/

    https://steamcommunity.com/sharedfiles/filedetails/?id=2582569808

    https://www.reddit.com/r/Helldivers/comments/3z7cqb/cant_stand_the_blurry_ingame_aa_have_a_nvidia_gpu/

    https://steamcommunity.com/app/1608070/discussions/0/3712685859923396082/?ctp=2

    https://www.reddit.com/r/FuckTAA/comments/10z9csn/best_settings_for_unreal_engine_4/

    https://steamcommunity.com/sharedfiles/filedetails/?id=2716159630

    https://www.pcgamingwiki.com/wiki/Engine:Unreal_Engine_4

    https://forums.dovetailgames.com/threads/a-guide-to-engine-ini-settings.4672/


    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Best wishes,
    BillyBigBoi

    P.S.:

    If you want to disable motion blur in MW5, just add these 2 lines in [SystemSettings] section:
    r.DefaultFeature.MotionBlur=0
    r.MotionBlurQuality=0


  2. BillyBigBoi
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    Dear Mechwarrior 5 community,

    Some additional notes to my already long comment:

    --- make sure to read the description
    --- make sure to adjust your settings according to P40L0X's comments and your hardware

    Check out what wholesome things people say about his original amazing mod for Stalker 2:

    https://www.nexusmods.com/stalker2heartofchornobyl/mods/17?tab=posts


    Some more additional notes about the Unreal Engine and what P40L0X's engine.ini does:

    Unreal Engine, as far as I could understand while researching it, has notoriously bad texture loading and memory allocation which, if left unchecked / not optimised, can often lead to an unstable gaming experience (with textures / objects popping in or poorly loading and so on).

    The parameters of the engine.ini help mitigate that which tends to provide a more stable experience.

    Stalker 2 runs on Unreal Engine 5 and since the game's release about 2-3 weeks ago, people have complained about poor optimisations.
    The modders were quick to address this - you can check the amount of optimisation mods on Stalker 2's mod page here on nexus:

    https://www.nexusmods.com/stalker2heartofchornobyl/mods/?tags_yes[]=1031

    Mechwarrior 5 runs on the older Unreal Engine 4 (4.26 if I remember correctly, but I am not 100% sure) and still benefits from most of the parameters of the engine.ini file.

    If you are the tinkering type, you can add, remove and edit more parameters yourself. :)


    Again, I have been playing Mechwarrior 5 for about 1 year now and have struggled a lot with optimising it.
    When I downloaded the mod from Stalker 2 and saw that most things work for Mechwarrior 5 I was very happy.

    I was even happier when P40L0X shared his mod with the Mechwarrior 5 community.

    Best wishes,
    BillyBigBoi
  3. ElTonnovic
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    Thank you for this. Runs much better for me, big improvement. I use it together with xenopax optimizations, and the "MechWarrior 5 - Improved Graphical Settings v2" thread from Reddit. No problems so far.
    1. P40L0X
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      Good! Enjoy :)
  4. n3007
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    Game seems to run more stutter free. Thanks!
    1. P40L0X
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      Good, enjoy :)
  5. Scarcer
    Scarcer
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    Used your config as-is, runs buttery smooth  (Linux)
    1. P40L0X
      P40L0X
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      Fantastic, have fun!
  6. WolfyHalfmoon
    WolfyHalfmoon
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    This helped tremendously with my trash bin pc to run smoother thank you. I literally made it read only and got butter smooth fps now excluding when new units spawn in...but I'm running 60 mods so that's a yaml thing so far. 
    1. P40L0X
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      Great :)
  7. P40L0X
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    UET updated to v31

    Changelog:

    • Fixed VRAM leaks re-introduced with v30
    • Fixed textures/assets streaming (e.g. slow loading) for some configurations
    • Further increased performance with some re-tweaking
    • Improved stability and further mitigated the risk of crashes

    Let me know if this solved your issues with v30!

    Enjoy :)
    -P
  8. dm5k
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    This may be a problem on my end or your latest version. I played an attack and defend mission and the game stuttered every 4-5 seconds really badly. It was almost unplayable for me. I went back to your previous version and so far so good.
    1. P40L0X
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      Can you try changing these values like the following:

      D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=33554432
      D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=33554432

      ?

      Obviously remember to set the file to Read-only again after the change.
      Let me know if this fixes it for you!
  9. P40L0X
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    UET updated to v30

    Changelog:

    • Biggest Engine.ini overhaul I've ever made: 150+ new optimizations added and re-tuned many of the already present!
    • Performance should be even higher and more consistent
    • Stutters should be even lower and shorter
    • Stability should be better and crashes further mitigated

    I highly recommend to update and, please, leave a comment on how it runs for you after!

    Enjoy :)
    -P
    1. Axil
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      worse stutters and lower frame rate for me version versus 14.1
    2. P40L0X
      P40L0X
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      Sorry to read that.
      Yes, if that's the case for you I left 14.1 as a roll-back
  10. P40L0X
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    UET updated to v14.1

    Changelog:

    • Further optimized VRAM usage
    • Further lowered input latency
    • Reduced ghosting also when using XeSS
    • Improved stability and further mitigated the risk of crashes
  11. P40L0X
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    UET updated to v14

    Changelog:

    • Added further AA and Sharpness optimizations (to reduce/fix the shimmering of fine details like hair/fur/grass/foliage)
    • Engine.ini is now pre-set to "Read-only"
  12. P40L0X
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    UET reverted to v13

    As v13.5 lowered performance and/or caused instability for many people.
    Thank you for the feedback and sorry for the confusion!
  13. P40L0X
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    UET updated to v13.5

    Changelog:

    • Improved clothes physics
    • Engine.ini is now pre-set to "Read-only"
  14. P40L0X
    P40L0X
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    UET updated to v13

    Changelog:

    • Reduced ghosting when using DLSS/FSR
  15. sagggas
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    Hey, it looks like the latest VRR version is stuck in Nexus limbo.  Can you re-add it?
    TIA!
    1. P40L0X
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      It should be up now
  16. P40L0X
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    UET updated to v12.5

    Changelog:

    • Added a new VRAM optimization
    • Fixed textures not loading properly for specific configs